Luskan
Posts: 1897
Joined: 7/11/2002 From: Down Under Status: offline
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I have seen a photo - can't find it, of betties or nells coming in across a harbour mouth, dropping torps at ships at anchor - I think it was vs allied transports at PM. For all you crybabies screaming about the non historical-ness of the combat, deal with it. I didn't choose a historical turn one, and I certainly didn't leave the orders as they were historically. I'm here to do better than the japanese - and so far I'm possibly doing that (minus a few more pilots however). A port hex does not just represent a harbour, it represents a 60 mile large hex. Ships moored "out in the chains" or even further out, even outside the harbour often due to the size of ports and the difficulty of traffic control. The war started with a torpedo attack in a very shallow port where everyone said it couldn't be done. SO, is it more -ahistoric to include level bombers which would have been able to do it under some, if not all circumstances, or is it more historical to ban the lot? If you can the lot, ships are suddenly "safe" from everything except bombs in port - far safer than they ever were in real life. A human player would just hie his ships into port and hide from the torps. In real life those ships were running for their lives because to get bombed in port was a really bad idea. Now Mike, you comments on the "triple move surprise" really irritate. For starters, they are all available in options when you set up the game. If you don't like it, don't play it. However I like it, and I'm playing it this way. You are going to have to take some pills and deal with it. As for sailing my battleline to singapore, I also had time to sail KB from the home islands to Pearl (which is further)!! This is because the japanese are given a movement bonus on first turn to represent the fact that they would have PLANNED for it in the previous montsh and weeks. Singapore and Pearl are the limit - you can't get KB behind pearl, and you can't get BBs from Japan to hit darwin or anything truly crazy. This rule represents that the japs had planning and surprise and ALLOWS THE HUMAN PLAYER TO CHANGE THE PLAN before the 7th. This is the single greatest feature that adds replayablility to the game. You just can't seem to see past the history-version (which I'm not playing here) can you?? What if I'd gone with my plan-b which was not to attack pearl at all, but sink every transport at manila instead with KB??????? I decided not to attack pearl (majorly ahistoric) would you still be bitching and whining? What if I had tried to "stab in the atlantic" and catch Raver's CVs instead? Often doesn't work, but if it did, 2 sunk us cvs would be a great result! Ron - these results were not attempted by the japs in real life for several reasons. The first one was the added risk - especially at pearl for doing things like devoting all the strike aircraft to the port attack. Pearl could have launched a counterstrike at KB (have seen it several times - always happens if you don't hit the airfields. My aim was to hit them hard enough to keep them from attacking KB. As for singapore, well if you read the combat report you'll realise that my battleline there got hammered by the CD unit (in spite of the fact that it was a total surprise to the poms!). The extra troops I'm throwing around the place, as Mog explained months ago, come at a cost. They have to be back in China before things get really messy. Disappointed that the history-or-die attitude is being applied to my historic first turn OFF, jap surprise ON game. Especially when I do something very risky, get a reasonable return (often allied AA at pearl and at singapore just makes loosing so many betties unbearable) and have the peanut gallery go apeshit about things that, well, they already knew about. Everything here has already been discussed - ad nauseum. Can't we find something new to complain about?
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With dancing Bananas and Storm Troopers who needs BBs?  
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