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EiH modifications - 3/11/2004 4:04:29 PM   
HordesOfSerbs

 

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Joined: 7/4/2003
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Can someone from the dev team brief us what EiH mods have made it to the final (well, I *assume* you've got a code freeze by now) version?...

Perhaps you'll come to your senses and replace those horrid corps graphics with EiH ornamental flag counters ;)

Would be also quite polite of you if you give us some sort of indication when you *plan* to release the thing. You've got us convinced it'll be out when it's ready, but we'd like to know when you *plan* that wonderful event to happen.

Yeah, plans change, but what's the first touch-base now? This month? Next?...
Post #: 1
RE: EiH modifications - 3/11/2004 7:04:05 PM   
David Heath


Posts: 3274
Joined: 3/29/2000
From: Staten Island NY
Status: offline
We are planning for sometime before Origins this year (Late June 2004). Let me say now that is subject to change and any moment and any whim

David

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RE: EiH modifications - 3/11/2004 9:15:36 PM   
Nordiska

 

Posts: 106
Joined: 8/14/2003
From: N. Carolina
Status: offline
Thanks for the estimate David. I hope to waste my summer away playing EIA.

< Message edited by Nordiska -- 3/11/2004 2:18:16 PM >

(in reply to David Heath)
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RE: EiH modifications - 3/17/2004 5:16:56 AM   
Marshall Ellis


Posts: 5630
Joined: 10/2/2001
From: Dallas
Status: offline
Hey all:

Couple of EiH add-ins...

Minor Diplomacy (Influenced /Allied, etc.).
Ship rules (We have heavy ships, light ships AND transports).
Privateers (Light ships attacking commerce).

These implementations were mostly based on EiH V3.0

Thank you

_____________________________

Thank you

Marshall Ellis
Outflank Strategy War Games



(in reply to Nordiska)
Post #: 4
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