Gallo Rojo
Posts: 731
Joined: 10/26/2000 From: Argentina Status: offline
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quote:
ORIGINAL: Riekko That supression reverting is interesting. So when playing for example Germans you shouldn't shoot routed russian units (because that might bring them back in fight) but instead shoot only pinned and "ready" units? The suppression reverting affects all nations, not only Soviets. You have to be more carefully with the Soviets because its national characterists allow them to ignore high levels of supresion and fire back. But units of every nations can have a reversing supression. It affects "routed", not "pinned" units. It goes this way: a "routed" unit is a unit whose moral is broken. The unit simply doesn't want to fight any more. It can't neither move nor fire. If you shoot against a "routed" unit it may either take more supression or have one of those "reversing supression" and become "pinned", and eventually fire-back (when a unit is pinned it can't move but can fire as you know). I guess that is because the men in the routed unit sudenly realizes that they're between a rock and a hard place and dedices to make you pay a price for their death. So: if you see a pinned unit, you can fire agaist it as much as you want. It won't become "ready" because of that. But if you see a "routed" unit, you have to be carefull. It may be better to leave it as it is (since it won't shoot you) and focus your fire against "pinned" and "ready" units. But if you are sure that you have a good chance of finishing a "routed" unit (i.e.: you have a tank that can over-run it, or you have a squad in an adjacent hex that carries smgs, flametowers, etc.), then finish it! Kill them all! Take into account that a "routed" units is a very (very) supressed one, so a few good shoots may force them to "surrend" (if you have a unit in an adjacent hex) or to "disperce." Of course, the desition about whether to leaveing along or try to finish a routed unit is a choise you have to make. You may destroy it or it may have a "reversing supression" and become pinned (and back into fight). Something that can help you to reduce the risk involved in that desition is looking to the number of casualties that the "routed" unit has taken. If you see that the sqd has a half or less of its original men, then shoot it and try to finish it: it is more likely that it will either "surrend" or "disperce" than become "pinned" to sum up: - A "pinned" unit won't become "ready" if you shoot at it (but it may return fire simply 'cos pinned units can't move but can fire); and it may become "routed" (due to an increment in its supression). Hence, you should fire upon them. - A "routed" unit (can't move and can't fire) may become "pinned" if you insist in shooting at it (due to a "reversing supression"). So be carefull. ... but: a "routed" unit may also "surrend" or "disperce" (since is very supressed); so if you think you have a good chance to finish it, do it! and you can always shoot against your own "routed" units using the "attack an hex with direct fire" option in order to make them get pinned and come back to fight cheers, Gallo Rojo PS: I wonder if in CL the US may have a "Patton" unit to beat "routed" individual soldiers
< Message edited by Gallo Rojo -- 6/23/2004 9:52:50 PM >
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The bayonet is a weapon with a worker on each end
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