BryanMelvin
Posts: 1555
Joined: 7/28/2000 From: Colorado, USA Status: offline
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quote:
ORIGINAL: harlekwin quote:
ORIGINAL: KG Erwin Bryan will be addressing the changes we made very soon. The team exchanged a voluminous amount of research & test material, and we're close to submitting the final results to Matrix. There is much more involved in the 8.2 patch, but I'm not at liberty to discuss that at present. However, despite all the criticisms, justified or not, the suggestions, which we listened to, and the database errors, which we corrected, I will give a kudos to every member of the team. For long-time and new fans of SPWaW, this will indeed be the best OOB set ever offered, naysayers be damned. We will stand by our work, and will respond to your comments once they are publically released. Okay. I have been quiet for some time now. Please do an experiment. Take the 7.1 or 7.11 oobs and compare AP pen rates with 8.1 oobs or even the 8.0 oobs. You will discover an odd fact, approx 96 % of the Pen rates for all guns used in new oobs are the same as 7.11 oobs. Here is another little quip - do not jump the gun and pass judgment without knowing the facts. Yes, there was bug inside the Mech/exe and not the oobs that caused the MGs to disable a tank in 8.0 oobs. It does not matter what number you use inside the HE and or AP rates - this will happen -it is a Mech.exe bug and it will happen even in a 7.1 build. I sent out an oob fix for this with two purposes in mind: One - to fix this and Two - to gain your help in fixing the oobs as this was part of a larger plan to involve players to have a voice in this project. Just because you are all part of test crew does not mean that everything you want will be in upcoming oobs. Somethings will not work and others will. Here are some examples: We cannot add new units to Germany oob because all the slots are used up. To do so would ruin every Campaign designed that used this oob. We cannot drastically adjust unit cost as that would alter every Campaign designed with certian core force purchase point. Some unit’s cost can be adjusted without negative effects to other people's spwaw work regarding campaigns etc.. but this may affect pbem games - what is the lesser of two evils? Assigning purchase points amounts for either side use could fix this for pbem but that is up to you - the players to decide before you begin a game. Next, we are working under the confines of existing spwaw scenarios, campaigns, Mega Campaigns and the hard coded data that crosses over from one oob to a new one that a scenario contains. This is not an easy task. Somethings foreseen were fixed while others - unforeseen were not and have been discover by you. That is why I offered to hear gamer’s views and findings and data. We are diligently fixing what we can. Hindsight is always better than foresight and it is far easier to gripe and complain with hindsight behind you than help out with foresight. Why, because no one can with any certainties can predict the future. I apologies for the MG bug. The reason for attempting to place a Pen rate for HMGs was to help the AAA MGs shoot down Aircraft and to have these match the data found in numerous sources regarding HMG pen rates vs armor and to name one - PanzerTroopen, Jentz, Vol 2 Appendix D page 296. MG34 using smk ammo could penetrate 3mm of armor at 500 meters at 30 degrees and 8 mm at 100 meters. Please email Thomas L. Jentz with your comments regarding this and not me. Thank you. When there is bug in the Main exe one has to consider from a business standpoint - is it worth to fix or not? Fixing the main exe is not my decision to make. Any major code adjustments made inside the main exe file causes long term testing and other things unforeseen. As I stated before, the majority of Gun pen data rates were not adjusted and remain the same as 7.11 and 7.1 oobs. The ones that were adjusted had minor number problems such as the wrong settings or someone forgot to add a digit and had a gun read a HE pen rate of 1 instead of the intended 18 or some were set to read at 500 yards from the first hex. They’re not many of these. I went over every gun used in the game and recalculated the effective armor rate formula and the majority of guns never needed an adjustment and remain the same. I apologize for making it sound like I changed every penetration rate but with all the verbal hate tossed at me - I backed off and let the S--T fly till things cooled down. That is, if it will ever. In the 8.1 patch, I sent a fix for several pen rate issues but not all and even these may need an adjustment in the final release based on you comments and not biased predetermined complaints as there is a difference between the two. As stated before, we need your help as no one person can do everything. There are not enough hours in a day for this but if everyone helps out, it can get done. I am not being paid for this, nor is anyone else working on oobs. We have real jobs and families to support. The time we spend on this project is all volunteer. If you are of the class of person who hates 8.0 era changes then please go back and play using the 7.11 oobs and mech.exe as you have already pre-determined that this project is a failure and no amount of improvements to 8.0 would deter your wrath. You have that right to do so. Remember: Hindsight is always better than foresight and it is far easier to gripe and complain with hindsight behind you than help out with foresight.
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