byron13
Posts: 1589
Joined: 7/27/2001 Status: offline
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I spilled a lot of ink with Robert Crandall about my feelings toward Fulda. Not sure if it shows up in this forum or whether it was in private e-mails. But . . . First, let me say I am a big fan of the Panzer Campaigns series. I play them more frequently than any other game and have for the past several years. The AI is terribly weak and limited, but the combination of small tactical scale applied to large battles is unique. Basically every Panzer Leader/Panzer Blitz player's fantasy of a monster game. And the research into the OOB is fabulous. Works well in the WWII era - especially with a human opponent. But I did not think it translated well to the modern environment. In a word, it seemed "sterile." Perhaps I am just used to those kooky Germans always having bunches of specialized units that provide variety, but the homogeneity of the units is a turn off. Every American tank company is the same (albeit there are two types: M1s and M60A3s), every mech company is the same, etc. Second, I don't feel the game captured the intensity I would have expected in a modern NATO v. Warsaw Pact clash. Too much of the Panzer Campaigns' WWII engine seems to have made its way over. Each turn is, if I recall, two hours. In that time, a typical U.S. tank company only destroys about two WP tanks in clear terrain. Realistic possibly for WWII, but not the initial stages of WWIII. I don't buy that result. I would love to get my hands on a good NATO game that piques my interest as I served in tanks in Germany in the mid 80s. That's why I'm waiting so impatiently for Flashpoint. But despite this, and as big a fan as I am for the Panzer Campaigns series, Fulda just didn't do it for me. This is just one person's point of view, of course. I'd be glad to answer any more specific questions before you spend your dough.
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