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RE: oi! bad day to be a merchant.....either side!!!!!

 
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RE: oi! bad day to be a merchant.....either side!!!!! - 6/29/2004 6:57:22 AM   
Capt. Harlock


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quote:

Sinapore can last at least until early March.......Clark is another issue alrady the troops are on half rations


Does the game give the option of transporting supplies overland from base to base? (That was MacArthur's one big mistake in the PI: he should have trucked out more stores instead of declaring Manila an open city. The Japanese bombed it anyway.)

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Post #: 211
RE: oi! bad day to be a merchant.....either side!!!!! - 6/29/2004 10:59:11 AM   
Luskan

 

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Option? It happens automatically. It is just that he isn't producing any because I bombed or captured all the resource centres in the PI.

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With dancing Bananas and Storm Troopers who needs BBs?

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Post #: 212
RE: oi! bad day to be a merchant.....either side!!!!! - 6/29/2004 4:18:22 PM   
Raverdave


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quote:

ORIGINAL: Luskan

It is just that he isn't producing any because I bombed or captured all the resource centres in the PI.


Nassty Lussskan, wes hates him wes does wes hates him!

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 213
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 5:06:04 AM   
Capt. Harlock


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quote:

Option? It happens automatically. It is just that he isn't producing any because I bombed or captured all the resource centres in the PI.


Okay . . . but what about stockpiles of existing supplies? Are those moved automatically? (I know that it's possible to evacuate them by loading them on ships.)

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Civil war? What does that mean? Is there any foreign war? Isn't every war fought between men, between brothers?

--Victor Hugo

(in reply to Luskan)
Post #: 214
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 11:37:39 AM   
Raverdave


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Move the HQ and the supplies will follow.

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Never argue with an idiot, he will only drag you down to his level and beat you with experience.

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Post #: 215
Luskan has gone mad! - 6/30/2004 11:47:31 AM   
Raverdave


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Luskan has lost all reason.........I have just spotted KB (who else could it be?) due west of PH and have no doubt that he is going to strike. Madness! Moving against a fully alert PH is like putting your nuts in a vice and turning the handle to see what will happen! I can only guess that he is trying to catch my CVs (which are safely tucked-up on the west coast waiting for one other carrier to arrive), and maybe try and sink some more of my wounded BBs.......most of which are now in the shipyards in the US.

But it is not his presumed attack on PH the bothers me as much as the fact as to how close he got to PH before being detected. Note the screenie below...........this is the FIRST indication that I had of Luskan being in the area despite having four squadrons of PBYs flying.




Attachment (1)

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Post #: 216
RE: Luskan has gone mad! - 6/30/2004 12:59:26 PM   
Subchaser


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quote:

ORIGINAL: Raverdave

But it is not his presumed attack on PH the bothers me as much as the fact as to how close he got to PH before being detected. Note the screenie below...........this is the FIRST indication that I had of Luskan being in the area despite having four squadrons of PBYs flying.


He is still 300 miles away from Pearl, he can’t attack from this position KB will have to come closer and they’re already detected. PBY guys did their job right.

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Post #: 217
RE: Luskan has gone mad! - 6/30/2004 2:49:17 PM   
Luskan

 

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No they didn't - I've eben there for three turns trying to sink his bloody ASW hunter killer group and got frustrated and moved 1 hex closer.

Well, the allied airforce lies continue. And so my pilots lie too, to keep things even.
The actual stats for this turns second pearl harbour.

1. I lost a total of 40 aircraft in it, mostly vals. I had appoximately 32 damaged planes land on deck however. I also had 4 op losses on top of this - most of the 40 aircraft were vals lost to flak.

2. Raver probably lost about 110 aircraft in reality. In the fantasy world fighter pilots live in, he lost thousands. In any case, I brutalised his aircraft with my massively superior plane and pilot quality, linked with a numerical superiority. KB still has 401 aircraft on her decks (and I've now got hundreds of replacement aircraft for the pilots that made it).

3. The allied airstrike didn't land any hits. Or if they did, the bombs were duds because there ain't no damage at ALL. That is right, those two cvs are both 3 sys each and 0 and 0 fire and flt, and the Kirishima is up to 5 sys damage, and 0 and 0. So to those inventive bomber pilots - when you land a 1000lbs bomb in a jap flat top's deck, you'll find that at the very least you start a little fire. if there is just a puff of water, you missed, or a puff of smoke, that is my AA firing at you.

4. Low on fuel so I won't be able to continue the fight, but it doesn't matter as Raver decided to put New mexico and Colorado in a tf rather than in port. If they'd been in port I couldn't have sunk them and I would have lost a lot more planes (was actually hoping for a port raid to get some AR ships blown to hell, but oh well. Both ships sank immediately. Makes up for my pathetic pearl harbour. I think that is 5 enemy bbs sunk so far. Raver thought he could use them as floating AA platforms - and although flak cost me about 26 aircraft . . . it is just too early in the war for those bbs to have the super flak they have later.

I'll take the 44 lost planes and about 35 lost pilots and put two big USN bbs to the bottom thanks along with crippling Pearl's air defence for months to come. More wildcats than I expected however.


Enjoy - and also take note of some of the more amazing lies that pilots and flak gunners come up with.



AFTER ACTION REPORTS FOR 01/22/42

--------------------------------------------------------------------------------
Sub attack at 47,103

Japanese Ships
SS I-173

Allied Ships
DD Stuart
DD Le Triomphant

--------------------------------------------------------------------------------
Day Air attack on TF at 109,69

Japanese aircraft
A6M2 Zero x 65

Allied aircraft
F4F-4 Wildcat x 8
SBD Dauntless x 13
P-40B Tomahawk x 24
P-40E Warhawk x 3
B-18A Bolo x 17
A-20B Boston x 6
B-17E Fortress x 11

Japanese aircraft losses
A6M2 Zero: 28 destroyed, 4 damaged - erm . . . more like 12 destroyed 1 damaged.

Allied aircraft losses
F4F-4 Wildcat: 14 destroyed, 2 damaged
SBD Dauntless: 17 destroyed, 1 damaged
P-40B Tomahawk: 42 destroyed, 2 damaged
P-40E Warhawk: 6 destroyed
B-18A Bolo: 14 destroyed, 8 damaged
A-20B Boston: 3 damaged
B-17E Fortress: 4 destroyed, 6 damaged

Japanese Ships
CV Akagi
CV Shokaku
CV Zuikaku, Bomb hits 1 - actually . . . no.
CV Soryu, Bomb hits 1 - 'fraid not fellas! better luck next time - be seeing you!
BB Kirishima, bomb hits 1 - maybe, I can't tell, but there isn't any damage.

--------------------------------------------------------------------------------
Day Air attack on TF, near Pearl Harbor at 112,68

Japanese aircraft
A6M2 Zero x 39
D3A Val x 110
B5N Kate x 90

Allied aircraft
F4F-4 Wildcat x 16
P-40B Tomahawk x 37
P-40E Warhawk x 3

Japanese aircraft losses
A6M2 Zero: 22 destroyed - again, uh . . .no.
D3A Val: 19 destroyed, 13 damaged - what are you guys smoking?
B5N Kate: 16 destroyed, 38 damaged - sure you're not getting confused with you own planes??

Allied aircraft losses
F4F-4 Wildcat: 15 destroyed, 2 damaged
P-40B Tomahawk: 65 destroyed, 6 damaged - note to self, my pilots are just as bad! Double the actual number of tomahawks in the air were claimed as kills . . .
P-40E Warhawk: 2 destroyed, 1 damaged

Allied Ships
BB Colorado, Bomb hits 15, Torpedo hits 7, on fire, heavy damage
BB New Mexico, Bomb hits 14, Torpedo hits 5, on fire
DD Hughes

--------------------------------------------------------------------------------
Day Air attack on TF, near Pearl Harbor at 112,68

Japanese aircraft
A6M2 Zero x 50
D3A Val x 101
B5N Kate x 90

Allied aircraft
F4F-4 Wildcat x 9
P-40B Tomahawk x 7
P-40E Warhawk x 2

Japanese aircraft losses
A6M2 Zero: 14 destroyed not even close.
D3A Val: 2 destroyed, 3 damaged
B5N Kate: 4 destroyed, 7 damaged

Allied aircraft losses
F4F-4 Wildcat: 12 destroyed
P-40B Tomahawk: 6 destroyed, 1 damaged
P-40E Warhawk: 2 destroyed

Allied Ships
BB Colorado, Bomb hits 5, Torpedo hits 2, on fire, heavy damage, sunk
BB New Mexico, Bomb hits 4, Torpedo hits 6, on fire, heavy damage, sunk.

_____________________________

With dancing Bananas and Storm Troopers who needs BBs?

(in reply to Subchaser)
Post #: 218
RE: Luskan has gone mad! - 6/30/2004 3:11:52 PM   
Subchaser


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Congratulations! That was a good raid and good plan after all. 2 BBs and 100+ a/c for 44 planes lost... impressive. I think next time you should bring a couple of divisions to Pearl…

truly speaking I can’t understand why PH defenses did so poorly, no surprise, everything was ready to meet the attackers… and…there must be something behind Japanese luck.

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Post #: 219
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 3:16:52 PM   
Huskalator

 

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I don't understand. Are the game AARs the same for both sides?

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RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 3:17:24 PM   
Ron Saueracker


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I wanna see a sunk ships list!

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Post #: 221
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 3:55:57 PM   
Raverdave


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Well at least I now know where KB is And that means that my operation can now go ahead ! There is no way that Luskan will be able to react in time !

Yorktown is about three days from SF and THAT will bring my CV TF to 4 carriers ! Time to start planning a Midway.

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Post #: 222
RE: Luskan has gone mad! - 6/30/2004 5:09:23 PM   
SirRodneyOfGout

 

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A 2nd PH????? Woo-hoo!!!! Thats what wargames are all about. Can you imagine the alt history? Roosevelt: "This will go down in history as another day of infamy..." So who's the poor PH commander to get keelhauled for this boo-boo?

BTW, any chance the AI might pull off a move like this, or is this just too over the top?

Great game guys!

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(in reply to Luskan)
Post #: 223
RE: Luskan has gone mad! - 6/30/2004 5:37:12 PM   
kaleun

 

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Ditto

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Post #: 224
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 5:40:27 PM   
52nd Lowland


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quote:

ORIGINAL: Raverdave

Well at least I now know where KB is And that means that my operation can now go ahead ! There is no way that Luskan will be able to react in time !

Yorktown is about three days from SF and THAT will bring my CV TF to 4 carriers ! Time to start planning a Midway.


Hopefully not a Midway in reverse the way Yamamoto planned

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Post #: 225
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 6:00:27 PM   
Grotius


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quote:

I don't understand. Are the game AARs the same for both sides?

Yes and no. (If UV is any guide anyway; I haven't played WITP yet.) The printed AAR, the text you see posted here ("Air attack on TF near Pearl Harbor, etc"), is the same for both sides. The game generates one per turn. But this report isn't always completely accurate because pilots tend to over-report kills, etc. Moreover, the two players see very different maps as they play the game, because fog of war is a major consideration in this series of games.

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Post #: 226
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 7:08:37 PM   
Onime No Kyo


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quote:

ORIGINAL: Raverdave

Move the HQ and the supplies will follow.


No kidding?! Thanks Raver, it would have taken me years to fugure that one out by my lonesome (at which point I would have probably given myself a concussion by slapping myself on the forehead).

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RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 7:25:21 PM   
Nikademus


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reminds me of the time the "AI" (yeah...the AI!!!) did the same thing to me in an old PacWar game......had warships including the Colorado sitting at Pearl minding their own business thinking i was perfectly safe....then two words

KIDO BUTAI!!!!!!!!!!!!!!!

Colorado sunk....more aircraft damaged and destroyed, and one pissed off Allied commander...

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Post #: 228
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 7:36:40 PM   
Ron Saueracker


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quote:

ORIGINAL: Nikademus

reminds me of the time the "AI" (yeah...the AI!!!) did the same thing to me in an old PacWar game......had warships including the Colorado sitting at Pearl minding their own business thinking i was perfectly safe....then two words

KIDO BUTAI!!!!!!!!!!!!!!!

Colorado sunk....more aircraft damaged and destroyed, and one pissed off Allied commander...


Been farting around with Japan AI, no AI surprises by late June 42. The Dutch East Indies is still predominantly Dutch (entire Malay Barrier), Wake is US, Burma is Allied from Mandalay north, I've used US CVs for one raid on Kwajalein in Jan 42 (have been swinging at anchor since!). My point...I need more PBEM opponents!

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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan

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Post #: 229
RE: oi! bad day to be a merchant.....either side!!!!! - 6/30/2004 10:17:30 PM   
Nikademus


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hmmm well i suppose bashing one canadian is as good as another.....

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Post #: 230
Second Pearl Harbor - 7/1/2004 1:22:24 AM   
ADavidB


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quote:

truly speaking I can’t understand why PH defenses did so poorly, no surprise, everything was ready to meet the attackers… and…there must be something behind Japanese luck.


What we are seeing is that WitP is truly a GG game. As with Pacwar and UV, the Allies won't be able to contest the Japanese air until late 42 at the earliest. And against the AI (in contrast to PBEM) it will take even longer to be able to do anything.

It's GG's reality, and if we want to play, we'll have to dish out our $70 or so and play by his rules.

I'll buy the game anyway, as I did Pacwar so many years ago and UV a couple of years ago, but I wish that things would be different this time around.

Dave Baranyi

(in reply to Subchaser)
Post #: 231
RE: Second Pearl Harbor - 7/1/2004 2:00:51 AM   
freeboy

 

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quote:

What we are seeing is that WitP is truly a GG game. As with Pacwar and UV, the Allies won't be able to contest the Japanese air until late 42 at the earliest. And against the AI (in contrast to PBEM) it will take even longer to be able to do anything.

why will it take longer against the ai? got me scratching my er head on that one?

(in reply to ADavidB)
Post #: 232
RE: Luskan has gone mad! - 7/1/2004 2:08:52 AM   
GBirkn


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quote:

ORIGINAL: Subchaser

truly speaking I can't understand why PH defenses did so poorly, no surprise, everything was ready to meet the attackers... and...there must be something behind Japanese luck.


Part of it is that the Zero gets a bonus in the first few months of the war. As the manual puts it:

quote:

During the timeframe December 1941 - April 1942, the Japanese aircraft types A6M2 Zero and A6M3 Zero are given an advantage in air to air combat by having a bonus added to their maneuverability as follows:

December 1941: +5
January 1942: +4
February 1942: +3
March 1942: +2
April 1942: +1

This is to account for the fact that the extreme maneuverability of the Zero was unknown to most Allied pilots. This allowed for the Japanese to take advantage of poor Allied tactics. Eventually the Allies began to appreciate the performance aspects of the Zero and devised tactics to offset its advantage.

So an even number of Wildcats and Warhawks against Zeros is going to be a losing proposition for the Allied player early in the war, even before the high skill and morale of the Japanese pilots is taken into account.

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Post #: 233
RE: Luskan has gone mad! - 7/1/2004 2:45:54 AM   
Raverdave


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It takes into account the the edge that not only did the Zero have (as wellas the pilots) but also the allies lack of an answer.

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Post #: 234
RE: Second Pearl Harbor - 7/1/2004 3:03:06 AM   
ADavidB


Posts: 2464
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From: Toronto, Canada
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quote:

ORIGINAL: freeboy

quote:

What we are seeing is that WitP is truly a GG game. As with Pacwar and UV, the Allies won't be able to contest the Japanese air until late 42 at the earliest. And against the AI (in contrast to PBEM) it will take even longer to be able to do anything.

why will it take longer against the ai? got me scratching my er head on that one?



The AI is given an edge in all of GG's games. It shows up in particular in air combat, but also in other factors. Play any GG game and switch sides against the AI. You will receive a good education...

But despite GG's approach, his games give enough entertainment to compensate for the quirky rules and Gary's bias. Just pretend that a GG game is an "alternate world sci-fi" game and you can develop reasonable strategies to combat them. Just don't expect to end up with terribly historic results.

Dave Baranyi

(in reply to freeboy)
Post #: 235
RE: Luskan has gone mad! - 7/1/2004 3:05:00 AM   
ADavidB


Posts: 2464
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quote:

ORIGINAL: GBirkn

quote:

ORIGINAL: Subchaser

truly speaking I can't understand why PH defenses did so poorly, no surprise, everything was ready to meet the attackers... and...there must be something behind Japanese luck.


Part of it is that the Zero gets a bonus in the first few months of the war. As the manual puts it:

quote:

During the timeframe December 1941 - April 1942, the Japanese aircraft types A6M2 Zero and A6M3 Zero are given an advantage in air to air combat by having a bonus added to their maneuverability as follows:

December 1941: +5
January 1942: +4
February 1942: +3
March 1942: +2
April 1942: +1

This is to account for the fact that the extreme maneuverability of the Zero was unknown to most Allied pilots. This allowed for the Japanese to take advantage of poor Allied tactics. Eventually the Allies began to appreciate the performance aspects of the Zero and devised tactics to offset its advantage.

So an even number of Wildcats and Warhawks against Zeros is going to be a losing proposition for the Allied player early in the war, even before the high skill and morale of the Japanese pilots is taken into account.


Hmmm - this sort of thing is starting to make me wonder if the game will really be worth the money. I hate ahistoric tweaks.

Dave Baranyi

(in reply to GBirkn)
Post #: 236
RE: Luskan has gone mad! - 7/1/2004 3:06:55 AM   
52nd Lowland


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quote:

ORIGINAL: Raverdave

It takes into account the the edge that not only did the Zero have (as wellas the pilots) but also the allies lack of an answer.


Did the AVG in China not come up with tactics to deal with the Zero ? Probably did but got lost in the chain of command.

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RE: oi! bad day to be a merchant.....either side!!!!! - 7/1/2004 3:56:54 AM   
rroberson

 

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quote:

ORIGINAL: Ron Saueracker

quote:

ORIGINAL: Nikademus

reminds me of the time the "AI" (yeah...the AI!!!) did the same thing to me in an old PacWar game......had warships including the Colorado sitting at Pearl minding their own business thinking i was perfectly safe....then two words

KIDO BUTAI!!!!!!!!!!!!!!!

Colorado sunk....more aircraft damaged and destroyed, and one pissed off Allied commander...


Been farting around with Japan AI, no AI surprises by late June 42. The Dutch East Indies is still predominantly Dutch (entire Malay Barrier), Wake is US, Burma is Allied from Mandalay north, I've used US CVs for one raid on Kwajalein in Jan 42 (have been swinging at anchor since!). My point...I need more PBEM opponents!


Drop me a line and let's chat. I have one active (with xargun) and one waiting the release (with reiyc) I can probably squeeze a third in...:).

Rob

(in reply to Ron Saueracker)
Post #: 238
RE: oi! bad day to be a merchant.....either side!!!!! - 7/1/2004 8:48:57 AM   
Luskan

 

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Well I'll note Raver hasn't officially responded beyond saying that now he knows where KB is. My one strong point is that I have a seamless air umbrella around my front line. Took a while to get supplies, betties and zeroes and lots of search float planes into position, but now that they're there, i'll be using kb a bit more.

_____________________________

With dancing Bananas and Storm Troopers who needs BBs?

(in reply to rroberson)
Post #: 239
RE: oi! bad day to be a merchant.....either side!!!!! - 7/1/2004 9:00:49 AM   
Luskan

 

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Don't have time to post a proper summary so:
1. Raver had these two transports ins eperate tfs sitting at Akyab doing nothing. Originally they probably unloaded rtoops but I think he was trying to bait my betties into launching and gettnig tackled by the buffalos he had rpesent. I know he has buffaloes and catalinas there. So I sent in a little fast tf first to clear out the transports, and then had three similar sized bombardment tfs go in. You'll be able to pick which of my admirals is "aggressive" and the two that are "careful/cautious". Should have sent Tanaka. However the place is certainly flattened, and I doubt I'll be seeing any catalinas on search out of there for a whlie.

AFTER ACTION REPORTS FOR 01/23/42

--------------------------------------------------------------------------------
ASW attack at 47,103

Japanese Ships
SS I-173

Allied Ships
DD Stuart
DD Le Triomphant

--------------------------------------------------------------------------------
ASW attack at 107,67

Japanese Ships
DD Kasumi
DD Isokaze
DD Akigumo
DD Kagero
DD Urakaze
DD Tanikaze
DD Arare
DD Shiranuhi
DD Hamakaze
CV Hiryu

Allied Ships
SS Pompano, hits 2, on fire, heavy damage

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 30,29

Japanese Ships
CL Naka
CL Kitakami
DD Oyashio
DD Hagikaze
DD Oshio
DD Arashio
DD Sanae

Allied Ships
AK Empire Hawk, Shell hits 25, Torpedo hits 3, and is sunk

--------------------------------------------------------------------------------
Night Time Surface Combat, near Akyab at 30,29

Japanese Ships
CL Naka
CL Kitakami
DD Oyashio
DD Hagikaze
DD Oshio
DD Arashio
DD Sanae

Allied Ships
AK Jalatarang, Shell hits 10, and is sunk

--------------------------------------------------------------------------------
Naval bombardment of Akyab, at 30,29


Allied aircraft


Allied aircraft losses
PBY Catalina: 1 destroyed, 1 damaged

Japanese Ships
CL Jintsu
CL Kinu
DD Kuroshio
DD Hayashio
DD Arashi
CA Chokai
CA Takao
BB Hyuga
BB Mutsu


Allied ground losses:
319 casualties reported
Guns lost 11
Vehicles lost 3

Airbase hits 1
Airbase supply hits 1
Runway hits 6
Port hits 1
Port supply hits 6

--------------------------------------------------------------------------------
Naval bombardment of Akyab, at 30,29


Allied aircraft


Allied aircraft losses
Buffalo I: 1 destroyed, 3 damaged
PBY Catalina: 4 destroyed, 2 damaged

Japanese Ships
DD Natsushio
DD Hatsukaze
DD Yugumo
CL Isuzu
CL Yura
CA Kumano
CA Suzuya
CA Atago
BB Nagato
BB Kongo


Allied ground losses:
35 casualties reported
Guns lost 1

Airbase hits 2
Airbase supply hits 2
Runway hits 9
Port hits 4
Port supply hits 6

--------------------------------------------------------------------------------
Naval bombardment of Akyab, at 30,29


Allied aircraft


Allied aircraft losses
PBY Catalina: 1 destroyed, 1 damaged
Buffalo I: 1 destroyed, 1 damaged

Japanese Ships
DD Minegumo
DD Kuretake
DD Wakatake
CA Kako
CA Furutaka
CA Kinugasa
BB Haruna


Allied ground losses:
27 casualties reported
Guns lost 1

Airbase hits 1
Airbase supply hits 1
Runway hits 5
Port supply hits 5

--------------------------------------------------------------------------------
Day Air attack on Singapore , at 23,50

Japanese aircraft
Ki-43-Ib Oscar x 51
Ki-48 Lily x 46
Ki-15 Babs x 5

Japanese aircraft losses
Ki-43-Ib Oscar: 8 destroyed, 11 damaged
Ki-48 Lily: 8 damaged


Allied ground losses:
42 casualties reported

Airbase hits 12
Airbase supply hits 7
Runway hits 54

Aircraft Attacking:
20 x Ki-43-Ib Oscar bombing at 2000 feet
27 x Ki-48 Lily bombing at 15000 feet
24 x Ki-43-Ib Oscar bombing at 2000 feet
6 x Ki-48 Lily bombing at 15000 feet
4 x Ki-48 Lily bombing at 15000 feet
3 x Ki-43-Ib Oscar bombing at 2000 feet
3 x Ki-48 Lily bombing at 15000 feet
4 x Ki-48 Lily bombing at 15000 feet
2 x Ki-48 Lily bombing at 15000 feet
--------------------------------------------------------------------------------
Day Air attack on 5th Division, at 23,50


Allied aircraft
Wirraway x 7


no losses

Aircraft Attacking:
7 x Wirraway bombing at 2000 feet
--------------------------------------------------------------------------------
ASW attack at 47,103

Japanese Ships
SS I-173, hits 2, on fire

Allied Ships
DD Stuart
DD Le Triomphant



Enjoy.

_____________________________

With dancing Bananas and Storm Troopers who needs BBs?

(in reply to Luskan)
Post #: 240
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