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Real Noob Question, Sunk Ships

 
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Real Noob Question, Sunk Ships - 6/7/2004 10:13:48 PM   
BarkhornXX

 

Posts: 45
Joined: 6/5/2004
Status: offline
Hello all – I just ordered UV last night and should have it by Wednesday.

I’ve been reading a ton of AAR reports and I just have to ask why don’t ships sink right off? It appears that the worst that can happen is “heavily damaged, on fire.”

Does this situation have more to do w/ the “Fog of War”, or is it related to how tough these ships are? I mean, I would expect that there would be more reports of sinkings than there appear to be. Can anyone enlighten me?

Barkhorn.
Post #: 1
RE: Real Noob Question, Sunk Ships - 6/7/2004 10:55:45 PM   
rogueusmc


Posts: 4583
Joined: 2/8/2004
From: Texas...what country are YOU from?
Status: offline
A ship usually takes a few hours to sink. Combat would be over by that time.
In the replay, you will see the combat animation, then the combat summary, then you will see the ship sink. It sinks after the combat summary is generated so it never reaches the AAR.

_____________________________

There are only two kinds of people that understand Marines: Marines and the enemy. Everyone else has a second-hand opinion.

Gen. William Thornson, U.S. Army


(in reply to BarkhornXX)
Post #: 2
RE: Real Noob Question, Sunk Ships - 6/7/2004 11:05:14 PM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
UV ships are not sunk on the spot. In fact they will take damage and at precise times a check is made by the game to see if the ship sinks or not.

These times are:

_ end of the night movement phase
_ end of the night air phase
_ end of the night surface combat phase
_ end of the day movement phase
_ end of the afternoon air phase (there is 2 air rounds each day phase. So ships that should have been sunk in the morning will also be attacked in the afternoon... in fact no plane will find them)
_ end of the day surface phase

and

the check is done at the end of each round of surface combat (surface battles are fought with several rounds with different ranges between ships) if the battle is not finished.
For example an IJN TF surprised an USN convoy, so fired without ripost and hits two SC and two APs. At the end of the round, the two SC sink. Then the battle is fought at 2000 yards and other ships may sink at the end of the phase. Then the Allied convoy trying to escape increases range and the battle is fought at 6000 yards. Other Allied ships are hit but if the battle ends without a new round, you will not see them sink during the battle, but at the end of the next battle.

In the games reports, you will only see "ship is sunk" in some surface battles.

I agree that ships should sink when they are under attack sometimes. For example when a solitary AP is attacked by 200 Vals and Kates, usually only the 8 or 12 first planes will attack. The others will only find wreckage. But in the afternoon phase, search planes will still report an AP here and the 200 planes will return to the spot, for nothing...

My personnal record is 680 planes sorties flown in 2 sorties to sink a damaged AP. I costs me 11 planes (11 VP) to sink this (7 VP)./ And more important 11 crews, not to speak of the fatigue for all units.

Here is an example of one of my saved reports, with comments

Air attack on TF, near Dobadura at 13,38

Japanese aircraft
Ki-43-IIa Oscar x 14

Allied aircraft
Beaufighter VIC x 22

no losses

no losses

Japanese Ships
AG 5091, Shell hits 24, Bomb hits 1, on fire, heavy damage (sunk)
AG 5070
AG 5087, Shell hits 4, Bomb hits 1, on fire, heavy damage (sunk)
AG 374, Shell hits 4
AG 2056, Shell hits 4, Bomb hits 1, on fire, heavy damage (scuttled in the evening)

--------------------------------------------------------------------------------

Two barges sink at the end of the turn, I scuttled the latter. A really bad idea, as it ends in the sunk lists and is worth 2 VP for the Allied. Let's the barges sink, it's worth 0 VP then.

(in reply to BarkhornXX)
Post #: 3
RE: Real Noob Question, Sunk Ships - 6/7/2004 11:21:30 PM   
BarkhornXX

 

Posts: 45
Joined: 6/5/2004
Status: offline
Great info. both of you - and a good point about scuttling Admiral.

Thanks,
Barkhorn.

(in reply to AmiralLaurent)
Post #: 4
RE: Real Noob Question, Sunk Ships - 6/8/2004 12:00:31 AM   
marky


Posts: 5780
Joined: 3/8/2004
From: Wisconsin
Status: offline
quote:

ORIGINAL: BarkhornXX

Hello all – I just ordered UV last night and should have it by Wednesday.

I’ve been reading a ton of AAR reports and I just have to ask why don’t ships sink right off? It appears that the worst that can happen is “heavily damaged, on fire.”

Does this situation have more to do w/ the “Fog of War”, or is it related to how tough these ships are? I mean, I would expect that there would be more reports of sinkings than there appear to be. Can anyone enlighten me?

Barkhorn.



little bit of advice

dont be too hopeful about playing it

ive had my copy for almost 3 months, and i STILL cant play it

currently im trying to put parts together to uild a computer that WILL play it

< Message edited by marky -- 6/7/2004 4:01:01 PM >


_____________________________


(in reply to BarkhornXX)
Post #: 5
RE: Real Noob Question, Sunk Ships - 6/8/2004 12:11:43 AM   
AmiralLaurent

 

Posts: 3351
Joined: 3/11/2003
From: Near Paris, France
Status: offline
Well marky I'm really sorry for you but you are rather unlucky.

I'm playing several PBEM and I have to move for one reason or another, I take my UV CD with me and will install it and play where I can find a puter.

I have tried on 6 different puters (including mine) and has never had any problem

(in reply to marky)
Post #: 6
RE: Real Noob Question, Sunk Ships - 6/8/2004 12:14:02 AM   
BarkhornXX

 

Posts: 45
Joined: 6/5/2004
Status: offline
quote:



little bit of advice

dont be too hopeful about playing it

ive had my copy for almost 3 months, and i STILL cant play it

currently im trying to put parts together to uild a computer that WILL play it


Huh?

I usually play flight sims. I have the following;
AMD XP2400
768 MGs of 2100 DDR RAM
Leadtek Geforce Ti4600 card.

I REALLY don't think that UV will be a problem.

Barkhorn

(in reply to marky)
Post #: 7
RE: Real Noob Question, Sunk Ships - 6/8/2004 1:15:34 AM   
denisonh


Posts: 2194
Joined: 12/21/2001
From: Upstate SC
Status: offline
I am definitely careful about that, after watching you lose beaufighters destroying barges.

quote:

ORIGINAL: AmiralLaurent

UV ships are not sunk on the spot. In fact they will take damage and at precise times a check is made by the game to see if the ship sinks or not.

These times are:

_ end of the night movement phase
_ end of the night air phase
_ end of the night surface combat phase
_ end of the day movement phase
_ end of the afternoon air phase (there is 2 air rounds each day phase. So ships that should have been sunk in the morning will also be attacked in the afternoon... in fact no plane will find them)
_ end of the day surface phase

and

the check is done at the end of each round of surface combat (surface battles are fought with several rounds with different ranges between ships) if the battle is not finished.
For example an IJN TF surprised an USN convoy, so fired without ripost and hits two SC and two APs. At the end of the round, the two SC sink. Then the battle is fought at 2000 yards and other ships may sink at the end of the phase. Then the Allied convoy trying to escape increases range and the battle is fought at 6000 yards. Other Allied ships are hit but if the battle ends without a new round, you will not see them sink during the battle, but at the end of the next battle.

In the games reports, you will only see "ship is sunk" in some surface battles.

I agree that ships should sink when they are under attack sometimes. For example when a solitary AP is attacked by 200 Vals and Kates, usually only the 8 or 12 first planes will attack. The others will only find wreckage. But in the afternoon phase, search planes will still report an AP here and the 200 planes will return to the spot, for nothing...

My personnal record is 680 planes sorties flown in 2 sorties to sink a damaged AP. I costs me 11 planes (11 VP) to sink this (7 VP)./ And more important 11 crews, not to speak of the fatigue for all units.

Here is an example of one of my saved reports, with comments

Air attack on TF, near Dobadura at 13,38

Japanese aircraft
Ki-43-IIa Oscar x 14

Allied aircraft
Beaufighter VIC x 22

no losses

no losses

Japanese Ships
AG 5091, Shell hits 24, Bomb hits 1, on fire, heavy damage (sunk)
AG 5070
AG 5087, Shell hits 4, Bomb hits 1, on fire, heavy damage (sunk)
AG 374, Shell hits 4
AG 2056, Shell hits 4, Bomb hits 1, on fire, heavy damage (scuttled in the evening)

--------------------------------------------------------------------------------

Two barges sink at the end of the turn, I scuttled the latter. A really bad idea, as it ends in the sunk lists and is worth 2 VP for the Allied. Let's the barges sink, it's worth 0 VP then.


_____________________________


"Life is tough, it's even tougher when you're stupid" -SGT John M. Stryker, USMC

(in reply to AmiralLaurent)
Post #: 8
RE: Real Noob Question, Sunk Ships - 6/8/2004 5:23:24 AM   
Maserati

 

Posts: 33
Joined: 4/6/2004
Status: offline
Ships taking massive damage during surface combat can sink after a round of fire or after the combat. You also see followup strikes on small TFs (say, a carrier damaged the previous day) all fail to find the target because it sank.

Very few warships in WW2 sank in minutes. A few ships in Iron Bottom Sound did, but that fighting also saw a large number of ships still afloat at daybreak, often in a sinking condition.

In UV you see a pretty reasonable distrubution of ships sunk outright to ships that linger for a few hours or days.

(in reply to denisonh)
Post #: 9
RE: Real Noob Question, Sunk Ships - 6/8/2004 12:20:19 PM   
scorryuk

 

Posts: 88
Joined: 4/13/2004
Status: offline
Normally in any surface action I`ve initiated ships will sink before end of animated combat report. Mostly DDs and transports when they have been pounded s**tless by CAs and superior numbers. Some of these ships take 20 - 30 hits before sinking. Highest number of hits to date on ship before it went down was 67 during a night time engagement. Think it was large IJN AP that I suprised in Shortland.

(in reply to Maserati)
Post #: 10
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