sapperland
Posts: 37
Joined: 8/27/2000 From: Albuquerque,NM,USA Status: offline
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quote:
Originally posted by Ed Cogburn:
Hi Sapperland,
I waited too long before getting Rising Sun to add to A3R, now its too late. Did RS seem logical/reasonable to you? I always wondered about it since (A)3R was centered around ground combat, specifically armored manuever warfare (the "Breakthrough", "Exploitation", etc). I wondered if adapting 3R design for Pacific War made sense, as the Pacific theater never had warfare that resembled combat in Europe. Did it make sense, feel right, and was it fun?
The game is very fun. The learning curve is like A3R. But after you get it all figured out, its a blast to play. The game plays the same in the economics but battles and movement are far different. Items from the game would be great for computer like the research tree and TF's break down and their effect on combat surprise modifiers. Just those two things make the game very fun to play.
I would not think turning the game, rule for rule and unit for unit, into a computer game would work very well. You can do so much more with the computer tracking all the stuff that the realism can be raised to a much higher level.
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