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Mountainiser! - 9/5/2001 1:57:00 AM   
ectizen

 

Posts: 139
Joined: 2/24/2001
From: melbourne, australia
Status: offline
Woohoo! Better late than never Ok folks, Mountainiser is now ready for final testing. It's fully functional, semi-extensively tested, packed to the gills with lotsa features, highly polished, and here. Mountainiser has been grouped with a few other tools into one big, super utility called SD Quickies. Some of the things you can do with this are:
  • make secondary roads really bad
  • raise mountains
  • add and remove mud
  • make rough terrain really rough
  • add and remove smoke
  • make swamps really nasty
  • add and remove trees
  • change tree types and make them difficult and/or dangerous[/list]See? Lotsa features! Even better, virtually everything has options.
    This is the final testing period for this bunch of tools. In about a week, I'll be releasing the final version of this, and stopping development in favour of other projects. So you only have a week to report bugs and have a chance of me fixing them. Should bugs be found after this deadline, all will not be lost, as I'll be releasing the source code (Delphi) at the same time, so some other brave programmer could fix them. For those of you wondering why I'm stopping work on this, it's because I want to shift my attention to the next big thing, Terraformer. This will do everything Mountainiser and the other Quickies can do, and much, much more. It will be a much more worthwhile program to build
    Well, it's nearly 5:00 am here, and there's not much left to add, except:
    Download this: http://image2.ectopia.net/spwaw/SDQuickies-beta2.zip and use it as mush as possible over the next week, and report those bugs! Playtime is over. Sleeptime is now.

    _____________________________


    ectizen's SP:WaW Tools - Map Thing (1.0a), Scenario W
Post #: 1
- 9/5/2001 2:31:00 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
Having produced several maps and scenarios using the beta of this program, I must tell you that I was very happy to see this "Quickies" program finished and in our hands. Well worth the effort - try it.

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- 9/5/2001 3:23:00 AM   
MacCready

 

Posts: 591
Joined: 1/5/2001
From: USA
Status: offline
Thanks ectizen for all your effort! Between Matrix
and highly motivated people like yourself,it intesifies the SPWAW experience. Would this program also work with steel panthers III ?
or failing that would it be to much trouble for you to make it work with steel Panthers III ?

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- 9/5/2001 3:40:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
Hooray! Now take your well deserved sleep. Big Thanks! ______
Harry

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Post #: 4
- 9/5/2001 4:47:00 AM   
Fabs

 

Posts: 444
Joined: 6/5/2000
From: London, U.K.
Status: offline
Ectizen, a great big thank you for your efforts. And now, for some intensive testing...

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Fabs

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Post #: 5
- 9/5/2001 5:08:00 AM   
RUsco

 

Posts: 402
Joined: 8/11/2000
From: Grand Rapids,MI USA
Status: offline
Ectizen,
Great job. Mountainzer works great. The Swamp and Rough Terrain enhancers work great. The Tree surgeon works Great. I can't seem to get any results from the Smoke Generator part. I can't wait to see Terraformer.

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Post #: 6
- 9/5/2001 5:21:00 AM   
Banjo

 

Posts: 717
Joined: 3/10/2001
From: Southwest Missouri
Status: offline
A big thank you for your efforts. Am downloading as I type this and hope to dig into it this evening, or at some point in the very near future, as my schedule is quite tight at the moment. Thanks again!!!!

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Post #: 7
- 9/5/2001 3:10:00 PM   
Panzer Leo

 

Posts: 526
Joined: 6/13/2001
From: Braunschweig/Germany
Status: offline
Great job !!! ...this is a real big thing to add dramatically to the looks of SPWAW maps...with the row houses, streets and now your mountainiser, SPWAW's face becomes brighter and brighter...can't wait for all these cool maps, that will pop up now... Thanks !

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[URL=http://www.theblitz.org/member_sites/panzer_leo_spw@w/spwaw_h2h_modrework.php] [IMG]http://www.theblitz.org/member_sites/panzer_leo_spw@w/PzLeos-H2H-Title-1.jpg[/IMG] [/URL]

Mir nach, ich folge euch !

(in reply to ectizen)
Post #: 8
- 9/5/2001 8:02:00 PM   
ectizen

 

Posts: 139
Joined: 2/24/2001
From: melbourne, australia
Status: offline

quote:

Originally posted by MacCready:
Would this program also work with steel panthers III ?

As I don't have SP3, I couldn't say. Perhaps if you mail me a small SP3 map, I can take a look. It all depends on how much the map file format changed between SP3 and SP:WaW...
quote:

Originally posted by RUsco:
I can't seem to get any results from the Smoke Generator part.

The smoke doesn't show in the editor. Did you try playing the resulting map?

_____________________________


ectizen's SP:WaW Tools - Map Thing (1.0a), Scenario W

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Post #: 9
- 9/6/2001 4:34:00 AM   
RUsco

 

Posts: 402
Joined: 8/11/2000
From: Grand Rapids,MI USA
Status: offline
Figured the smoke thing out late last night, DUH. Now just to figure out what % I want. Again, Thanks Ectizen for the great program.

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Post #: 10
- 9/6/2001 5:56:00 AM   
Eric Bondura

 

Posts: 17
Joined: 6/1/2001
From: Wilmington, NC
Status: offline
Rusco, you're not the only one who couldn't figure out the smoke thing right away. I still can't (DUH!)
What's the deal?
Thanks, guys.

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Post #: 11
- 9/6/2001 6:30:00 AM   
RUsco

 

Posts: 402
Joined: 8/11/2000
From: Grand Rapids,MI USA
Status: offline
Hey Otto,
Buy a few units for each side and make a scenario out of it. Save and then open the Scenario. Instant smoke and fog.

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Post #: 12
- 9/7/2001 12:48:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
..ectizen probably was too lazy to also place the smoke tiles on the newly generated map.
Actually SPWAW game engine takes the smoke values from the map data and generates the graphic on the fly once you´re in the game phase. Tip: Generate the smoke on scenario and not map file. Task switch between "SDQ smokemachine" and SPWAW to see results of "smoked" map faster. (=Process and save scenario with SDQ and start 1st turn of "smoked" scenario in SPWAW) If final version of SDQ is out, I probably will write some tutorial for all modules. (..unless someone else wants to do it! ) ____________
Harry

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(in reply to ectizen)
Post #: 13
- 9/7/2001 1:22:00 AM   
adantas

 

Posts: 241
Joined: 10/9/2000
From: São paulo - Brazil
Status: offline
Hey Ecitzen, Fantastic job mate!!!!
Now rushing to the Map board!!!! Alessandro --------------
Senta à Pua!!!

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Post #: 14
- 9/9/2001 3:29:00 AM   
RockinHarry


Posts: 2963
Joined: 1/18/2001
From: Germany
Status: offline
Any news or experiences out there? __________
Harry

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(in reply to ectizen)
Post #: 15
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