Alexandra
Posts: 546
Joined: 12/7/2000 From: USA Status: offline
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Well, I happen to agree with Michael Woods argument. The MCs are supposed to be the toughest campaing challenges in Sp: Waw. Therefore, there should not be an in turn save. I'd like to see it removed all together, as there's really no need for it. All an in turn save lets one do is save prior to moving a unit and then load if things don't go well. As such, it has no place in an MC. Yes, I know the argument "But, with no in turn save, I can't save if I have to leave the PC before finishing the turn." To which I counter "If you don't have time to play the turn, then don't start it." Besides, you can save the MC as often as you like, by exiting it. When you exit, it gets saved. Yes, it takes a little longer to do it that way, if you wanna save before you move each unit, but it can be done, at any time, including at turn end. It's just a more bulky procedure, but, it's there, if you really must have it. Alex
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"Tonight a dynasty is born." Ricky Proehl, then of the Saint Louis Rams. He was right! Go Pats! Winners of Super Bowls 36, 38 and 39.
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