Paul Vebber
Posts: 11430
Joined: 3/29/2000 From: Portsmouth RI Status: offline
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See the response I gave on the ver7 and lost victories thread below - the answer is we are still thinking that through.
This is a "be careful what you ask for" thing becasue the MCLV has been in teh works for many many months and is made using the "old" OOBs (becasue that was what they had when they started many moons agao)
Changes to weapons in the new OOBs "filter through" because teh game always goes tot eh OOB to get weapon data. But unit data is saved in teh scenario files, so changeing the OObs doesn;'t necessarily change teh scenario unit data.
The new OObs have tweaks to the armor values (explained in the thread ref'd above) which would not be used by the MC, but would appear in the encyclopedia, a potential source of confusion and time spent in teh help desk and here explaining why the game data and encyclopedia data don.t match.
So I don't know. The options are to keep the current OOBs in the MCLV, or go with the new OObs and tell people to "deal with it" being slightly out of synch.
In any case the "new" oobs will be part of teh v7.0 download, so it ultimately will be up to you which set to use, but be advised the MC scenarios were designed and tested long before teh new OObs were available, and SP is not a game designed to be as "moddable" as we would wish...
A chance for you guys to chime in...the original OOBs that will be consitant? or go withthe latest and greates, even if the scenrios can't be updated and retested?
I personally lean to number 1...every little inconsistency is always thrown back at us as a "bug" and perceptions of "bugs" (even if they are not) cost sales - like the gent who thought that LBM problems would spoil game play...
Its amazing how word spreads and mutates. Criticism is good, but careless criticism does FAR more harm than good, costing me time with damage conrol in the forums that could be spent on CL development...
The openness of some of the forums is contrasted with other Matrix forums. This is experimental to a certain degree. How much does the time invested in frequent, open, critical, discussion actually help...or hurt...sales?
Among "educated" frequent participants it builds a strong bond, but the casual, infrequent passerby (as several have posted) get concerned to teh point of not buying if the "buzz" on a board is too negative.
Its possible for the infrequent casual observer, who doesn't have time to delve into teh nuances of teh board, simply comes away thinking that that game is too hard, or has too many bugs to be any fun...and walks on by...
In many ways you 'hard corps' posters ARE our PR depeartment. but you only represent a small pool of potential sales. I personally htink that open communication is good, the vast majority of potential customers aren' interested in having to root through hundreds of posts a week to keep up with what is going on, and whether a criticism is serious, or just a minor "constructive" thing.
Bottom line, with the "privledge" of free speach here pretty much as you please, comes a responsibility that regular posters here can have a NEGATIVE impact on game sales, and basically kill teh goose before it lays the golden egg...
Criticsm is welcome, but so are AAR's and "success stories" about the good as well as the bad.
The ultimate future of many of Matrix "experiments" depends on the bottom line. In the long un we can't do things that hurt sales, or are self-destructive in time allocation.
the next 6 months will be a critical time for us. 2-6 games could potentially become available in that time and our future success will be set up based on how well those games are received by YOU FOLKS.
You don't have to lie, or 'rose color' things, but please be responsible in your criticsm! DOuble check your facts, if you think something is REALLY broke, send a private message or drop an email before you decalare the sky to be falling for some reason.
We are on the brink of really great things, but wargamers can be fickle, so is your right! But be aware of the impact you can have, and what is in the best interests of wargamings future in the long run.
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