Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bug in 8.2

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Bug in 8.2 Page: [1]
Login
Message << Older Topic   Newer Topic >>
Bug in 8.2 - 7/2/2004 5:58:49 PM   
Paddington

 

Posts: 90
Joined: 11/28/2002
From: Finland
Status: offline
Brittish light-vechiles seem to leave no "destroyed graffic", they just dissapear when destroyed, but leave a "burning graffic" (the smoke on destroyed tanks etc..). I havent tested other scenarios but it happened atleast in one (cant remember wich).

_____________________________

-The Bear Paddington
Post #: 1
RE: Bug in 8.2 - 7/2/2004 7:39:07 PM   
JimPY

 

Posts: 39
Joined: 5/11/2001
From: St. Louis
Status: offline
I found a new bug in 8.2. While playing the scenario "Rough Rescue" #14, my marine F-4U's do not function. I get a message that the aircraft is attacking, but it never appears or attacks. I tried going into the editor and deleting the present f-4U's and repurchasing them. However, the same thing happens.

Jim Yalem

(in reply to Paddington)
Post #: 2
RE: Bug in 8.2 - 7/2/2004 7:47:36 PM   
JimPY

 

Posts: 39
Joined: 5/11/2001
From: St. Louis
Status: offline
Apparently this is a feature and not a bug. It seems that if the aircraft can't find a target it does not appear instead of just flying over the map like it used to do when it couldn't find a target. I tried again and targeted a hex with a mortar. This time the F4U appeared and attacked the mortar.

Jim Yalem

(in reply to JimPY)
Post #: 3
RE: Bug in 8.2 - 7/2/2004 10:51:21 PM   
Wild Bill

 

Posts: 6821
Joined: 4/7/2000
From: Smyrna, Ga, 30080
Status: offline
Rough Rescue indeed! One of the toughest fights I designed. I've played it many times and don't usually do that well.

Were you able to effect a rescue, JimPY?

WB

_____________________________


In Arduis Fidelis
Wild Bill Wilder
Independent Game Consultant

(in reply to JimPY)
Post #: 4
RE: Bug in 8.2 - 7/3/2004 1:18:23 AM   
JimPY

 

Posts: 39
Joined: 5/11/2001
From: St. Louis
Status: offline
Dear Wild Bill;
Yes the crews got away at the cost of most of the rest of my force. It would have helped if the F4U's would agree to attack the enemy infantry instead of some mortar or cave. They acted like air force, not marines.

< Message edited by JimPY -- 7/2/2004 11:19:25 PM >

(in reply to Wild Bill)
Post #: 5
RE: Bug in 8.2 - 7/3/2004 1:37:09 AM   
KG Erwin


Posts: 8981
Joined: 7/25/2000
From: Cross Lanes WV USA
Status: offline
Jim, the planes will invariably go after the highest value targets. SPWaW is shaky when it goes into ground support ops--that hasn't changed. For air drops and transport, it's pretty good. These things can't be changed--in my games, I don't buy air support--I rely on off-board arty for ground ops and naval support if it's an amphib operation.

_____________________________


(in reply to JimPY)
Post #: 6
RE: Bug in 8.2 - 7/3/2004 11:24:03 AM   
Paddington

 

Posts: 90
Joined: 11/28/2002
From: Finland
Status: offline
"Dickers max" scenario:

The super-heavy tds appear as inf squads

_____________________________

-The Bear Paddington

(in reply to Paddington)
Post #: 7
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> Steel Panthers World At War & Mega Campaigns >> Bug in 8.2 Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

0.953