Tuli Vapaa
Posts: 49
Joined: 3/2/2004 Status: offline
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Don't know, if this is a secret, but my first turn moves as USN in scenarios 17 and 19 are pretty polished. Works well against AI and is a danger to human opponent. I re-create carrier TF by removing all cruisers from it, leaving only DD's to escort Yorktown and Lexington. These are sent just south of Guadalcanal. Cruiser forces, both from Brisbane and freed from escort duty in Noumea are sent to Townsville. Now as soon as carriers are in position, some of their Devastors are sent out to look for enemy landing force and, with any luck, force opponent to wait for CV support. Or if he is (smart) human, bomb a stuffing out of Lunga. Then retreat, as IJN CV's take at least two more days to arrive. In same day the cruisers from Noumea arrive to Townsville, DON'T refuel them. Combine all cruisers into a one CA/CL TF and send them to bombard GiliGili. Now, the base is still yours, if playing against AI, but don't worry about it, there is bound to be some customers by the time Lee's (personal choice, feel free to change) cruisers get there. Ideal outcome is, that computer is unable to take Lunga in first week of fighting, but against human opponent it will not work. At least he will wait for CV support before moving any size of force to Lunga. And against AI, you have a change (seen it once), that AI docks his CV-TF into to Gili Gili harbour in same night as Lee arrives. That game was USN's from start. First week of fighting there were 30+ ship sunk for cost of single CA for USN.
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