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AI and landing troops

 
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AI and landing troops - 1/1/2002 2:06:00 AM   
chiphart

 

Posts: 20
Joined: 11/3/2000
From: winooski, vt
Status: offline
I'm working on a scen where I have a small fleet of troop-carrying boats that need to ferry up a river for a ways and drop their loads off in a small cove. However, my attempts to get them to do anything but land troops the moment the troops are near enough to land have been futile. That is, as soon as the ships are close enough to land...they do. I've played around with waypoints, etc., but that hasn't helped. I've tried setting the boarded troops' destination to the same as the boats'. No luck. Anyone? Am I missing something obvious? Do I need to retry something? I love playing with boats in SPWaw :-)

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Chip
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- 1/1/2002 2:17:00 AM   
tracer


Posts: 1865
Joined: 11/22/2000
From: New Smyrna Beach, FL USA
Status: offline
I'm pretty sure that if a LC is adjacent to a shallow water hex it will move into it (and of course unload) vs moving to a deep water hex.

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Jim NSB

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- 1/1/2002 2:22:00 AM   
Don Doom


Posts: 2446
Joined: 9/23/2000
From: Lost somewhere in the upper backwoods of Michigan!
Status: offline
Hi Chiphart
Depending on how wide your river is if 3-4 hexes try and make all the hexes deep water until where you want them to land, it works in threoy but have not tryed it myself.
Any thoughs Master Wild Bill?

don

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Doom
Vet of the Russian General Winter
For death is only the begining

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- 1/2/2002 9:37:00 PM   
chiphart

 

Posts: 20
Joined: 11/3/2000
From: winooski, vt
Status: offline
Unfortunately, the design of the scenario is such that a 3-hex-wide river would yuck it up a little. I'll either abandon the attempt to make both sides playable by the computer or wreck the map some, I dunno'. Thanks for the help!

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Chip

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- 1/2/2002 11:46:00 PM   
Redleg


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Joined: 5/23/2000
Status: offline
My experience has been that landing craft/boats are very difficult to control in the manner you describe. You might be able to purchase separate landing craft as regular units and load your troops on those and have a bit more luck. Also, if your river was created on the map using deep water hexes as opposed to converting a stream to a wide river, you may gain some additional AI control over the boats.

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- 1/3/2002 12:09:00 AM   
Larry Holt

 

Posts: 1969
Joined: 3/31/2000
From: Atlanta, GA 30068
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I am not sure how important the ferrying upstream issue is but if it is not, you could set a reinforcement hex at the desired landing spot then have your "landing" troops appear there as reinforcements simulating that they had landed there.

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- 1/3/2002 12:11:00 AM   
chiphart

 

Posts: 20
Joined: 11/3/2000
From: winooski, vt
Status: offline
That's a good point, but the idea behind this aspect of the scen is that the patrol boats and accompanying ferries actually have to MAKE it upstream in the first place. Oh well. Thanks.

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Chip

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Post #: 7
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