Pippin
Posts: 1233
Joined: 11/9/2002 Status: offline
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quote:
Why blame the publisher for shoddy development? They have nothing to do with the code. Well the way I look at it, if you are a publisher, it is YOUR name that also is added to the logos on the box. If you distribute crap, then expect a bit of flack, why should the consumer trust any of your other published titles? It seems that a lot of publishers want a package done, as fast as possible, cheaply as possible, and then try to make a fast buck on it as much as possible. In other words, they want developers to work like slaves, while trying to force them to also do short-cuts. This trend is also continuing as competition increases. Since I am not a publisher myself, perhaps I have no right to judge, but if I were, I would at least insist in any contract that before I ship a title for ANYONE, it would at least have to be held up to high standards in quality testing, etc. I would also try PLAYING the title myself before I put my company's name on it! I see there is a little grude against Inforgrames here. That is certainly understandable. I myself do not buy any Infogrames titles either. (At least when I can avoid doing so!). Back in the day, Hasbro pumped out a lot of horrid Junk. Not only were a lot of the interfaces done so horrid, but some of these were almost un-playable online, despite advertised as so on the box. Despite making millions in sales, Hasbro started to get a bad Rap, then poof, she sold the entire electronics division to the new French company down the block Infogrames. WHY, should I trust Infogrames? Not only did they pick up all the buggy titles, but no doubt they have the same people in the department (& developer lists). It's just the publisher name that has been changed. Now, once again, maybe I am too quick to judge, it is POSSIBLE there is better management at Info? Or am I wrong. Someone from Infogrames want to make a comment on this? hehe.
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