smokstak2
Posts: 15
Joined: 8/30/2001 From: TX Status: offline
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Hello all,
Just finished downloading SPWAW over a 56K (Thank God for GetRight) and would like to voice my humble opinions:
Well, the only thing negative about this game I can say is that I wish I had heard about it sooner!!
I still am amazed that this game is free!! I've paid good money for many games I found not 1/10th as good as I have found SP3 to be so far. In other wrods, I find it amazing that a game which is availiable for free can be so good!! But I will not complain, eh? LOL.
I used to play SP3 and Close Combat 2&3 but this blows away both of them easily!!
Things I like that are different from Sp3:
Op Fire Confirm Feature: I was sick and tired of too many times, in SP3, the following happening: having my StuG fire all its main gun shots in opfire at advancing infantry, and then have nothing but MG rounds when 2 T-34's and a KV-1 showed up...
Unit Upgrade after campaign not limited to categories....a couple of times, in SP3 Campaigns I found my armor/infantry balance could use tweaking. This is especially good in the WW2 long campaign if, for example, if I want variety by fighting in North Africa for a few battles, then in Russia the next, or the US Army in the Pacific vs. W. Europe when you fight in either infantry or armor-favorable terrain conditions.
The sounds are AWESOME!! Love the small arms sounds especially, like the Garand's empty clip ejecting with the distinctive "CHING!!" and the sound of the bolt being worked on a 1903 Springfield...also, good to be able to identify my opponent's weapons by differentiated sounds. Like the aircraft "dive bomber" noise too....Trumpets of Jericho on the stukas, perhaps? LOL.
The armor damage model is great too. Much better than the "kill/no kill" from SP3, it's interesting to have a radio mast blown off or main gun destroyed. To me it never made sense in SP3 that 99% of the time, a track hit would have "no effect"...I figured it could at least have immobilized the tank even if it was not destroyed...glad to see that changed.
The scenarios and campaigns are excellent, at least the ones I've toyed with, and I'm glad to see a detailed manual and tutorial scenarios that actually help.
Speaking of, 1 question, to you various folks who design scenarios out there (as I would like to try it, I have some interesting ideas)...
When designing a historically correct scenario, how do you ensure the map is accurate? Sure, it's easy to find a map of Russia, for example, but how do you find a source for representing the small scale battlefields of SP3 accutrately? I could see some, like, for example, the Ramelle scenario from SPR as an exception, because you could see the terrain on film...btu regardign accurate building and vegetation placement, for example....Any good sources for such things for a guy who doesen't have a lot of cash to order old military maps or travel around taking pictures? LOL
I could ramble on for quite some time about how enamored I am of the game, but for now I will leave it at this and thank in advance any experienced scenario builders who could answer my question.
Ciao, -Tim
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