pasternakski
Posts: 6565
Joined: 6/29/2002 Status: offline
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Whoa. I don't think it's all that cut-and-dried. For one thing, it depends on the scenario. I have to assume that this discussion is about the full campaign scenarios, 17 and 19. In sc. 19, it's probably true, as this is the "maximum Japanese effort in the South Pacific" setting. Still, the odd early disaster to Japanese carrier air supremacy or Allied LBA catching an unprotected transport force can turn things around very quickly. This is even more true in sc. 17, where the Japanese have only one advantage at the beginning: a shortage of American carrier fighters. If you are crafty enough, and if the gods are willing and your IJN opponent slips up, you can give the Japanese a bloody nose in the "Coral Sea period," where the Japanese are short on everything from ground forces to surface combatants. You can do such things as run quick reinforcements to Gili-Gili, Buna, and Port Moresby, launch a ground campaign against Lae through Wau, and seed a lot of LBA into Port Moresby to hunt down IJN transport shipping. You may have to retreat, but make 'em pay the price, says I. There is a second (very brief) window of opportunity for the Allies in sc. 17, as well, when the F4F-4s are arriving in significant numbers and the first two reinforcement carriers show up before the Japanese death star mass does. I have sometimes been able to cobble together a successful (though costly) defense of both Port Moresby and Lunga - of course, the better Japanese players usually beat this down, but, at the same time, I buy a lot of time and cost the Japanese a lot of materiel. The same general principles apply when you are playing those hyper-aggressive Japanese commanders who go hell-bent for Noumea, Luganville, Townsville, or other such vital places. Remember that these are over-extended operations that have to have limitations and weaknesses to them. Try to find those and exploit them to the max. Play like your hair's on fire (I'd much rather die as Lee than live as Fechteler). After all, nobody's getting hurt, it's only a game. If you get your @$$ kicked, you can always say, "Nice game, I learned a lot. Want to play again?" If you win, you can say, "Mogami? Yeah, average player, I guess..." Take nothing for granted. Be creative. Try for tactical surprise. You'll lose some, but you'll win some, too.
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Put my faith in the people And the people let me down. So, I turned the other way, And I carry on anyhow.
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