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I thought I knew everything about SPWAW!!!

 
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I thought I knew everything about SPWAW!!! - 10/26/2001 1:51:00 AM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
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Today, I watched in horror as enemy counter battery scored a direct hit on my ammodump. As I watched, one by one my onboard artilleries succumbed to the inferno, I vowed never to put ammodump and artillery in the same hex again.

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- 10/26/2001 2:02:00 AM   
Redleg


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LOL. I've been playing this game since SP1 was released - still learning and seeing things for the first time. Not sure if it says more about my aptitude or the level of complexity! ;-)

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- 10/26/2001 2:24:00 AM   
LeibstandartePzD

 

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I was playing a long campaign once and mananged to get one of my "ace" tanks into the rear of the enemy. I came across an ammo dump and decided to overrun the dump with my tank. Well needless to say I took the dump out at the cost of my very best tank and crew. It was a painful learning experience but to those who may not know, stay the hell out of the hex when you atack a ammo dump!

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Jason E. Otto
Former member of the 8th US Cavalry and a grandson of a Leibstandarte tanker.

"It is the soldier, not the reporter, who has given us freedom of the press. It is the soldier, not the poet, who has given us freedom of speech

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- 10/26/2001 3:22:00 AM   
MarkFroio


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Joined: 12/20/2000
From: Mercer Island, WA
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quote:

Originally posted by LeibstandartePzD:
I was playing a long campaign once and mananged to get one of my "ace" tanks into the rear of the enemy. I came across an ammo dump and decided to overrun the dump with my tank. Well needless to say I took the dump out at the cost of my very best tank and crew. It was a painful learning experience but to those who may not know, stay the hell out of the hex when you atack a ammo dump!

That goes for command posts, too. Also learned the hard way.

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- 10/26/2001 3:57:00 AM   
lnp4668

 

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The trouble is, when playing against human opponents, I expected counterbattery fire, and the suppression that came with it. However, I did not expect a round to falls in the exact hex, hit the ammo dump and blow it up

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- 10/26/2001 5:33:00 AM   
11Bravo


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That is really cool! I once had an enemy special forces squad materialize in my fire base (artillary and ammo trucks). Chaos ensued. Thanks for the story. One more thing that can go wrong

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- 10/26/2001 6:11:00 AM   
Alexandra


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I have to agree that it's a cool story! Alex

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- 10/26/2001 7:06:00 AM   
tracer


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Guess the old 'all eggs in one basket' applies to SPWAW too. Don't the adjacent hexes also sustain damage when an installation explodes? I seem to remember once attacking a tanker (train) car in the next hex with infantry and when the dust cleared everyone was gone. I now always engage such targets from at least 2 hexes away.

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- 10/26/2001 7:44:00 AM   
kao16

 

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quote:

Originally posted by lnp4668:
Today, I watched in horror as enemy counter battery scored a direct hit on my ammodump. As I watched, one by one my onboard artilleries succumbed to the inferno, I vowed never to put ammodump and artillery in the same hex again.
Don't use ammo dumps, use ammo trucks. At least that way you can "shoot and scoot" and still stay with your resupply. Using ammo dumps mean that you HAVE to keep your artillery within 1 hex (to justify buying the ammo dump in the first place). Possession of ammo dumps actively discourages shooting and scooting.

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- 10/26/2001 8:03:00 AM   
tracer


Posts: 1865
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quote:

Originally posted by kao16:
Using ammo dumps mean that you HAVE to keep your artillery within 1 hex (to justify buying the ammo dump in the first place). Possession of ammo dumps actively discourages shooting and scooting.
One exception to that: self-propelled arty. If I have SPA I'll buy an ammo dump and deploy the guns within a one-turn ride from it. Then the trick becomes resisting the urge to fire (and draw counter-battery fire) once your unit takes on ammo vs driving away from the dump first.

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- 10/26/2001 2:58:00 PM   
RichardTheFirst

 

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I was the lucky bastard who hitted lnp's dump. Considering he had it on a bolders hex and what was said so far I have to agree I was a very lucky SOB. The artillery used was american 8 inches FH (for those of you who would like to try too... ) ). I'm still a 1 week or so rookie at this forum but I wrote somewhere that one dangerous thing about the dumps is that they do explode and that they are immobile. Haven't seen the devastation until now though.... Considering that I'm playing with lnp my first PBEM game you all in choir should say, all together now: "LUCKY BASTARD". That's it: thanks I love you all "Vini, vidi, vinci" - Julius Caesar

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- 10/26/2001 3:04:00 PM   
Wild Bill

 

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The versatility and "happenstance" of war in this game never ceases to amaze me. That is a big contribution to its longevity! Wild Bill

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Post #: 12
- 10/26/2001 9:07:00 PM   
lnp4668

 

Posts: 517
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From: Arlington, TX, USA
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quote:

Originally posted by Wild Bill:
The versatility and "happenstance" of war in this game never ceases to amaze me. That is a big contribution to its longevity! Wild Bill
I agreed with you there. That why I no longer think I know everything about this game

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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

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- 10/26/2001 11:07:00 PM   
Dean Robb

 

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Of course, the drawback to using ammo trucks is that they cannot reload the guns nearly as fast as the dump can. I use the dump with the arty around it. You do run a risk, but with some forethought it's a managable risk. Place your arty park and dump in woods - the terrain will help protect your dump and your guns should the dump get hit. Put them on the backside of a hill or something to help reduce the chance of a sighting. When you/if you can upgrade to SPA, it's worth it for the extra protection of the guns. Back in the old days , you could load your dump onto a heavy truck - which meant that every few turns you could pack up and move everything. That was nice.... Playing SPWAW is like that old saying: "You pays your money and you takes your chances".

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- 10/27/2001 12:15:00 AM   
Tomanbeg

 

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I put them in adjacent rough hexes. If you put them in the woods and the woods catch on fire, you have problems. Rough terrain used to give the same cover as entrenched. I just love playing the guys who shoot On-board counterbattery. Which shell has the pea under it? If I'm going first I will select small mortars just so I can shoot smoke into my backfield on the first turn. The second player doesn't get to see it land in the replay so to him it's just another smoke puff to shoot at. Yes, as long as my opponent is shooting at puffs of smoke, he is not shooting at my troops. Works for me. So I like to give him all the smoke to shoot at he wants. And those little 75mm 1 tube units are so cheap! Put them in rough terrain and set them to defend and it's real tough to knock them out. The down side is it takes many turns on the same taget to do any good.
T.

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- 10/27/2001 4:58:00 AM   
RichardTheFirst

 

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From: Algés, Lisbon - Portugal
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quote:

Originally posted by Tomanbeg:
If I'm going first I will select small mortars just so I can shoot smoke into my backfield on the first turn. The second player doesn't get to see it land in the replay so to him it's just another smoke puff to shoot at. Yes, as long as my opponent is shooting at puffs of smoke, he is not shooting at my troops. T.


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Post #: 16
- 10/27/2001 4:59:00 AM   
RichardTheFirst

 

Posts: 466
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From: Algés, Lisbon - Portugal
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quote:

Originally posted by RichardTheFirst:
[QB][/QB]

Oooops clcked the button too soon. Just to say: Nice tactics

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Post #: 17
- 10/27/2001 5:10:00 AM   
lnp4668

 

Posts: 517
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From: Arlington, TX, USA
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quote:

Originally posted by Tomanbeg:
I put them in adjacent rough hexes. If you put them in the woods and the woods catch on fire, you have problems. Rough terrain used to give the same cover as entrenched. I just love playing the guys who shoot On-board counterbattery. Which shell has the pea under it? If I'm going first I will select small mortars just so I can shoot smoke into my backfield on the first turn. The second player doesn't get to see it land in the replay so to him it's just another smoke puff to shoot at. Yes, as long as my opponent is shooting at puffs of smoke, he is not shooting at my troops. Works for me. So I like to give him all the smoke to shoot at he wants. And those little 75mm 1 tube units are so cheap! Put them in rough terrain and set them to defend and it's real tough to knock them out. The down side is it takes many turns on the same taget to do any good.
T.

I planned to use the same tactic with infantry units. However, an observant player will notice that smokes from mortar and infantry units are much denser than that of the artillery. Also, the turn log do shows if the smoke come from artillery fire or infantry unit. However, if they didn't notice it right away, then it is an effective tactic.

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"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

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