rbrunsman
Posts: 1837
Joined: 1/31/2002 From: Phoenix, AZ Status: offline
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quote:
ORIGINAL: Flyboy Thanks rbrunsman. I'm going to be playing Germ, defending against Russ assault in JUly 1944 (Kursk time). I plan on having 50% of Russia's combat points. In your experience, will Tiger (early) tanks run out of ammo if we play a long (35 turn) game? How many turns will elapse before will I have to reload 'em, assuming they each fire 2-3 rounds per turn? Also, with limited ammo on, what happens to OB arty and rockets? Just read the arty tactics thread, but I'm not clear on this. Without having tried it yet, I thought a good tactic might be to move SPA around with an ammo carrier in tow, using scouts to pop smoke and confuse his counterbattery (my opponent is actually an arty officer in real life, and looooves counterbattery) . . . Do forts (AT pillboxes) run out of ammo? Thoughts? My thoughts: Unless your opponent is very new to PBEM also, I suggest you play with equal points. If I were playing against you, I'd take 1/2 the points as the ATTACKER, not 1/2 the points as the defender. SPWAW really, really favors the attacking country. I wouldn't rely on pillboxes too much. As soon as they are located, they can be rendered useless with one smoke round. You could increase visibility to 30+ hexes to make the smoke have less effect. As for arty selections, you will want to slow the Russian's attack down with the arty, not stop it (because you won't be able to). So, to do this you should use 105mm tubes. 150s are great but you just don't get as many rounds out of them. The 75mm tubes don't offer splash damage so they aren't too good at defending either even though you are unlikely to run out of ammo with some of them. 105s are the best for the money. Good luck and let us know how you do. rb
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Everyone is a potential [PBEM] enemy, every place a potential [PBEM] battlefield. --Zensunni Wisdom
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