Desert Fox
Posts: 171
Joined: 5/9/2000 From: Ohio, that is all I can say. Status: offline
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Maybe its just me, or maybe its the random factor of the game, but I don't feel that entrenchments or being 'dug in' are as effective as they should be.
So far, I have been playing a couple of WW2 campaigns, one as Germans and one as the US Army. In both, I have had to deal with all types of missions, defend, advance, delay, etc.
In my experience, my entrenchements really are not very effective. All too often the AI advances with his infantry and takes potshots at my machine gunners and infantry squads from 5+ hexes. Most of the time my boys are dug in and theoretically should be pretty difficult, if not impossible to hit at such ranges. However, all too often their pot shots hit and kill a guy in the unit. Usually the percent chance to hit is 2 or 3 percent. I could understand this happening every now and then, but I have lost quite a few entrenched units to enemys who have never gotten closer than 5 hexes.
Now, the enemy rarely gets closer than that, I make sure to use my tanks to mow them down. However, when they do, they can usually wipe out units previously with all their men in 2 or 3 shots.
In one instance, a Jap squad got to within 2 hexes of a dug in rifle squad on a hill (visibility was 2, not much I could do about it). Now granted, the Japs were all elites and my forces were mostly average, but for them to wipe out the whole squad of 12 in 2 volleys was a little bit unreal if you ask me. I think the entrenchment/dug in status needs some reworking. I really doubt that it should be that easy to kill a dug in squad with direct fire from the bottom of a hill.
I really don't seem to have the same kind of experiences with dug in AI units. This is more because I use artillery and flamethrower equipped units (isn't that what you are supposed to use?).
Also, what is up with the American tanks digging foxholes? Are they making preparations for the eventual bailing out?
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