Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Ver 7.0 Bug? Synch

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Ver 7.0 Bug? Synch Page: [1] 2   next >   >>
Login
Message << Older Topic   Newer Topic >>
Ver 7.0 Bug? Synch - 12/14/2001 11:14:00 PM   
timc

 

Posts: 56
Joined: 12/28/2000
From: Lincoln, NE USA
Status: offline
I upgraded from ver 6.1 to ver 7.0, deleted all my saved games and started a WWII Long Campaign as Germans. First two battles, no problem. The third battle started directly after the second battle without exiting the game, starting another application or restarting the computer. At about turn 7 on the AI turn I got a message reading something like "Waiting for all players to synch" with a little clock-like disply on the lower right-hand corner of the map reading "0.00". I watched it for a while then hit escape and it went away. After waiting a reasonable amount of time for the AI turn to finish, I killed the game, restarted, restored my last save and finished the battle. The fourth battle started immediately after the third and ren with no problem. The fifth battle started immediately after the fourth and the "synch" message appeared again during the AI fourth or fifth turn.
What's up with this? Apparently the game starts thinking this is a network game.

_____________________________

Post #: 1
- 12/15/2001 12:41:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
I had the same thing happen when I tried to run an AI vs AI fight of a scenario I'm designing. However, until I know more I won't call it a BUG. More likely just something about the game I am not familiar with. If the game had one-tenth the bugs people like to claim, none of us would be here because the game would be unplayable.

_____________________________

Retreat is NOT an option.



(in reply to timc)
Post #: 2
- 12/15/2001 1:18:00 AM   
pax27

 

Posts: 126
Joined: 10/19/2001
From: Sweden
Status: offline
maybe the AI is trying to phone home?

_____________________________


(in reply to timc)
Post #: 3
- 12/15/2001 2:53:00 AM   
lnp4668

 

Posts: 517
Joined: 11/10/2000
From: Arlington, TX, USA
Status: offline
quote:

Originally posted by pax27:
maybe the AI is trying to phone home?
Maybe with the help of the German bicycle infantry?

_____________________________

"My friends, remember this, that there are no bad herbs, and no bad men; there are only bad cultivators." Les Miserables

(in reply to timc)
Post #: 4
- 12/15/2001 3:03:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
We are trying to get more info on this bug and when it occurs. Are you hooked to a network when it happens (ie LAN, cabale modem, DSL). When are you saving the game, or are you using the auto save? Do you play online or time games in between opening the campaign save? Something has to casue the game to think it is being played in online mode. It could be detecting another computer attempting to connect (port scans are common)and thinking you mean to be playing that way? Has anyone had it happen when not connected to the internet? How destructive is it? Is it just a case of going back a few turns, or does it skip whole games? Are you doing anything like downloading in the background behind the game? Please post here with these details if you have run accros this.

_____________________________


(in reply to timc)
Post #: 5
- 12/15/2001 3:28:00 AM   
Warhorse


Posts: 5712
Joined: 5/12/2000
From: Birdsboro, PA, USA
Status: offline
I've had this happen also, not on-line either, happens during the AI turn.I'll try to see if I can get it to do this again.The campaign I'm playing, that it does this on is a Chinese Communist one.

_____________________________

Mike Amos

Meine Ehre heißt Treue
www.cslegion.com

(in reply to timc)
Post #: 6
- 12/15/2001 3:47:00 AM   
Ross Moorhouse


Posts: 2354
Joined: 1/5/2001
From: Sydney, Australia
Status: offline
Same here. Not on-line but I had 'alt-tab' to go to the Desktop and when I 'alt-tab' back into the game it started to do the sync thing. It has only happened once so far. [ December 14, 2001: Message edited by: Ross Moorhouse FUTURE ]



_____________________________

Ross Moorhouse

Project Manager
www.csosimtek.com
Email: rossm@csogroup.org

(in reply to timc)
Post #: 7
- 12/15/2001 4:05:00 AM   
timc

 

Posts: 56
Joined: 12/28/2000
From: Lincoln, NE USA
Status: offline
Paul: I didn't do anything before this message showed up; I was in continuous battles in the campaign. HOWEVER: I think there's the possibility that my PC started one of those funky and highly irritating Hewlett-Packard update things while I was playing. That might make the game it was connected to the Internet. That theory doesn't explain why it went away when I restarted the game, but it's not a bad theory. I'm also intrigued by the ALT+TAB theory. I don't specifically remember doing that either time, but I suppose it's possible. If I did, that contradicts my first sentence. "I am large, I contain multitudes."

_____________________________


(in reply to timc)
Post #: 8
- 12/15/2001 4:18:00 AM   
timc

 

Posts: 56
Joined: 12/28/2000
From: Lincoln, NE USA
Status: offline
Apparently my lasst reply didn't post so I'll try again.
Paul: No. I'm not online or hooked into a network. I have an internal modem and it didn't make any noise. Nor did I leave the campaign between the second battle and the third (when the problem showed up the first time.) I don't use auto-save (I think. At least not on purpose) I manually save at the end of my turn in save slot 4, which I call "Current Turn."
I think there's a possibility that my PC may have started one of those highly irritating Hewlett-Packard Update things while I was playing. Maybe that caused the game to think it was online. It wouldn't explaing very well why SPWAW behaved normally (for a while) after I killed it and restarted. But's it not a bad theory for all that.

_____________________________


(in reply to timc)
Post #: 9
- 12/15/2001 4:34:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
This event happened twice when I tried to let my new scenario run through AI vs AI. Both times at approximately the same turn. I was online with Outlook Express set to check for new messages every 10 minutes. I'll bet that's what did it. I'll try to auto-play again offline and report back here.

_____________________________

Retreat is NOT an option.



(in reply to timc)
Post #: 10
- 12/15/2001 5:34:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
It seems this happens even without being online. I just ran AI vs AI again - offline with Outlook Express off. The game ran 11 turns, 45 minutes, and then locked with the "out of synch" message. This is the exact same point it did this the other two times, as I now recall.

_____________________________

Retreat is NOT an option.



(in reply to timc)
Post #: 11
- 12/15/2001 7:20:00 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by Paul Vebber:
We are trying to get more info on this bug and when it occurs. Are you hooked to a network when it happens (ie LAN, cabale modem, DSL). When are you saving the game, or are you using the auto save? Do you play online or time games in between opening the campaign save? Something has to casue the game to think it is being played in online mode. It could be detecting another computer attempting to connect (port scans are common)and thinking you mean to be playing that way? Has anyone had it happen when not connected to the internet? How destructive is it? Is it just a case of going back a few turns, or does it skip whole games? Are you doing anything like downloading in the background behind the game? Please post here with these details if you have run accros this.

Paul I ran into it when I was running ai vs ai fights with different tanks, but only on the second battle each time after firing up the game. My setup is win98se.
Online 24/7 with cable modem hooked up via network card, no local net.
Zone alarm firewall running with the beta mech.exe allowed access, but the new version has not attempted access yet, which leads me to believe the game wasn't actually seeing a connect attempt.
I was running Agent in the background downloading binary newsgroups. I have never had any problem with running anything in the background before. I even run Agent while playing Halflife tfc, my system is stable enough to do that.
No saves were being done since I was just comparing against results that I got with v4 with the same tests.
I never had the problem when using 7.0b6, it started with the v7 general release. If you need any other info just let me know.
thanks, John.

_____________________________


(in reply to timc)
Post #: 12
- 12/15/2001 9:43:00 AM   
Supervisor

 

Posts: 5166
Joined: 3/2/2004
Status: offline
The same thing happened to me, I was connected online, but ZA's internet lock was activated, so no action. Really really weird too. I was just starting to win too!
Oh well....


_____________________________


(in reply to timc)
Post #: 13
- 12/15/2001 9:44:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
For what it's worth, I've never had this problem when playing normally, whether online or off.

_____________________________

Retreat is NOT an option.



(in reply to timc)
Post #: 14
- 12/15/2001 10:08:00 AM   
Redleg


Posts: 1805
Joined: 5/23/2000
Status: offline
I have seen the synch message several times but only in AI vs AI testing.

_____________________________


(in reply to timc)
Post #: 15
- 12/15/2001 7:31:00 PM   
jekomi

 

Posts: 3
Joined: 3/30/2000
From: Herning, Denmark
Status: offline
Got the same bug. Playing MCNA. My computers always on the net (SDSL)but haven't played any games online. The bug appears in the second scenario, (and always then I'm being lucky) during the AI's turn. Regards
Jekomi

_____________________________


(in reply to timc)
Post #: 16
- 12/15/2001 9:09:00 PM   
Jompa

 

Posts: 18
Joined: 4/21/2001
From: Uppsala, Sweden
Status: offline
It have happened to me too. I was playing i campaign-mode (vs AI)and got the sync-message. I have a LAN-connection to the internet and am connected all the time. Another little feature... I play a hotseat game against a friend (german vs russian sept '41) and
in when I check his draws in vcr his busted BT-7-tanks appear as some US carrierplane (hard to see which one...)

_____________________________


(in reply to timc)
Post #: 17
- 12/15/2001 11:12:00 PM   
rrgraham

 

Posts: 4
Joined: 7/27/2001
From: Los Angeles, CA
Status: offline
For me, the 'synch' bug first appeared in ver7 and has made large scenarios in SPWAW, including large scenarios in MC:NA, totally unplayable. The bug causes a unrecoverable failure... the only solution is to crash out to the desktop. The bug recurs very predictably... I have tried to complete at least 5 times the scenario in MC:NA around El Agiela (sic?) in which Jerry retreats through a pass -- each time, on or around the 5th or 6th turn, players become 'out of synch.' Note that the bug always occurs after a kill of an AFV in OpFire. Please note that I also suffered from the 'Yugo' bug... my machine is always connected to the Internet by way of a cable modem. Thanks.

_____________________________


(in reply to timc)
Post #: 18
- 12/16/2001 2:15:00 AM   
SJRhino8

 

Posts: 5
Joined: 9/2/2001
Status: offline
I, too, encountered the "sync" bug playing MCNA (now that I can without becoming a Yugo after the first scenario--thank you 7.0!). Well into the second scenario, not online, not connected, taskbar items shut down (but not ctrl-alt-del explorer/systray shutdown), not saved (alas!), I got the missing "sync" message, as reported above, and the hourglass cursor, from which there was no escape--not even "esc"--I was locked up. When I replayed the scenario everything went just fine, with autosave, and it has not reappeared, yet, into battle #4.

_____________________________


(in reply to timc)
Post #: 19
- 12/16/2001 5:48:00 AM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
Does it every happen to anyone with "Opfire confirm" turned off?

_____________________________


(in reply to timc)
Post #: 20
- 12/16/2001 5:54:00 AM   
Venger

 

Posts: 51
Joined: 7/31/2000
From: Home of the 90mm M46, keeper of the Can O'Whoopass
Status: offline
Happened to me TWICE in my first game, first time I simply went and reloaded a former turn save, second time I just bagged it... Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!) Venger

_____________________________


(in reply to timc)
Post #: 21
- 12/16/2001 6:31:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
quote:

Originally posted by Paul Vebber:
Does it every happen to anyone with "Opfire confirm" turned off?
I always play with op fire off, so yes. Just for the heck of it, I tried AI vs AI with op fire on, same result. [ December 15, 2001: Message edited by: Warrior ]



_____________________________

Retreat is NOT an option.



(in reply to timc)
Post #: 22
- 12/16/2001 6:32:00 AM   
Warrior


Posts: 1808
Joined: 11/2/2000
From: West Palm Beach, FL USA
Status: offline
quote:

Originally posted by Venger:
Also, another strange bug where I cannot select another unit - any time I click on my units, it gives my the unit information, like I was clicking the right mouse button. Only solution is to save the game there and reload (the save I mentioned before was only there because of this bug!) Venger
This sounds like it might be cured by deleting steel,prf from the Save folder, rebooting and restarting the game.

_____________________________

Retreat is NOT an option.



(in reply to timc)
Post #: 23
- 12/16/2001 8:00:00 AM   
john g

 

Posts: 984
Joined: 10/6/2000
From: college station, tx usa
Status: offline
quote:

Originally posted by Paul Vebber:
Does it every happen to anyone with "Opfire confirm" turned off?
I always play with opfire off, so that is how it hit me. Could this be a case of a wrong module being called while doing some other routine? Since it happened to me with nothing but tanks and crews on the map, it was triggered by any of the possible following.
Tank moving
tank firing
tank being hit
tank exploding
crew generation after losing tank
crew being fired at
crew attacking tank
crew moving
etc Not a small list of possible suspects. That is assuming that it isn't a simple case of the program misreading the tcpip stack. Though why it is checking for players after a game has started, is beyond me. Unless of course you can load a save game and have players join in, which might be what the program thinks is happening.
thanks, John.

_____________________________


(in reply to timc)
Post #: 24
- 12/17/2001 7:02:00 AM   
Larry Smith

 

Posts: 203
Joined: 4/14/2001
From: Williams Lake, BC, Canada
Status: offline
I had this happen too! I recently installed a NIC, so I can get ADSL, and within a day, I started having difficulty. However, I have also been using 2-player hotseat to set up the computer's forces and initial artillery barrage {I still can't believe I did that to my own artillery site-just stuck it too far fwd, and was in LOS}; so now many things have changed {like no longer can I reload the end screen to get better visibility on next attack when its Assault with vis <5}. I can still replay the last turn, but different outcomes, and once a defend-battle that had ended after Turn 1 {the computer didn't buy much; after two turns of artillery it was too suppressed to go on}, dragged on to turn 8!

_____________________________


(in reply to timc)
Post #: 25
- 12/17/2001 10:47:00 AM   
jamiep1

 

Posts: 41
Joined: 11/7/2000
From: Bloomington, Illinois, US of A
Status: offline
I am connected with DSL & have been a couple of years. I didn't get the "player synch" error until I upgraded (or side stepped) to 7.0. I had the beta version patch for the Yugo bug & did not have a problem. I was playing the Stalingrad campaign & could only recover by cancelling the task & coming back to the desktop. It's happened several times so I came here to see if there was a glitch.

_____________________________


(in reply to timc)
Post #: 26
- 12/18/2001 3:25:00 PM   
Cirrus


Posts: 132
Joined: 11/17/2000
From: Oulu, Finland
Status: offline
I got the error too in MC: Desest Fox. First kinda a strange things happened: All I checked one of my units ammo status with right click and after that all my mouse left clicks were also right clicks. next unit button didn't works also and I dediced to change turn, because battle was ending anyway. After that I got the sync message.
I do have a permanent net connection and I alt-tab all the time. But I guess that wasn't the cause off the bug.

_____________________________

Cirrus
"You can cheat all people for some time and some people for all time, but not all people for all time.....and never your mom"

(in reply to timc)
Post #: 27
- 12/18/2001 10:08:00 PM   
timc

 

Posts: 56
Joined: 12/28/2000
From: Lincoln, NE USA
Status: offline
Paul: I'm never connected to the Internet when I play and I'm never on a network. I've had the "Waiting for all players to synch" lockup happen as soon as AI turn 1. I finally figured out last night that the occasional lockups I get on my turn are probably caused by the "synch thing." I can't move or shoot, the keyboard doesn't work and clicking a unit with the left mouse button acts like the right mouse button. The little "0.00" clock is on the lower right-hand corner of the map. When it happens on my turn, the mouse works on the tool buttons, so I can quit the battle, quit the program and restart the game. When I restore the last save, the game functions normally until the next time. I can go 2-4 battles sometimes without a problem, then it happens again. It's a nuisance.

_____________________________


(in reply to timc)
Post #: 28
- 12/18/2001 11:17:00 PM   
Paul Vebber


Posts: 11430
Joined: 3/29/2000
From: Portsmouth RI
Status: offline
We are taking a look at waht we need to do to fix this...Thank you for the info it helps narrow down potential suspects. These bugs that only affect some people, some of the time are the toughest to try to debug!

_____________________________


(in reply to timc)
Post #: 29
- 12/20/2001 6:16:00 AM   
Paul Wykes

 

Posts: 267
Joined: 3/4/2001
From: UK
Status: offline
This "out of sync" bug has also effected me. Occurs when playing the mega campaign north africa on the "protecting our own" at el adem scenario. Attacking a small convoy. I`ve played it through twice and both times I have broken the computers morale, which is when I get the message. I`ve played a couple of one off scenarios with no trouble so far.

_____________________________


(in reply to timc)
Post #: 30
Page:   [1] 2   next >   >>
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Ver 7.0 Bug? Synch Page: [1] 2   next >   >>
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.172