Le Tondu
Posts: 564
Joined: 10/2/2001 From: Seattle, WA Status: offline
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Eric, I think that it all depends from what perspective one looks at things. Using CGLA as a campaign tool to have a miniatures battle from is far from ho-hum. If CGLA also expressed Battalion strengths, then the tactical level miniature rule sets that I have used (Carnage & Glory II, Battles for Empire, and Follow the Eagle VI) would be a perfect fit. I wouldn't call that dumbing down of CGLA. Not at all. I would call it a pleasant enhancement of CGLA. It is for scenario generation for miniatures that I was thinking about. I too have found CGLA to be very exciting as well. I love the different levels of FOW, expeically Full FOW. As for Tiller's games, they are great on their humongous maps until the fighting takes place, IMO. They do a REAL good job modelling maneuver. With them I found too many opportunities to do things unhistorically. If I remember correctly, the call for an engine upgrade is universal in that communtiy. MarkT, IMO, it should be the other way around. Adding up each of the Battalion strengths gives the Brigade strength. Dividing the Brigade strength by the number of Battalions gives Battalion strengths that would seem be too uniform. After all, some Battalions suffered more casualties than others during a campaign. Rick
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Vive l'Empereur!
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