Dean Robb
Posts: 204
Joined: 5/25/2000 From: Va Beach, VA USA Status: offline
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One for the code warriors: Whyfor are so many of the included scenarios/campaigns now screwy? Stuff that played very well under 5.x are now wierd under 6.1. To wit:
Enemy units are appearing waaaaay behind player lines. Often in my initial setup area! Now, I know from playing these before that that is not supposed to happen - and it's really rather seriously frustrating to have major German armored forces (multiple platoons of PzKw-IVs, for example) pop up in my rear areas.
And I'm having lots of trouble with spotting units I should be able to see. In one scenario, I ran a jeep through an entire mortar battery, finding their sandbags but no mortars. Next turn - the mortars fired (new smoke!) and I *STILL* couldn't find them with my jeep even though I was *LITERALLY* atop them. Finally, my infantry found and destroyed them. Now - I know vehicles are harder to spot from than on foot. But a JEEP? ON TOP of a firing mortar squad, next to two others, and I STILL counldn't see them? Exsqueeze me???
Bunkers are another issue - while I can handle with no problem the concept that they should be hard to see; it's pretty hard for me to accept that I cannot find them at all, regardless of how many times they fire, until I have a unit right on top of them. If I can see the muzzle flashes, I should be able to see the bunker itself well enough to target it (and not just the hex w/indirect fires). Now some bunkers are going to be perfectly camoflaged and difficult to spot; but not every one. I've had tanks parked on top of log bunkers and not been able to spot them (when in reality I should have been crushing them with my weight!). Methinks the chances to see them should be much higher - esp. with Limited Intel off.
I'm also finding it much harder to see tanks, etc. in the open that should be reasonable. Large, moving armored vehicles in the open should be relatively easy to spot - from their exhaust smoke, if nothing else. Yet I'm constantly being surprised by them. Since when did they develop stealth tanks with awesome mufflers??
And it almost looks like the old "AI can spot your arty" "feature" has resurfaced - I've several times endured multi-turn bombardments on my artillery and support units with no spotter (verified by checking the after-game map and constant patrols in-game) to call the accurate arty in.
Something has obviously gone a bit sour between v5.0 and v6.1 in this matter - perhaps a FoW issue? Whatever it is; it's MOST frustrating!
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