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What version? - 4/22/2004 8:29:56 PM   
spliffyUK

 

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Hiya,
I haven't updated my spwaw yet, downloaded the game about 18 months ago (Kick ass game, nice 1 whoever made it).
I've just been to the updates page, and it says theres an update for ver 8.0 , however, I have no idea which version mine is.
Is there a way to find out?

Cheers.

Oh yeah, and how do I stop friendly fire occuring? Cheers again.
Post #: 1
RE: What version? - 4/22/2004 8:46:14 PM   
minefield


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From: North Carolina, USA
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First, about the version.

Version 8 has two versions out. One is version 8.0 and the other is 8.01, sometimes called 8.1. When you load up the game, the version number IS SUPPOSED to be at the bottom. However, there is no change to the 8.0 version number when the 8.01 patch is applied. To ensure you have 8.01, you need to go to your startmenu, find the steel panthers folder, and click on true update. This will download the patch. If you remember doing this, then you probably have 8.01. The only other way to tell your version number is to send a PBEM file to a friend who knows their version to see if you get an OOB error or such. There probably is a small difference in file date but that is more work than its worth. Just run true update. The patch is about a meg in size.

For friendly fire, I'm not sure what you are talking about. Your units shouldn't be able to fire on your own units unless three circumstances arise.

First, an enemy unit may have moved into the same square as your own unit if they retreated. The only way you can protect your own units is to not fire in that hex, or to fire only with weapons that aren't likely to cause damage to your units like using just rifle fire. Use selected fire by pressing t to select the target then exiting the target screen and pressing c to choose the weapon to fire.

Second, artillery can land on your own troops. There is no way to stop your artillery from killing your units other than plotting the artillery to fall enough distance away so that the stray shells do not splash damage and kill your men. Read Capt. Pixel's artillery management guide for more about this.

Thirdly, airplane strikes can accidently target your own units. This is a big gripe for most SPWAW players. The only thing you can do about this is to make sure the airplane approaches from a direction where they will only see the enemy before bombing. The airplane's computer routine makes it target closer and closer units until it reaches the bomb site. It is very likely that it can target your own tanks if you don't have it approach from a direction that doesn't pass over your own units. Look around on the forum for more on this.

If you meant op-fire instead of friendly fire, that is another topic.

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RE: What version? - 4/22/2004 9:01:15 PM   
spliffyUK

 

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Cheers bud,

Well I just ran the game and had a looksie, and it's V7.1
I'm guessing that'll mean another week long download (56k dial up) to get up to date?

Yeah the friendly fire thing, I meant the planes. Those dumb-ass pilots I've seen 'em fly over maybe 10 german tanks, including the designated target, and destroy 3 groups of my infantry in one run. So thats just something in the game thats unavoidable then?

Actually, thinking about it, I suppose it is realistic.

Cheers for the help buddy

(in reply to minefield)
Post #: 3
RE: What version? - 4/22/2004 9:13:19 PM   
minefield


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Ah well then if you have 7.1 it's a different story.

I believe there is a better way to update. On one of these sites there are the files needed to get up-to-date without the full download. I don't know the differences between this and downloading the full version. I'll post in a second with additional information.

Planes are forever bombing friendly units. They are all blind. To avoid this, just make sure you choose the entry/exit by going to artillery plotting, and click on the 'hidden entry exit' to change the way they come in. If you are on the left side of the map and have them come in at a diagonal like this ' / ' and leave at a diagonal like this ' \ ', then a there is a good chance they won't target your units.

It is realistic, although some people have argued that your AA should be able to fire back! LOL.

_____________________________

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Post #: 4
RE: What version? - 4/22/2004 9:16:46 PM   
minefield


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Go to this link to see if that will make it version 8.1:

http://spwaw.com/phpBB2/viewtopic.php?t=324

If that doesn't work, I suggest emailing Don Doom, located at that forum, in regards to your situation. Maybe someone else on this forum can tell you more about updating without downloading the full version.

I suggest posting a new topic with the title "7.1 to 8.0 without full download?"

Hope this helps,
cheers,
kirk

(in reply to minefield)
Post #: 5
RE: What version? - 4/22/2004 9:48:36 PM   
spliffyUK

 

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quote:

although some people have argued that your AA should be able to fire back!


Abso-Feckin-lutely mate.

Cheers for all that. Downloading all the zip files now

(in reply to minefield)
Post #: 6
RE: What version? - 4/22/2004 10:57:43 PM   
rbrunsman


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You may want to keep v7.1 on your machine. Alot of us have three versions going: v7.1, v8.01 and H2H.fr. Each is different.

For PBEM play, v7.1 is FAR, FAR better than v8.01 and H2H.fr. Especially if you are a newbie. In v7.1 the point cost of a unit is based on its combat effectiveness. In v8.01 and H2H.fr, point cost is based on a unit's rarity. So, for PBEM games it is easier to have an even matchup in v7.1. i.e. You know you have an even game if you both have the same buy points.

< Message edited by rbrunsman -- 4/22/2004 4:53:10 PM >


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Post #: 7
RE: What version? - 4/22/2004 11:10:32 PM   
minefield


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nevermind. he fixed the typo

< Message edited by minefield -- 4/22/2004 8:40:27 PM >


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Post #: 8
RE: What version? - 4/22/2004 11:19:59 PM   
chief


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Spiffy that Don Doom version of 8.0 and the added update on SPWAW Depot works great. I used it from the day Doom posted it/them and recently downloaded the complete game and saw no difference at all, so now I have 7.1, 8.1 (Doom), 8.1d, H2hfr all sitting on this machine.

Good luck

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"God Bless America and All the Young men and women who give their all to protect Her"....chief

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Post #: 9
RE: What version? - 4/22/2004 11:49:32 PM   
spliffyUK

 

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Cheers all.
I don't know what I did wrong, I dl'd all the zip files, and all I have is lots of unzipped files in folders called "unzipped". I'm pretty useless at computery stuff.

I dl'd them to SPWAWTEMP, (one that I made), then opened the zip files to "unzipped", and all I have now is in my "unzipped" folder is files called "enc" "gmdata" "mech" etc etc.
I opened one of the files to see what it did, and it just gave me some text saying

"As the German infantry began to encounter more and more heavy Allied tanks, the need to upgrade the Stug became crucial. The Stug-IIIG carried the same 75mm guns that the Pz-IVF2 had. The StuG-IIIG became an effective anti-tank weapon, due to its low shape and good frontal armor. Some 8,000 of these tanks were built. There are two G models used in game. The StuG ausf G (E) and StuG ausf G (L). The (E) Early Model was armed with one AA MG. The (L) Late Model was armed with one AA MG and one Bow MG as well with increased Rate of Fire and Better Optics than the Early (E) model."

OK help please, how do I add it to the game?

Sorry for being ever so slightly dumb

(in reply to chief)
Post #: 10
RE: What version? - 4/23/2004 1:49:00 AM   
rbrunsman


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quote:

ORIGINAL: minefield

His 8.91 is a typo. He means 8.01.


I'm sure I don't know what you are talking about. I don't make typos. Check again.



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Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

(in reply to minefield)
Post #: 11
RE: What version? - 4/23/2004 2:38:57 AM   
Major Destruction


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quote:

ORIGINAL: rbrunsman

In v7.1 the point cost of a unit is based on its combat effectiveness. In v8.01 and H2H.fr, point cost is based on a unit's rarity.


H2H maybe but official versions of the game have never, officially, included rarity in the cost of units.

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

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Post #: 12
RE: What version? - 4/23/2004 2:52:40 AM   
Major Destruction


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quote:

ORIGINAL: spliffyUK

I dl'd them to SPWAWTEMP, (one that I made), then opened the zip files to "unzipped", and all I have now is in my "unzipped" folder is files called "enc" "gmdata" "mech" etc etc.
I opened one of the files to see what it did, and it just gave me some text saying

OK help please, how do I add it to the game?



GMDATA is a folder, not a file. It goes in the main SPWAW folder.

Drag all your files with enc in the name into the folder ENC.
Overwrite any existing files in that folder.

Drag all the other files into the main SPWAW folder
First, though, you may wish to rename the mech.exe file existing in the SPWAW folder to mech71.exe for use later; you may wish to move all your OOB files (those files in the main SPWAW folder with OOB in the name) to a newly created sub-folder named 71 OOBs for later use. You may be well advised to copy and paste the new mech.exe into the main SPWAW folder and paste it a second time to obtain a copy........in case you ever lose the original.

Otherwise allow the new files to overwrite any existing files.

All files with .wav extenders go into the SND folder
All .shp files with a z in the name go into the SHP folder.
All shp files with no z in the name go into the lbm folder
All files with names such as p0###.lbm go into the PIC folder

When you are finished,
There should be no shp, lbm or OOB files in the main directory and only one wav file - the dedication.

I hope this helps

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to spliffyUK)
Post #: 13
RE: What version? - 4/23/2004 2:55:18 AM   
Major Destruction


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quote:

ORIGINAL: spliffyUK

Those dumb-ass pilots I've seen 'em fly over maybe 10 german tanks, including the designated target, and destroy 3 groups of my infantry in one run.
Actually, thinking about it, I suppose it is realistic.




When the British planes attacked, the Germans ducked
When the German planes attacked, the British ducked
When the American planes attacked, everyone ducked.

_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to spliffyUK)
Post #: 14
RE: What version? - 4/23/2004 3:37:49 AM   
minefield


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From: North Carolina, USA
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Haha rbrunsman.

Spliff, if Major D's instructions were too computerized, PM either of us and we can walk you through it step by step. You've done everything right up till the point where you actually put the files where they will be used.

edit: meant for an if to be there

< Message edited by minefield -- 4/23/2004 2:22:27 AM >


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Post #: 15
RE: What version? - 4/23/2004 8:06:52 AM   
rbrunsman


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quote:

ORIGINAL: Major Destruction

quote:

ORIGINAL: rbrunsman

In v7.1 the point cost of a unit is based on its combat effectiveness. In v8.01 and H2H.fr, point cost is based on a unit's rarity.


H2H maybe but official versions of the game have never, officially, included rarity in the cost of units.


IIRC, Goblin pointed out that in v8 the US 57mm Recoiless Rifle costs as much as a German 88. "Because they were rare" was the reason. Good luck to newbies figuring out what units are good and which are not worth the points.

_____________________________

Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

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Post #: 16
RE: What version? - 4/23/2004 9:14:34 AM   
Voriax

 

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Not just because 'they were rare'. Other reason was that if they were dirt cheap as they should be based on their effectiveness AI would purchase hordes of them. Note that its not just the US 57mm RCL that is expensive, they all are including the 2 German onesand the Soviet one. So you could say it is a 'hack' to make AI purchase routines work a bit better.

Voriax

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Post #: 17
RE: What version? - 4/23/2004 9:55:35 AM   
rbrunsman


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quote:

ORIGINAL: Voriax

Not just because 'they were rare'. Other reason was that if they were dirt cheap as they should be based on their effectiveness AI would purchase hordes of them. Note that its not just the US 57mm RCL that is expensive, they all are including the 2 German onesand the Soviet one. So you could say it is a 'hack' to make AI purchase routines work a bit better.

Voriax


And thus, F... it up for PBEMers.

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Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

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Post #: 18
RE: What version? - 4/23/2004 1:14:37 PM   
spliffyUK

 

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Cheers chaps, esp Major Destruction

It's now running as Ver 8.0, so I musta done something right lol

Thanks again for all the help

quote:

When the British planes attacked, the Germans ducked
When the German planes attacked, the British ducked
When the American planes attacked, everyone ducked


Heh, I like that

(in reply to rbrunsman)
Post #: 19
RE: What version? - 4/23/2004 3:20:30 PM   
robot


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I thought the new 8.1 was a stand alone and had to be in a folder by its self, and not put over 7.1. Am i wrong or just not understanding what the doom thing is.

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RE: What version? - 4/23/2004 4:47:31 PM   
minefield


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Leave the rarity vs effectiveness debate to another thread guys.

Robot, 8.0 usually is a new stand alone version for most people. However, it is possible to make 7.1 work just like 8.1 by updating a few files. This saves on download time.

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Post #: 21
RE: What version? - 4/23/2004 8:32:40 PM   
chief


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Disregard this post...error...error

< Message edited by chief -- 4/23/2004 1:52:38 PM >


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Post #: 22
RE: What version? - 4/24/2004 4:04:36 AM   
Major Destruction


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Yeah let's just move the discussion of effectiveness v cost to another thread

< Message edited by Major Destruction -- 4/23/2004 6:12:23 PM >


_____________________________

They struggled with a ferocity that was to be expected of brave men fighting with forlorn hope against an enemy who had the advantage of position......knowing that courage was the one thing that would save them.

Julius Caesar, 57 BC

(in reply to rbrunsman)
Post #: 23
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