Charles2222
Posts: 3993
Joined: 3/12/2001 Status: offline
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Challenge: Here's an idea anyway.
1. Start yourself in a campaign picking your core.
2. If I understand V.7 correctly, your opponent will be able to pick the enemy placement and force. If you both are campaigning against each other, and you wnat the point totals to be the same, then naturally you'll have to play the first battle as a meeting engagement.
3. Once the battle is done, your enemy will have to pick a totally new 'core' so to speak, but if he writes down what he picked he can of course have the same force, albeit without the benefit of more experience. Having not used V.7 I can guess in places here, but since campaigning has changed VERY little if any, then the next suggestion should be doable.
4. When the screen prompts you after deployment of 'your' core, then boost or lower enemy experience accordingly. This is only vague of course, but I bet you can work something to your satisfaction. Since you are the campaigner, there's a system already set up for you, but not so your opponent. TO semi-address this problem, a little known experience adjustor is given you between battles. The way this could work for you opponent, is you could grant him experience boosts for each battle, based accumulatively on the results of the prior battle. Example:
Decisive Defeat: -7% Marginal Defeat: -4% Draw losing by 2000pts or more: -2% Draws with relatively even points: 0% Draws winning by 2000pts or more: +2% Marginal Victory: +4% Decisive Victory: +7%
So, on the 5th battle, should you have lost decisively the prior 4 times, you would give him an experience boost of 28% (because his force will always be a new one, though he can pick the same units). One thing kind of nifty about this, he can change his core from battle to battle if he wants without constraint.
I don't know if the real campaigner 'ever' loses experience (except for upgrades) but the morale does suffer from defeats.
Anyway, that gives you an idea, while y'all could hash out just what would constitute good percentages.
Another idea somewhat along the dual-campaigners line. Let's say the both of you campaign Barbarossa. You run separate cores playing the opposite sides, while you also choose each other's opponent units and placements (I can't recall if the enemy AI can actually be played head-to-head by a human or not). After you've both played the 6/41 battle, you note the scores and therefore over a period of time a winner can be declared. For example: 6/41 you win by a margin of 4000pts, while in his campaign he won by a margin of 2000pts, which would mean you're in the lead. In 7/41 you upgrade, he picks your enemy units and placement, and you do the same for him, and then compare scores once more, and keep doing that. Both people have intact cores which work, and there is a competition as well.
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