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Retreat/Reinforcement flags on wrong side when using custom map in generated battle

 
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Retreat/Reinforcement flags on wrong side when using cu... - 9/10/2001 6:14:00 PM   
tiggwigg

 

Posts: 118
Joined: 5/17/2001
From: Australia
Status: offline
Paul Weber asked me to post this...to get some feedback from the fraternity about this issue...I have nothing but admiration for the good work Paul does and what he puts up with...thanks for all you do. I create a battle and change the nationalities... say change side 1 to Marines or Italians. When I go to deploy, the Side 1 Nationality is on the right-hand side of the map. If I leave the nationalities unchanged as the default (side 1 german)...the german deployment occurs on the left-hand side of the map. Generating a battle with a random map works fine...just with side 1 on the RHS of the map rather than the LHS...and with retreat/reinforcement flag on the RHS. If I create a map using the editor the default for Side 1 for the retreat/re-inforcment flags are the LHS of the map. If I then generate a battle and change the nationalities AND select custom map option, I find the units ready for deployment on the correct side (Side 1 on LHS, but with the retreat/reinforcement flags on the RHS of the map...that is the Marines are deployed on the LHS but they retreat to the RHS directly into the Japs, and re-inforcements turn up behind enemy lines. If I deliberately switch the flags (side1 flags on RHS and side 2 on LHS), then side 1 flags stay on the RHS...and the Marines still retreat into the Japs. Has anyone had experience of this...it may just be a bug in the installation I have... The reason I have been using custom maps is often when I create a battle in 1943, I find the Marines facing the Japanese in the North African desert...the battle creation routine doesn't seem to always choose the right theatre for the battle.

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- 9/10/2001 7:16:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
Did you change retreat flags also ? It should work. I just tested this. You'll have to keep players nation in there where is German by default. Switch it to marines and player two to Japs. Click on the random map and it creates a map where flags are ok. Marines deploy to right hand side. Load a custom map that you have created and go to map-edit screen. There is button with blue and green arrows,just under the sav-map-button. Keep your cursor over it and it tells you which side is Marines. If it says it is left, click once and Marines start from right. Check flags and continue gaming. This is not a bug but behavior of editor. mosh

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salute

mosh

If its not rotten, shoot again

(in reply to tiggwigg)
Post #: 2
- 9/11/2001 6:51:00 AM   
swagman

 

Posts: 103
Joined: 8/8/2001
From: Australia
Status: offline
[QUOTE]Originally posted by skukko:
[QB]Did you change retreat flags also ? Click on the random map and it creates a map where flags are ok. Marines deploy to right hand side. Load a custom map that you have created and go to map-edit screen. There is button with blue and green arrows,just under the sav-map-button.[QB] Thanks for your response...I appreciate you taking the time. From what you describe, you found the same situation...ie side 1 deploying on the map RHS if the nationality is changed in a generated battle with a generated random map. But when I use an edited map, Side 1 deployment didn't swap sides! Side 1 deployed on the LHS. But, the Side 1 flags occurred on the RHS. Even if I placed the flags on the LHS using the map editior, the flags occurred on the RHS when I created the battle with the custom map option. I thought player 1 set-up on the LHS by default regardless of nationality, so to have player 1 deployment switch to the RHS is 1. confusing and 2. doubly confusing if player 1 VH/start lines switch from LHS to RHS but the retreat/reinforcement flags do not. I have to run more trials to test what you describe, but I was suspicious whether changing map sides would affect the set-up , that is whether it is an attribute of the map file or the data file... While this may be a work around, it still makes it difficult for a novice to generate a battle with custom map, since
1. what they do is different depending if they play with default (german side 1, soviet side 2) or alternative nationality...
2. if they change the nationality they have to edit the map and reverse the nationality side, and if they don't change the nationality they leave it as is.

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(in reply to tiggwigg)
Post #: 3
- 9/11/2001 12:53:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
*VBG* If you are changing map to usermade map you are already editing ? ... LOL Now go to your editor and click 'load scenario'-button. Load that one from where you want map to be changed. make sure Nationals are on correct places. Lets put German to RHS and Marines on LHS. (This really needs custom map as it makes jungle map despite of selected 'random summer map', - which is almost correct as Marines didn't get many changes to conquer Europe.) Click on the 'load map' -button. Pick it up. Now get in to map editor and look what does say that 'Marines are on the --side of the map'-button, with blue and green arrows. If it says that Marines are on the RHS then you'll have to click this button to get them at left side. If it says left side then its ok. Eitherway make Marines to left side. Now search reinforcement- and retreat- flags for Marines. They should be at left side. If not you'll have to deploy them by hitting and cliking the map: '0' (zero) for Marine retreat; 2,3,4,5 for reinforcements. Same for German: 1 for retreat 6,7,8,9, for reinforcements. Now we got them onboard. To avoid problems at deploy-phase get to deploy-screen and set Marines deploy-line as well Germans line also. They propably are wrong by default. Save scenario. Load it again and do your purchase for both sides. Get to deploy screen and look at the retreat/reinforcement flags. If they have gone to wrong sides again, go to map-edit screen and deploy flags again. After these are in right sides you can do deployment. And German is said to be as player 1 in HQ-menu, right ? Don't bother yourself with it, they will fight against Marines that are also set as player ones troops. If it does get you suspicios get to the Germans deploy-screen. You have A0 GeHQ selected. Click 'F2' button to switch the side. It now is player 2. Hit 'G'-key to get next formation, hit 'F2' and proceed further 'till you are back to Ge HQ. ( Offboard units need to be changed by finding them with 'N'-key and hitting 'F2'. ) Save it and test it. This is how scenario is built. Now we get into generated enemies : [Marines left (human player), German right (AI).] Create generated battle. 'Map as designed' turned on. Load map, purchase and deploy. Now reinforcement and retreat flags are at the wrong sides ? ( Most likely so... LOL ...This is not a conventional bug, its hardcoded errata based on old engine. ) Now we'll do your battle: After you have deployed your troops (AI does it too), save game. Lets say in slot 17. Exit battle and click yourself out to next screen. 'Alt-Tab' to desktop. Go to games root directory and from there to 'Chlanda' -folder. Execute program named 'WawEd'. Go to 'File'-menu/ 'Locate OOB files' and locate them from games root by selecting OOB82. Now you'll load saved game; (file/load Waw scen-save file. Go to root/save-folder and click save017 from list. When you see your Marines data appearing in here you'll have to save this as a scenario. Get to file/ save Waw scen-save file and search 'scen'-folder. Rename save017 to scen017 and save it. Now 'Alt-Tab' back to game (or restart it) and get to scenario-editor. Load this scen017. It might not have a name; it shows as a empty slot, -load it. Go to map edit-screen and set reinforcement and retreat flags for both as told above. (Ok, this is close to cheat as you may see enemy positions, but you'll learn quickly to ignore information This is why its nice to have someone to deploy AIs force and set objects and waypoints for them.) Now save scenario to same slot, -name it to recognise it later. Go out from editor and 'Alt-Tab' to previous WAWEd-program. Load this new scenario in it and save it to 'save'-folder. (In campaigns to same slot as it was, in single battle no matter where.) Remember to change scen017 to save017. (Its a *.dat file, keep it all the way as *.dat -file. If you erase/don't write back this .dat it may corrupt your folder when you'll start spwaw next time. It crashes to desktop so long that it takes to delete/rename it back to '.dat'.) Close other programs and start your generated battle. Flags are now in correct places. ((( This reinforcement/retreat -flag thing was under work while updating from 4.5 to 5th version, but map-file don't have enough room for more data to be saved with it. So you can't do map and re-set flags and save map, and then load it to generated battle; it will be wrong sided... Not funny at all ? Nope, but atleast we can get 'shortcuts' to it... ))) And if someone knows easier/shorter way to do this speak up If you'll change a map with Freds great editor it messes up deployment and VOs. So you'll have to deploy Both sides again... This procedure takes two minutes between saving the game first time and getting to play it. mosh

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to tiggwigg)
Post #: 4
- 9/15/2001 8:21:00 PM   
skukko


Posts: 1928
Joined: 10/24/2000
From: Finland
Status: offline
bump

_____________________________

salute

mosh

If its not rotten, shoot again

(in reply to tiggwigg)
Post #: 5
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