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THE FIRST 3-D RENDERED SPWAW MODELS!!!!!!!

 
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THE FIRST 3-D RENDERED SPWAW MODELS!!!!!!! - 10/10/2001 2:27:00 PM   
Chief Wiggum

 

Posts: 61
Joined: 7/16/2001
From: Cincinnati, Ohio
Status: offline
Dear All, I am very, very proud to present to every one of you wonderful gamers that have supported Eclipse Graphics with it's 3-D models the FIRST of many 3-D rendered models for SPWAW!!!!! The first image is the new interface that we are creating. Notice, all the activation buttons say the same thing. We will be updating them soon. Also, the Right upper hex will be changed into some MOUT street fighting shots from WWII. Let me explain a bit about what is going on in this model. When a user moves his/her mouse over a button, a red light next to it will go off!!! As soon as the click is initiated, you will move to the next part of the game!! Also, as well you will be able to switch the strobe lights off and on to illuminate all the buttons!!. (I just love those small little details). We hope to find a hard coder that will be able to provide technical support. Remember, please these are beta production stills and we have a few buttons, textures and shells to do. But for the most part, this 7 hour modeling job has turned out ABSOLUTELY beautifull!!! The shot below is a simple production still used to promote the work with our affiliate sites. This project is a free one, and as soon as we have enough support and help, we will release the full modification as a package ) Thank you all so much for your wonderful support!!! I would like to thank our Texture Goddess Deanna Virag, for her absolutely amazing textures and post production effects. Thanks to all Eclipse Graphics staff that put in unpaid overtime to make this happen!!

Sincerely And Best Wishes,
Mike Sansone, Pres.Eclipse Graphics
Eclipse Graphics Staff And now the money shots


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Post #: 1
- 10/11/2001 8:11:00 AM   
Fabio Prado

 

Posts: 503
Joined: 5/23/2000
Status: offline
Really good work, Chief! The textures and light effects look cool...
Congratulations on the Eclipse Graphics staff!! Fab

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Post #: 2
- 10/11/2001 9:19:00 AM   
sebagonzalez

 

Posts: 156
Joined: 9/11/2001
From: Uruguay
Status: offline
Totally awsome work. Hope u can keep with this work, no matter the time. If need something from us (the interested in this to happend), just post it.

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Mierda....y ahora...que corno hago?

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Post #: 3
- 10/11/2001 2:30:00 PM   
Gen.Hoepner


Posts: 3645
Joined: 9/4/2001
From: italy
Status: offline
Amazing!!!!!Keep on doin' like that and we'll have a special surprise in the next future!!!!

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[image]http://yfrog.com/2m70331348022314716641664j [/image]

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Post #: 4
- 10/11/2001 4:47:00 PM   
Chief Wiggum

 

Posts: 61
Joined: 7/16/2001
From: Cincinnati, Ohio
Status: offline
Thank you all for such wonderful support. You guys are great!! Today we are going to be putting together some new mesh's and texture sets. We should have the first animation in sometime within the week!!!! They will be in SMACKER format, so download it if you dont already have it. As for hard coding, we are still activly seeking a hard coder that knows how to put interfaces together (HINT HINT). We are also going to be adding some new switches, dials ect into the interface by weeks end. Definetly exciting times here at Eclipse Graphics Of course, we will update you on any information pertinent to this interface and it's construction. If anyone has any input, PLEASE feel free to let Eclipse Graphics know of your ideas I have some very exciting news. We just officially hired a new model support designer. Both he and I are in the midst of making a new rendering engine complete with OPEN GL/GLIDE support. Our first game will be called Armored Alliance, set in Germany, 1944. I have a WONDERFUL screen shot of on of the mountain meshs you will see in this game. Please check on this forum for a message called "Armored Alliance" Once again, I thank you all so much for your wonderful comments. It's actually quite humbling!
Sincerely and best wishes,
Mike Sansone, Pres.Eclipse Graphics

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" A teacher does not teach, a true teacher leads his students to enlightenment..."

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Post #: 5
- 10/11/2001 11:16:00 PM   
color

 

Posts: 324
Joined: 7/24/2001
From: Oslo, Norway
Status: offline
Great work!
Will sure make SPWaW look nicer. I would suggest changing the red color on the buttons for another brighter easy-to-read color though, as it is now it is hard to read the text. Color

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Post #: 6
- 10/12/2001 12:42:00 AM   
ruxius

 

Posts: 909
Joined: 5/5/2000
From: ITALY
Status: offline
Very good good work..I dreamed looking at the buttons in the second picture after thinking at them with a turret and a gun upon them....

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Italian Soldier,German Discipline!

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Post #: 7
- 10/13/2001 10:57:00 AM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Excellent, Chief. You are to be congratulated...WB

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In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

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Post #: 8
- 10/13/2001 10:26:00 PM   
Chief Wiggum

 

Posts: 61
Joined: 7/16/2001
From: Cincinnati, Ohio
Status: offline
Dear Wild Bill, Thank you so much for your kind words
Expect some new screenshots within the coming days Sincerely and best wishes,
Mike Sansone, Pres.Eclipse Graphics
AKA: Chief Wiggum

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" A teacher does not teach, a true teacher leads his students to enlightenment..."

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Post #: 9
- 10/14/2001 3:01:00 PM   
nyarlathotep

 

Posts: 169
Joined: 4/28/2001
Status: offline
Chief do you have a website devoted to the progress of the mod?

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And with strange aeons even death may die.
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Post #: 10
- 10/15/2001 12:11:00 PM   
Chief Wiggum

 

Posts: 61
Joined: 7/16/2001
From: Cincinnati, Ohio
Status: offline
Yes we do, and it will be open soon Sorry for the delay on the forum...crazy weekend Sincerely and best wishes,
Mike Sansone, Pres.Eclipse Graphics
AKA: Chief Wiggum

_____________________________

" A teacher does not teach, a true teacher leads his students to enlightenment..."

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Post #: 11
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