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sounds etc at game depot

 
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sounds etc at game depot - 5/19/2004 12:19:16 AM   
Jamminji

 

Posts: 199
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Hi all, I found a whole bunch of sound files for SPwaw at game depot.

http://www.wargamer.com/gamesdepot/search_game.asp

What is up with those. I listened to some of them and really like them. How do I put them in? Any problems with, versions, PBEM, etc.?

thanks

jam
Post #: 1
RE: sounds etc at game depot - 5/19/2004 1:06:20 AM   
x6ftundx_slith


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From: fort myers, fla.
Status: offline
I sure would like to know too...

(in reply to Jamminji)
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RE: sounds etc at game depot - 5/19/2004 1:08:44 AM   
rbrunsman


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From: Phoenix, AZ
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Don't you just drop them in the /SND folder (sounds folder)?

Be careful when you do that. I put a new MG sound in my game and it gave me random crashes for about a year until gmenfan told me that it was that little sound file causing my problems. Backup, backup, backup!

rb

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Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom

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Post #: 3
RE: sounds etc at game depot - 5/19/2004 1:32:24 AM   
KG Erwin


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From: Cross Lanes WV USA
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Before messing with snd or any other files, make sure of two things:
(1) You are familiar with renaming and replacing files in your particular OS and
(2) You backup the files you will replace.

Snd files have to be in a particular format to work with gameplay---they must be 8 or 16-bit PCM wav files, mono or stereo. In this case, size sometimes matters--I once d/l a fantastic flamethrower sound, but it was too large to fit within the game routines. In-game weapons sounds, as a general rule, should be kept under 500kb.

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RE: sounds etc at game depot - 5/19/2004 1:38:31 AM   
FlashfyreSP


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From: Combat Information Center
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Ok, folks, here's some info on the sounds...

First, all you have to do is copy them to the SND folder...they have unused numbers assigned, and won't overwrite anything.

Now the problem...the game uses a series of 3 sound files for each weapon/unit. This is why you sometimes hear different sounds for the same unit when it fires multiple times in the same turn. The first sound file number associated with the unit wil be played first, followed by the next two files in ascending order
Example: MG Team uses sound 600. When you fire unit, the game plays 600 sound. The next fire it plays 601, then 602.
There is a variable in this, so you may not hear the second or third sound if there has been some delay between shots.
Also, the game uses a default sound for the marching feet (actually, a set of three files).

In order for the new sounds to be used, you must edit each nation's OOB and assign a sound file to each foot unit or weapon. Since each unit/weapon uses a set of three, if you use the last file in the group the unit will sometimes use the files in the next set.
Example: You assign a British foot unit to use sound 848, the last sound file in the British set. In game, however, there will be times when your Tommies will start yelling in French, because the first French sound file is number 849.

The OOB's supplied with these sound files show the units with their sound files assigned. If you don't want to use those OOBs, you'll have to edit your own. Also, to fix the problem like the Brit/French one I described, you will have to make 2 extra copies of each sound file and renumber the lot, soeach sound has three identical files. Then, using the lowest number of the three, modify each OOB.

I did this myself, and it wasn't all that difficult. Make 3 folders, name them Sound 1, Sound 2, and Sound 3. Copy the new sound files into each folder, and rename them. I found it helpful to write out a list so I wouldn't rename files the same number. After all that is done, copy them all into the sound folder, and then go edit the OOBs.

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RE: sounds etc at game depot - 5/20/2004 3:22:12 AM   
Smeghead


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Excellent FlashfyreSP.

Thanks, good info.

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RE: sounds etc at game depot - 5/21/2004 6:08:26 PM   
Alby


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From: Greenwood, Indiana
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Be wary of changing things in the oob editor, if you play pbem, you will get the dreaded "oobs dont match" message.
Even if you change the sound a unit is assigned.

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RE: sounds etc at game depot - 5/21/2004 9:10:33 PM   
Jamminji

 

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quote:

ORIGINAL: Alby

Be wary of changing things in the oob editor, if you play pbem, you will get the dreaded "oobs dont match" message.
Even if you change the sound a unit is assigned.

quote:

Be wary of changing things in the oob editor, if you play pbem, you will get the dreaded "oobs dont match" message.
Even if you change the sound a unit is assigned.



Now there is a VERY good reason NOT to use these. I guess I will have to create yet another copy of SPWAW...lol One for PBEM games and one for AI games. My hard drive is getting filled, just with SPWAW versions!

jam

(in reply to Alby)
Post #: 8
RE: sounds etc at game depot - 5/21/2004 10:47:15 PM   
Alby


Posts: 4855
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From: Greenwood, Indiana
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quote:

ORIGINAL: Jamminji

quote:

ORIGINAL: Alby

Be wary of changing things in the oob editor, if you play pbem, you will get the dreaded "oobs dont match" message.
Even if you change the sound a unit is assigned.

quote:

Be wary of changing things in the oob editor, if you play pbem, you will get the dreaded "oobs dont match" message.
Even if you change the sound a unit is assigned.



Now there is a VERY good reason NOT to use these. I guess I will have to create yet another copy of SPWAW...lol One for PBEM games and one for AI games. My hard drive is getting filled, just with SPWAW versions!

jam

mUCH EASIER TO HAVE 2 SETS OF oobs FOR THE SAME REASONS YOU MENTIONED

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Post #: 9
RE: sounds etc at game depot - 5/22/2004 12:22:57 AM   
KG Erwin


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From: Cross Lanes WV USA
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The point Alby mentioned above is important, considering that 8.2 will have some added alternative pics to choose from in customizing your "vs AI" OOBs.

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