ZOOMIE1980
Posts: 1284
Joined: 4/9/2004 Status: offline
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Or how about this idea. Rework the WitP data engine to take out all the hard coding (basically keeping the combat resolution modules, production management, etc...), maybe move to a structured disk file data management system, basically an engine designed for comsumer use, and then sell just the engine with a game editor and clip-art, sample video, etd... that you can draw your own maps, animations, and so on, and we can all use the engine and map generator to make our own wargames where 2X3 maintains a nominal licence fee for each copy sold in a commercial venture... Or, for geeks like me, sell the engine as a C++ class library API that I could use to assist in coding my own game for my own private use.... And before anyone laughs, that is EXACTLY what UnReal has done with their stuff. You can licesnse the engine and buy their level editors and pre-packaged artwork and such and actually use that to develop your own RTS/FPS type games. You can also get a C++ API to do more indepth game development (which is what you see when you see games reviewed in PC Gamer that say "uses the UnReal engine").
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