Paul Vebber
Posts: 11430
Joined: 3/29/2000 From: Portsmouth RI Status: offline
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The way the SP series uses OOB files, the MCNA scenarios will not "automatically" update to the values in the new OOBs. In fact we are still discussing what OOB files should be put on the LV CDs.
The short answer is, it won't matter that much, because scenarios use the unit info saved in the scenario file, not the OOB data.
The long answer...
The SP games save the unit data in the scenario file, but look to the OOB file for weapons data. So unit values that were changed in the ver 7 OOBs (and they are mostly minor) will not be retroactive to either megacampaigns units. Weapn changes will be used in teh MC - but these are mostly typos like the missing 222 in bazooka AP, and mostly don;t affect units in MCNA anyway.
Both MCs were created using the OOBs that exist now and the only way to update them whould be to delete all the units in every scenario and rebuy them redeploy and reedit them. Given the changes to the unit values in the OOB, this is just not an option.
The only change of any significance in the new OOBs is an "armor standardization" estimate, that adjusts armor for generic quality by thickness range, based on hardness, and quality. Penetration is based on US BHN 240 test plate, well every vehicel was not equipped with US test plate, so a +/- 5-15% adjustment was made based on thickness and "national hardness and quality estimates" to attempt to adjust for the "generic" armor quality of the different countries.
IT is most likely that the LV campaign will ship on teh disk with the existing OOBs, that the Campaign was created and tested using, and the "latest" OOB part of the patch download. Otherwise players of teh MC will have slightly different armor values come up in the encyclopedia, then the units have in the game, a potential source of confusion..
But for the purist, You database programming guys out there, here is a chance for another utility! A program like Fred's Save file editor, that lets you select unit inf to be replaced in a scen file with OOB data would allow armor to be updated, without having to redo the entire scenario... Since we are tolaking over 100 scenarios in MCNA nad over 200 scenarios in MCLV - such a utility is the only way to make such an upg
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