ravinhood
Posts: 3891
Joined: 10/23/2003 Status: offline
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I agree about not adding the complexity and more detail to an already great game. Squad Leader was fun to play, just the right amount of complexity, but, when I saw ASL, it turned me off totally. I don't want to spend half my play session looking up rules to settle squables over a silly game. Games should be entertaining and not a headache or nightmare of rules. I feel the same about Victoria, I told them that game would fall on the Victoria forums, I told them and told them! lol and it did! I can play a game 30 minutes for the most part and tell you if it's any good or not or even if it's great. That first initial 30 minutes tells me a lot about a game. If I have to ramble through the rule book 30 times, have to figure out how to use the UI without proper instructions step by step, the ease of movement and combat statistics vs having to sit there and count up a stack of units attack and defensive values plus support units one hex away, etc. etc. When they get overly complicated, they are doomed to fail to the masses, oh the grognards will love it, but, face it, there's not a whole lot of wargame gorgnards left. Today's wargamer is "instant gratification", a want to defeat or lose in a perspective amount of time and it better not go over 4 or 5 hours. ;) That's why RTS is so popular among the youth. HOI on the other hand, I liked HOI up until I found out the computer AI allies could not and would not mount any kind of offensive to drive the Germans or the Japanese back, if the AI played them. That to me defeated HOI and made it just another wannabe try at a good strategic game of WWII. I didn't find it complex by a long shot as far as the tech tree. I just found it sad that the only AI in the game was Germany and Russia. I was just saying on another thread, many games of the 80's were a lot better than the games today, with not much complexity, and the time frame to play one out might be 4 or 5 hours. That's another thing about complex games made today, they take forever to finish one game. I think developers need to get back to those games that take only 4 or 5 hours to complete in a gaming session. This to me would bring back more multiplayer play without drops or "I gotta goes", in my boardgaming days this was the way it was also, most of my friends only had 4 or 5 hours for a play session, and of course most did not want to pick up where one left off after a session because you lose immersion and you lose a lot of your strategic and tactical thoughts before the next session begins. Personally I don't own any Maxtrix games yet, unless Steel Panthers counts, I'm still reading the forums and looking at reviews. Since I'm not a fan of the Russian front or Operation Market Garden, I haven't seen anything interesting yet except "Uncommon Valor". It's a pacific warside wargame and I like those, but, I remember Grigsbys "War in the Pacific", that is a huge game to me, and it's still on my hard-drive, I haven't made a full effort to attempt play it yet. I'm still reading the RULES! lol
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