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A Question (or 3) - 6/26/2004 4:07:48 AM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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Just a couple more questions for you guys

1. Why can I expand some Industries and not others ? I have some HI that I can't expand ? Not that I probably would - but the option just isnt there.

2. When you produce aircraft frames and don't have enough engines to create an actual aircraft does this get stored somewhere ? And how can we see this list ?

3. I asked before but never got an answer. Does anyone know (perhaps a programmer can answer this) what order the factories run in ? I assume HI goes first, but then which order ? Important information if I'm trying to build up vehicles and the repair shipyards keep stealing all the HI points.

Thanks,

Xargun

< Message edited by Xargun -- 6/26/2004 2:09:52 AM >
Post #: 1
RE: A Question (or 3) - 6/26/2004 5:06:07 AM   
Drongo

 

Posts: 2205
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From: Melb. Oztralia
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quote:

ORIGINAL: Xargun

Just a couple more questions for you guys

1. Why can I expand some Industries and not others ? I have some HI that I can't expand ? Not that I probably would - but the option just isnt there.

2. When you produce aircraft frames and don't have enough engines to create an actual aircraft does this get stored somewhere ? And how can we see this list ?

3. I asked before but never got an answer. Does anyone know (perhaps a programmer can answer this) what order the factories run in ? I assume HI goes first, but then which order ? Important information if I'm trying to build up vehicles and the repair shipyards keep stealing all the HI points.

Thanks,

Xargun


1. Insufficient supply for expansion at that industry's location (something you have to get used to as the Jap player ).

2. Good question. Don't know off hand.

3. Another good question that someone else will have to answer. However, if you really want to concentrate on building up your vehicle pool, you could try turning off some of the shipyards to save HI points.

Isn't economics fun.

_____________________________

Have no fear,
drink more beer.

(in reply to Xargun)
Post #: 2
RE: A Question (or 3) - 6/26/2004 6:17:03 AM   
DoomedMantis


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From: Sydney, Australia
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2. On the intell page there is an icon for industry on the bottom right, this gives you a picture of what you have and what you need

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(in reply to Drongo)
Post #: 3
RE: A Question (or 3) - 6/26/2004 7:09:15 AM   
Xargun

 

Posts: 3690
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From: Near Columbus, Ohio
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quote:

ORIGINAL: Drongo

1. Insufficient supply for expansion at that industry's location (something you have to get used to as the Jap player ).

2. Good question. Don't know off hand.

3. Another good question that someone else will have to answer. However, if you really want to concentrate on building up your vehicle pool, you could try turning off some of the shipyards to save HI points.

Isn't economics fun.


So if I HAD enough Supply at the base I could expand it ? Would explain why some Chinese bases you can't expand
I see an easy way to save some HI right at the beginning - turn off Repair Shipyards. Yes, I know I will need some soon, but not for the first turn or two - the ships can't get back that fast.

Thanks for the answers - hopefully someone will answer #2 for me...

Xargun

(in reply to Drongo)
Post #: 4
RE: A Question (or 3) - 6/26/2004 7:16:02 AM   
Arnir


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From: Alberta. In Texas.
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Just out of curiosity, why would ship repair yards not repairing ships use up resources? Or do they use up a baseline amount of resources when inactive and the consumption rate goes up as more ships come in for repairs?

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Post #: 5
RE: A Question (or 3) - 6/26/2004 7:17:02 AM   
Xargun

 

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From: Near Columbus, Ohio
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quote:

ORIGINAL: Arnir

Just out of curiosity, why would ship repair yards not repairing ships use up resources? Or do they use up a baseline amount of resources when inactive and the consumption rate goes up as more ships come in for repairs?


According to the manual they can accumulate up to 4 times their size in repair points, thus being able to repair ships faster when they do arrive.

Xargun

(in reply to Arnir)
Post #: 6
RE: A Question (or 3) - 6/26/2004 8:55:07 AM   
Drongo

 

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From: Melb. Oztralia
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quote:

ORIGINAL: Xargun

I see an easy way to save some HI right at the beginning - turn off Repair Shipyards. Yes, I know I will need some soon, but not for the first turn or two - the ships can't get back that fast.

Xargun


I should have been more specific. By shipyards, I meant naval and merchant shipyards as they do use up HI.

I'm not sure whether repair shipyards use HI in the generation of repair points. Someone else will have to clear that one up.

_____________________________

Have no fear,
drink more beer.

(in reply to Xargun)
Post #: 7
RE: A Question (or 3) - 6/26/2004 9:02:42 AM   
pad152

 

Posts: 2871
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quote:

just out of curiosity, why would ship repair yards not repairing ships use up resources? Or do they use up a baseline amount of resources when inactive and the consumption rate goes up as more ships come in for repairs?


Don't repair yards generate something like repair points?

(in reply to Arnir)
Post #: 8
RE: A Question (or 3) - 6/26/2004 2:28:27 PM   
Mr.Frag


Posts: 13410
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From: Purgatory
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2) Parts have to be available to produce. If anything is missing, nothing is produced.

Think like this:

to produce a plane requires engines available + HI for the air frame. If both exist, plane will be produced.

(in reply to pad152)
Post #: 9
RE: A Question (or 3) - 6/26/2004 2:31:29 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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3) Things run in the required order to produce stuff.

Think from the goods to the resource.

I need a tank.

Tank needs vehicle factory + manpower points

vehicle factory needs hi points

hi points needs oil + resources

manpower points needs resources

all checks passed, tank rolls off the line.

< Message edited by Mr.Frag -- 6/26/2004 7:32:11 AM >

(in reply to Mr.Frag)
Post #: 10
RE: A Question (or 3) - 6/26/2004 5:20:58 PM   
Xargun

 

Posts: 3690
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From: Near Columbus, Ohio
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quote:

ORIGINAL: Mr.Frag

3) Things run in the required order to produce stuff.

Think from the goods to the resource.

I need a tank.

Tank needs vehicle factory + manpower points

vehicle factory needs hi points

hi points needs oil + resources

manpower points needs resources

all checks passed, tank rolls off the line.


Thanks for the reply Mr.Frag, but its not what I asked. I mean does Naval Shipyards get HI points before Merchant Shipyards ? Or Engines before aircraft production ? Order like that..

Thanks

Xargun

(in reply to Mr.Frag)
Post #: 11
RE: A Question (or 3) - 6/26/2004 5:35:40 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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quote:

Thanks for the reply Mr.Frag, but its not what I asked. I mean does Naval Shipyards get HI points before Merchant Shipyards ? Or Engines before aircraft production ? Order like that..


Oh, actual order of operations ... you are thinking from the standpoint of you don't have enough and want to control what runs when not enough. Don't know exact order of operations to be able to tell who would get the goods. I would suspect that the smaller factories would get them because they would pass the check to be able to produce and steal the raw materials before the bigger ones could run.

Thats one of those "only Mike truely understands" things.

(in reply to Xargun)
Post #: 12
RE: A Question (or 3) - 6/26/2004 7:57:31 PM   
Mike Wood


Posts: 2095
Joined: 3/29/2000
From: Oakland, California
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Hello...

Order of Production:

Supply
Fuel
Ship Repair
Heavy Industry
Manpower
Naval Shipyard
Merchant Shipyard
Artillery
Vehicles
Aircraft Engines
Aircraft Airframes

Hope this Helps...

Michael Wood

quote:

ORIGINAL: Xargun
...does Naval Shipyards get HI points before Merchant Shipyards ? Or Engines before aircraft production ? Order like that..

Thanks

Xargun

(in reply to Xargun)
Post #: 13
RE: A Question (or 3) - 6/26/2004 8:31:53 PM   
Tha_Field_Marshall


Posts: 10
Joined: 3/23/2004
From: Arkansas
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This industry/production interface looks like it is fairly difficult, maybe I will begin to understand it better once I have the game in front of me. But for now reading these posts make me more and more confused.

(in reply to Mike Wood)
Post #: 14
RE: A Question (or 3) - 6/26/2004 8:35:12 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
Status: offline
quote:

This industry/production interface looks like it is fairly difficult, maybe I will begin to understand it better once I have the game in front of me. But for now reading these posts make me more and more confused.


It is the most complex part of the game. Do not expect to be an expert anytime soon. Even us testers who have been at it for months are not experts.

(in reply to Tha_Field_Marshall)
Post #: 15
RE: A Question (or 3) - 6/27/2004 2:51:55 AM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
Status: offline
quote:

ORIGINAL: Mike Wood

Hello...

Order of Production:

Supply
Fuel
Ship Repair
Heavy Industry
Manpower
Naval Shipyard
Merchant Shipyard
Artillery
Vehicles
Aircraft Engines
Aircraft Airframes

Hope this Helps...

Michael Wood



Thats exactly what I wanted.. thanks.

Xargun

(in reply to Mike Wood)
Post #: 16
RE: A Question (or 3) - 6/27/2004 3:16:33 AM   
Cap Mandrake


Posts: 23184
Joined: 11/15/2002
From: Southern California
Status: offline
Wow....that is freakin complicated.

Good to hear we don't have to keep track of 40 weight vs 10-40

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Post #: 17
RE: A Question (or 3) - 6/27/2004 4:06:18 AM   
Mike Scholl

 

Posts: 9349
Joined: 1/1/2003
From: Kansas City, MO
Status: offline
quote:

ORIGINAL: Tha_Field_Marshall

This industry/production interface looks like it is fairly difficult, maybe I will begin to understand it better once I have the game in front of me. But for now reading these posts make me more and more confused.

You may have stumbled over the REAL reason US production isn't in the game. It
would almost take a second Allied Player just to keep up with it.

(in reply to Tha_Field_Marshall)
Post #: 18
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