Luskan
Posts: 1897
Joined: 7/11/2002 From: Down Under Status: offline
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It isn't impossible to load up loads of troops of india, and get them into kuala lumpur (assuming you have spent the pp points for them, and packed about 30 fighters into kuala lumpur before hand). A good jap player will bomb you, but most of your troops would get ashore (singapore might be easier, but is a few hexes closer to the enemy that are probably based in brunei by the time your transports arrive). Of course, you will loose many transports doing this - and loose even more transports when the IJN arrives and catched you unlaoding, but by then you can have some extra troops on malaya. The problem is that it took so long to ship them in, that a: kuala lumpur might have fallen already, b: the jap player is just going to let you starve because supplies are already running low and c: laugh because malaya is well and truly within his zone of control, while india is empty and asking for the taking. Is even worse when an allied player tried to send the hermes, revenge, exeter etc. in with the transports to give them some cover. The result (apart from the hermes being so slow and the revenge with such a small fuel tank slowing them down further) is that your transports arrive later (worse) and you pit the hermes up against some oscars, sallys, nells and betties. How many allied fanboys here think that the Hermes should survive?????? Best use for the allied indian ocean forces is to stay put and defend - the jap player can never ignore you, but won't risk going so far away from the SRA for months and months. By then, you'll have lots of fighters there to mix it up if he comes after your ships. Those indian units are much better used at Rangoon or Moulmein if you're fast. You can hold the jap division (but probably not if the jap general sent both) down there for a while with a very long supply line and attrite. My aims when I play the allies: 1. slow the taking of the SRA down as much as possible/make the jap bleed early on. If I did indeed hit the Taiyo hard in my game vs Mog - leaving my units in place in malaya has already paid off (serves him right for landing in such a daring manner!). 2. Allied naval units will not survive in the SRA at the beginning. You need to evac them to a safe port (away from the jap betties at kendari, brunei and davao). Then you can condense your forces into a nice surface combat group or two and have a bit of a smack the way raver did. Much more effective than trying to stand and fight in little isolated tfs in jap air cover. I tried to stand and fight vs mogami and he's been btich slapping my transports and surface combatants left right and centre. 3. Stuff troops and planes and ships into the bases from sydney to noumea to suva to pearl to protect that flank at all costs. 4. Maybe - just maybe, you can get a few extras into PNG before the **** hits the fan. Whoever posted about the japs preferring the us attacking on a narrow front was probably right.
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