Zakhal
Posts: 2494
Joined: 1/4/2001 From: Jyväskylä, Finland Status: offline
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V1.13 Pre Release Read Me ===================== World War Two Online ===================== version 1.13.0.15 (Pre-Release Read Me) Vehicles: -Added visible damage to Laffly -Added visible damage to Lafflyw15 -Added visible damage to Morris -Added visible damage to Bedford -Added visible damage to Sdkfz232 -Added visible damage to Sdkfz251c -Added visible damage to Sdkfz7 -Added visible damage to Opel Blitz -Added visible damage to PzIIIF -Added visible damage to PzIIIH -Added visible damage to P38t -Added visible damage to Daimler Mk1 -Added visible damage to Panhard 178 -Added visible damage to Vickers MkIV -Added visible damage to R35 -Added visible damage to A13 -Added visible damage to A15 (crusader2) -Added visible damage to Stug3b -Added visible damage to Matilda2 -Added visible damage to PZIVD -Added visible damage to Charb1 -Added visible damage to H39 -Added visible damage to S35 -Added visible damage to PZIIC -Added new visual effects for VDM on ground vehicle ammo explosions, if ammo explodes tank blows up, otherwise, tank will burn -Added visual fuel fires to tanks -Fixed bug with Matilda fuel tanks sticking out beyond the outside armor -Fixed bug with crew not all dying in armored cars in fires -Fixed Pziiif, PziiiH, 251C, Stuart and sdkfz7 could be tracked with sub-20mm ammo -Fixed incorrect armor values on Crusader -Fixed incorrect armor value on Driver Shutter on Stug -Fixed double sided armor bug on 232 -Fixed bug with 38T where external toolboxes weren't modeled as hit objects -Fixed bug where it appeared a tank would burn if you tracked it -Fixed armor overlap bug on charb1 front hull -Fixed reload sound not playing on Stug3b main gun -Fixed tires on trucks, now takes the equivalent of 20mmHE to blow off a wheel -Fixed tire thickness on 251c -Fixed bug with Morris where right front wheel would not take damage -Fixed damage component zero bug in Bedford and Daimler -Fixed incorrect armor value on Matilda coupla -Removed ability of Brit RG to sink DD's -Completed critical damage audit cycle for kill reporting on ground vehicles and aircraft -Increased functionality of VDM when tracking a tank. You will now have to destroy the "tension" points to track a tank, e.g. drive wheel, return wheel etc. -Fixed front armor values on Stuart -Fixed drivers slit armor on PZIII -Fixed bug with Stuart that rendered its tracks invulnerable to damage -Raised the volume of 3rd person sounds in aircraft with canopy closed -Removed ammo from turret in PZIIIF and PZIIIH -Adjusted the reverse gear on the Laffly W15 Infantry: -Added initial implementation of texture based infantry movement sounds (note: sounds are not currently different, will still be same sounds, just back end support is added, sounds coming soon) Terrain: -Replaced all foliage with new 3d objects -Replaced all non enterable forests with new 3d trees and berms -Added frond and leaf sway to all foliage (vertex shaders) -Added berms to many new objects -Added builders statue -Adjusted AI flak to help FPS performance around heavy flak -Changed lighting to just use sun direction only (instead of position) -Changed for near future implementation of multiple light sources -Changed near/far lod limit constants -Fixed fov culling Global: -Added new splash screens -Added new Settings.exe -Updated Settings Help file -Added vertex buffering (still in developement) -Added new Settings.exe -Added new PlayGATE -Fixed a CTD on loading with cards that don't support vertex shading -Added .friends (see OGM for more detail)w -Added .hc HCStaff: ".hc" sends them the HC roster HCStaff: ".hc my messsage" sends "my message" on HC channel Player: ".hc" sends them the HC roster too Player: ".hc my message" sends them the HC roster Kill Scoring: Kill Scoring post v1.13 _______________________ In order to "kill" a vehicle now, you need to prevent it from completing it's mission objective, defined according to it's intended mission intentions. Single Engined Aircraft: ------------------------- Pilot dead = kill Engine dead = kill Wing catastrophic damage = kill All guns damaged to point of not working = kill Both horizontal stabilizers catastrophic damage = kill Vertical stabilizer + one horizontal stabilizer catastrophic damge = kill Twin Engined Aircraft: ------------------------ Pilot dead = kill Both engines dead = kill Wing catastrophic damage = kill Both horizontal stabilizers catastrophic damage = kill Vertical stabilizer + one horizontal stabilizer catastrophic damge = kill Tanks: -------- Driver dead = kill Gunner dead = kill Engine dead = kill Ammo storage brew up = kill Both tracks destroyed damage = kill Main gun damaged to point of not working = kill Armoured Cars: ---------------- Driver dead = kill Gunner dead = kill Engine dead = kill Ammo storage brew up = kill Both wheels (all 4 in case of SdKfZ232) on one side destroyed = kill Trucks: --------- Driver dead = kill Engine dead = kill Both wheels on one side destroyed = kill Fuel tank brew up = kill (because this will blow the truck up) Laffly W15TCC is officially a truck but is gunned, same deal as an AT gun (below) AT and AA guns: ----------------- Both crew (commander and gunner) dead = kill Main gun damaged to point of not working = kill Fairmiles: ------------ Engine dead = kill Fueltank brew up = kill All gunners (crew) dead = kill Any flotation tanks destroyed = kill All guns destroyed (20mm's and 2 pounder and MG's) = kill Destroyers: ------------- Engine dead = kill Fueltank brew up = kill All main (5") guns destroyed = kill Any flotation tanks destroyed = kill All AA guns destroyed (20mm and 37mm) = kill (there are no crew deaths on DD's only gun destructions) Freighter: ------------ Engine dead = kill Fueltank brew up = kill All AA guns destroyed (20mm) = kill Any flotation tanks destroyed = kill (there are no crew deaths on Freighters only gun destructions)
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"99.9% of all internet arguments are due to people not understanding someone else's point. The other 0.1% is arguing over made up statistics."- unknown poster "Those who dont read history are destined to repeat it."– Edmund Burke
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