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Could SUDG be the next Privateer?

 
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Could SUDG be the next Privateer? - 11/12/2003 8:26:19 AM   
MagnetRay

 

Posts: 1
Joined: 11/12/2003
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It would really only require one thing: the option to automate production by your colonies.

Think of the possibilities:

Set the game to maximum complexity, then automate everything. Production, research, mission selection ... everything. (The last two are already options.) Let your AI fight against all the other AI's, while you watch.

Why do this? Because then you could pick one ship for which you'd re-enable complete manual control.

Voila. A dynamic space sim. Fly through the galaxy while a war rages around you. Loot worlds. Engage pirates. Join your allies in a raid on the enemy homeworld. Upgrade your ship, and watch your empire expand with you. Or not.

It's what space sim enthusiasts have been aching for since the days of Privateer.

Shouldn't be too hard to implement. How about it, Andrew?
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RE: Could SUDG be the next Privateer? - 2/13/2004 8:01:35 AM   
dragoniv

 

Posts: 60
Joined: 1/10/2003
From: Albany, NY
Status: offline
Nah. Try FreeLancer with VictorMod MkII, Total War. Much more engaging. Should be coming out in the next month or so.

(in reply to MagnetRay)
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RE: Could SUDG be the next Privateer? - 2/18/2004 11:18:48 PM   
rhohltjr


Posts: 536
Joined: 4/27/2000
From: When I play pacific wargames, I expect smarter AI.
Status: offline
I think SUDG is of a 4X genre whilst Privateer would fall into the space sim trader, pirate, mercenary type genre.

.....

FWIW, you left off X2 the threat, since that is the latest 'Privateer'.


(in reply to MagnetRay)
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