Wild Bill
Posts: 6821
Joined: 4/7/2000 From: Smyrna, Ga, 30080 Status: offline
|
DiveTech, let me add a few comments to this topic. First of all, feel free to express your opinion. Your point of view is valid. We may not agree with you, but you have the right to state your view.
Rabid attacks without reason are not tolerated here, but differing points of view are welcome. We all learn from that.
The second point is this. I've worked on every beta of Steel Panthers with SSI, SP Camo, the Gamers Net, and Matrix Games since 1994, SPI, SP2, SP3, all the variant discs, SPWW2 and what I consider the jewel in the crown, Steel Panthers, World at War.
I've designed over 1200 scenarios/campaigns in all versions over the last seven years. So I am familiar with what you are talking about.
If you'll think back, you'll remember that the number of units in SP1 and SP2 were very limited. I remember in SP1 you could only have one page of units or no more than 26 formations (or a max of about 40-60 units). SP2 was almost the same.
The firing routine was also quite different. Now with smaller scenarios and the turns done a little differently, they did play a little faster.
But faster is not always better. In SPWAW, there is so much more going on than in any of the predecessors.
The scenarios are generally two to three times the size of the earlier ones and some much bigger than that.
Also consider the fact that so much more is involved in the routines of moving and firing.
So detail, accuracy, and realism take their toll on time. For me that is no sacrifice.
One more point. There are many of what I call small "quick play" scenarios. Try some of those. you'll be done in 30 minutes or less. Want some suggestions? There are many in the gamea already. Look for one with 50 units or less on each side.
It will play fast. Also generated battles always play slower. Try user designed scenarios.
Tell you what, I'll review what is available and add a list of quick play battles right here for you.
In conclusion, we have sacrificed a little "speed," but in my opinion what we have gained in fun and realistic fighting far outweighs the former.
And those are my thoughts. I certainly respect yours.
Wild Bill
_____________________________
In Arduis Fidelis Wild Bill Wilder Independent Game Consultant
|