Capt. Pixel
Posts: 1219
Joined: 10/15/2001 From: Tucson, AZ Status: offline
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I always try to land a little artillery on any known threats - I've popped enough AFVs over the years with "The King of the Battlefield" to realize it's well worth the plot. And, as mentioned earlier in this post, any artillery landing in a hex with a unit is going to cause some suppression. But I don't use any caliber of artillery anymore for the express purpose of destroying units. Quite the contrary. I find it a much more useful tool for fixing and suppressing the enemy into place while I follow-up with the more effective ground units for the kills. Even if you don't succeed in pinning all of the enemies units down, you'll strip away enough of advancing units by reducing or even stopping them. And in an assault situation, a good ground pounding with a land mattress or even an 81mm is far preferable to waltzing up to an un-supressed defensive line. Does anyone here have a feel for the overall relative effective ability to supress units between the larger caliber, slow firing, widely spreading incoming HE versus small or medium caliber with better on-target concentration and a higher ROF? I tend to go for more, smaller tubes and count on rolling supression to fracture an enemies formation over time and slow him down. This seems to give me the ability to destroy him piece-meal and effectively give me a mobility advantage. (That is, of course, unless he's returning the favor )
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"Always mystify, mislead, and surprise the enemy, if possible. " - Stonewall Jackson
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