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wish list for patch - 7/5/2004 7:56:05 PM   
Germ29


Posts: 34
Joined: 11/3/2003
From: Hanau Germany
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Would there be a way to had who sank what on the sunk ship screen. By squadron or ship. It would be nice to see which sub sank the most ships or which sqd sank the most. They already tell you where and what type of weapon. Do you think it would be too hard to implement. Maybe MR. Frag would know....would be cool

thanks

added to list

< Message edited by Kid -- 7/17/2004 5:48:24 PM >
Post #: 1
RE: wish list for patch - 7/5/2004 9:02:16 PM   
Xargun

 

Posts: 3690
Joined: 2/14/2004
From: Near Columbus, Ohio
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quote:

ORIGINAL: Germ29

Would there be a way to had who sank what on the sunk ship screen. By squadron or ship. It would be nice to see which sub sank the most ships or which sqd sank the most. They already tell you where and what type of weapon. Do you think it would be too hard to implement. Maybe MR. Frag would know....would be cool

thanks


I would like an option to see the ships broken into Allied and Japanese. So you don't have to look through all your own sunk ships to view the enemy's casualty list.

Xargun

Added to list

< Message edited by Kid -- 7/17/2004 5:50:25 PM >

(in reply to Germ29)
Post #: 2
RE: wish list for patch - 7/5/2004 9:05:17 PM   
general billy


Posts: 915
Joined: 9/28/2003
From: London UK
Status: offline
They have to fix the PBEM save files, at the moment its just WitP001.pws and WitP002.pws
WitP001.pws should read combat reply, or at least have the turn or date on it.

Sorry, it will stay the way it is.

< Message edited by Kid -- 7/17/2004 6:16:46 PM >

(in reply to Xargun)
Post #: 3
RE: wish list for patch - 7/5/2004 10:50:02 PM   
freeboy

 

Posts: 9088
Joined: 5/16/2004
From: Colorado
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better ability to at least attempt surface contact during movement..

Back on the list again

< Message edited by Kid -- 7/17/2004 6:16:58 PM >

(in reply to general billy)
Post #: 4
RE: wish list for patch - 7/5/2004 10:58:22 PM   
sven6345789

 

Posts: 1050
Joined: 3/8/2004
From: Sandviken, Sweden
Status: offline
2 fixes (both already been addressed)

a)fix the main turrets on the Prince of Wales
b)was the 2. Marine Division in San Diego in Dec. 41??

OOB Issue, Mr.Frag is maintaining a list in the OOB thread

< Message edited by Kid -- 7/17/2004 6:13:44 PM >


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Post #: 5
RE: wish list for patch - 7/5/2004 11:22:38 PM   
Huskalator

 

Posts: 212
Joined: 5/17/2002
From: Kansas
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Streamline turn resolution so its faster.

Thats my major complaint. Although I definitely appreciate the ammount of calculations the game is making, turns take a long time.

Sorry but the more we add, the longer it will take.

< Message edited by Kid -- 7/17/2004 6:16:04 PM >


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Post #: 6
RE: wish list for patch - 7/5/2004 11:23:07 PM   
Mr.Frag


Posts: 13410
Joined: 12/18/2002
From: Purgatory
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quote:

ORIGINAL: Deep Breakfast

Streamline turn resolution so its faster.

Thats my major complaint. Although I definitely appreciate the ammount of calculations the game is making, turns take a long time.


Buy a faster computer

(in reply to Huskalator)
Post #: 7
RE: wish list for patch - 7/5/2004 11:54:06 PM   
furious

 

Posts: 24
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Fully agree that seeing ship kills in a similar vein to pilot kills would be good.

'Star Wars two was a good movie'....is that some kind of sick joke? Because quite frankly I'm offended

(in reply to Mr.Frag)
Post #: 8
RE: wish list for patch - 7/6/2004 12:36:13 AM   
GBirkn


Posts: 249
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From: the briny deep
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I'd like to have the ship selection filters that are available in the port view screen (CV, BB/BC, DD/DE etc.) available to use when creating a TF, or transferring ships to or from a TF.

on the list

Oh, and a "Form New TF" button on the screen that shows the list of ships in a port.

added to the list

< Message edited by Kid -- 7/17/2004 10:59:59 PM >


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Post #: 9
RE: wish list for patch - 7/6/2004 12:52:33 AM   
infinitejest

 

Posts: 35
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From: Albquerque, NM
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1) In the "List all task forces" it'd be nice to have the percentage of max sorties listed for air task forces, much like the percentage of total ammo is listed for all task forces.

added to list

2) Linked text in the operational report and possibly the sigint report, so I can see where things happened.

Sorry but would take too much time

3) Use of the page up and page down keys in the combat reports for scrolling.

Added to list

4) Arrow hotkeys, so I can press left or right arrows to switch, for example, bases while reviewing them.

Added to list

5) New arrivals listed on the operational report.

Added to list

< Message edited by Kid -- 7/18/2004 12:52:51 AM >

(in reply to GBirkn)
Post #: 10
RE: wish list for patch - 7/6/2004 2:04:54 AM   
Point Luck

 

Posts: 318
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From: East Coast-US
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A way of looking at all orders given during a turn would be nice, like a combat report or something. So that you can review what has been done to date during that turn, maybe on the same screen as the operation report

sorry but would take too much time

Another thing would that make things easier, would be to add to the Intel screens what control zone a base is located in, Like Brisbane (SE)

added to list

A way of toggling the hex grid numbers on and off on the map.

added to list

< Message edited by Kid -- 7/20/2004 1:43:08 AM >

(in reply to infinitejest)
Post #: 11
RE: wish list for patch - 7/6/2004 2:11:18 AM   
2Stepper


Posts: 948
Joined: 1/19/2003
From: North Burbs of Omaha
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quote:

ORIGINAL: Mr.Frag

Buy a faster computer

Frag, I have a 2.0ghtz Athlon 64bit chip... Can't get TOO much faster without spending LOTS... Be that as it may, the turns STILL take about 2 mins to resolve before I actually see any missions/fighting taking place. Honestly it's my only "gripe" along with better compression on the save files to take em down to about 500K. Don't know that I'll see it, but that's a wish also...

But I gotta agree with the earlier poster... While excellent, turn resolution is a bit sluggish still...

_____________________________


"Send in the Infantry. Tanks cost money... the dead cost nothing..." :)

(in reply to Mr.Frag)
Post #: 12
RE: wish list for patch - 7/6/2004 2:16:39 AM   
Mr.Frag


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From: Purgatory
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Turn resolution will continue to get slower as more stuff gets added. Can't really be helped. Everything adds to the duration of a turn.

(in reply to 2Stepper)
Post #: 13
RE: wish list for patch - 7/6/2004 2:36:31 AM   
2Stepper


Posts: 948
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From: North Burbs of Omaha
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quote:

ORIGINAL: Mr.Frag

Turn resolution will continue to get slower as more stuff gets added. Can't really be helped. Everything adds to the duration of a turn.


Suspected as much. The bugger does have a LOT of information to muddle through. I guess what I wouldn't mind seeing is something like a filter so all the command decisions would just be shown as "South seas fleet: Orders complete" or something for that part of the turn. Then when the action starts, let it run... Probably just nit-picking cause like you say, the more gets added into the game as it wears on, it'll get longer...

Ah well...

< Message edited by 2Stepper -- 7/5/2004 6:37:08 PM >


_____________________________


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(in reply to Mr.Frag)
Post #: 14
RE: wish list for patch - 7/6/2004 2:36:31 AM   
Tenzan


Posts: 101
Joined: 6/5/2004
Status: offline
quote:

I'd like to have the ship selection filters that are available in the port view screen (CV, BB/BC, DD/DE etc.) available to use when creating a TF, or transferring ships to or from a TF.


heck yeah!
couldn't agree more.

(in reply to Mr.Frag)
Post #: 15
RE: wish list for patch - 7/6/2004 2:46:32 AM   
MadDawg

 

Posts: 374
Joined: 6/24/2004
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quote:

ORIGINAL: Mr.Frag

Turn resolution will continue to get slower as more stuff gets added. Can't really be helped. Everything adds to the duration of a turn.



If possible, any chance of loosing the on screen message that adds a game 'pause' to processing things like 'Spitting Task Forces', etc, and just keep the pauase for important things to the player like battles and recon reports?

I like a longer pause so I can actually read the recon reports but at the moment I find that I am having to constantly skip these things that dont really matter to the player and Im not really interested in. If you dont skip these they add to a turn considerably.

Dawg

< Message edited by MadDawg -- 7/6/2004 12:49:57 AM >

(in reply to Mr.Frag)
Post #: 16
RE: wish list for patch - 7/6/2004 3:17:57 AM   
general billy


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From: London UK
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just letting those people that dont know, u can adjust the message delay in the options manual, plus you can speed up the reports by pressing spacebar during the combat reply.

(in reply to MadDawg)
Post #: 17
RE: wish list for patch - 7/6/2004 3:29:25 AM   
Charles2222


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Joined: 3/12/2001
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quote:

ORIGINAL: Point Luck

A way of looking at all orders given during a turn would be nice, like a combat report or something. So that you can review what has been done to date during that turn, maybe on the same screen as the operation report

Another thing would that make things easier, would be to add to the Intel screens what control zone a base is located in, Like Brisbane (SE)

A way of toggling the hex grid numbers on and off on the map.


There are some files, if you look arounf the directories a bit, which actually keep up with a lot of things you wouldn't expect, though I bet they're accesible in the game proper somewhere. I found one for example that mentioned a specific armored division had moved and was going to attack a specific city. I've also seen one that looked like it recorded every blasted message that I saw onscreen that turn. They're all in the save directory. Check this out:

OPERATIONAL REPORT FOR 12/07/41

D3A Val sighting report: 1 Allied ship at 115,66 , Moving East
Sighting report: 2 Japanese ships at 24,45 , Moving West
Sighting report: 2 Japanese ships at 62,66 , Moving Southwest
Sighting report: 2 Japanese ships at 47,47 , Moving Southwest
Sighting report: 2 Japanese ships at 24,45 , Moving West
Sighting report: 2 Japanese ships at 44,49 , Moving Southwest
Sighting report: 5 Japanese ships at 44,55 , Moving Northwest
Sighting report: 5 Japanese ships at 46,49 , Moving Southwest
Sighting report: 2 Japanese ships at 82,63 , Moving Northeast
Sighting report: 2 Japanese ships at 46,49 , Moving Southwest
Sighting report: 6 Japanese ships at 62,66 , Moving Southwest
Sighting report: 2 Japanese ships at 24,45 , Moving West
Sighting report: 2 Japanese ships at 46,49 , Moving Southwest
Sighting report: 5 Japanese ships at 44,49 , Moving Southwest
Sighting report: 4 Japanese ships at 44,55 , Moving Northwest
Sighting report: 8 Japanese ships at 47,47 , Moving Southwest
Catalina I damaged by flak
PBY Catalina has spotted Sanko Maru at 44,49
OS2U-3 Kingfisher sighting report: 3 Japanese ships at 111,66 , Moving Southeast
Ki-15 Babs takes recon photos of Yenen
Ki-15 Babs takes recon photos of Hengchow
C5M Babs takes recon photos of Hengchow
Ki-46-II Dinah takes recon photos of Hengchow
Ki-46-II Dinah takes recon photos of Hengchow
C5M Babs takes recon photos of Hong Kong
Ki-46-II Dinah takes recon photos of Victoria Point
Ki-46-II Dinah takes recon photos of Victoria Point
Ki-15 Babs takes recon photos of Victoria Point
ENS Murakami K. of F1/Yamada Daitai is credited with kill number 2
Ki-46-II Dinah takes recon photos of Clark Field
Ki-46-II Dinah takes recon photos of Clark Field
PO2 Kaneko A. of F1/Tainan Daitai is credited with kill number 2
Ki-36 Ida takes recon photos of Aparri
PO2 Kaneko M. of EI-1 Daitai is credited with kill number 3
Ki-15 Babs takes recon photos of 82nd Chinese Corps
Ki-15 Babs takes recon photos of 27th Chinese Corps
Ki-15 Babs takes recon photos of Hong Kong Fortress
Ki-15 Babs takes recon photos of Hong Kong Fortress
Ki-15 Babs takes recon photos of Hong Kong Fortress
C5M Babs takes recon photos of FMSV Brigade
Ki-15 Babs takes recon photos of No. 108 RAF Base Force
Ki-15 Babs takes recon photos of No. 108 RAF Base Force
Ki-15 Babs takes recon photos of No. 108 RAF Base Force
Ki-46-II Dinah takes recon photos of No. 108 RAF Base Force
PBY Catalina has spotted Nagara at 44,55
PBY Catalina has spotted Kyo Maru #2 at 44,49
SOC-3 Seagull sighting report: 1 Japanese ship at 111,69 , Moving East
SOC-3 Seagull sighting report: 1 Japanese ship at 111,69 , Moving East
Ki-15 Babs takes recon photos of Changsha
Ki-15 Babs takes recon photos of Homan
C5M Babs takes recon photos of Kweilin
Ki-46-II Dinah takes recon photos of Kweilin
Ki-46-II Dinah takes recon photos of Kweilin
Ki-15 Babs takes recon photos of Lingayen
Ki-15 Babs takes recon photos of Vigan
Ki-36 Ida takes recon photos of Aparri
Ki-15 Babs takes recon photos of 106th USAAF Base Force
C5M Babs takes recon photos of 106th USAAF Base Force
Ki-15 Babs takes recon photos of 81st Chinese Corps
Ki-15 Babs takes recon photos of 20th Chinese Corps
C5M Babs takes recon photos of FMSV Brigade
Ki-46-II Dinah takes recon photos of No. 107 RAF Base Force
Ki-15 Babs takes recon photos of No. 107 RAF Base Force
Ki-46-II Dinah takes recon photos of No. 107 RAF Base Force
Ki-15 Babs takes recon photos of No. 107 RAF Base Force
Ki-46-II Dinah takes recon photos of No. 107 RAF Base Force
Ki-15 Babs takes recon photos of No. 107 RAF Base Force
Ki-15 Babs takes recon photos of No. 107 RAF Base Force

(in reply to Point Luck)
Post #: 18
RE: wish list for patch - 7/6/2004 3:31:40 AM   
Fallschirmjager


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quote:

ORIGINAL: GBirkn

I'd like to have the ship selection filters that are available in the port view screen (CV, BB/BC, DD/DE etc.) available to use when creating a TF, or transferring ships to or from a TF.




Thats my #1 request.

_____________________________


(in reply to GBirkn)
Post #: 19
RE: wish list for patch - 7/6/2004 3:35:59 AM   
infinitejest

 

Posts: 35
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From: Albquerque, NM
Status: offline
quote:

There are some files, if you look arounf the directories a bit, which actually keep up with a lot of things you wouldn't expect, though I bet they're accesible in the game proper somewhere.


Yeah, those files are viewable in game as the combat report, the operations report, and the sigint report. All of them are useful, but I want additional messages (like arriving ships) listed somewhere ingame (like in the operational report) so I don't have to watch or replay the turn to get all the information I would have got if I had watched the turn.

(in reply to Charles2222)
Post #: 20
RE: wish list for patch - 7/6/2004 3:38:48 AM   
MadDawg

 

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Joined: 6/24/2004
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quote:

ORIGINAL: general billy

just letting those people that dont know, u can adjust the message delay in the options manual, plus you can speed up the reports by pressing spacebar during the combat reply.



True, but if you speed it up you also speed up your recon reports :) Id like these to be slower, but those AI messages to be just displayed down the bottom and not have a pause myself.

Dg

(in reply to general billy)
Post #: 21
RE: wish list for patch - 7/6/2004 4:19:08 AM   
cpt_Venomous

 

Posts: 139
Joined: 5/2/2002
From: PYCb MOCKBA
Status: offline
return Japanese port attack torpedoes, its pathetic I still cant "roll" torpedoes at PH please fix it back to normal.

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Post #: 22
RE: wish list for patch - 7/6/2004 4:58:19 AM   
Alexander Seil

 

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Maybe they could add the universally overlooked Manchuria :p

(in reply to cpt_Venomous)
Post #: 23
RE: wish list for patch - 7/6/2004 8:58:42 AM   
brisd


Posts: 614
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From: San Diego, CA
Status: offline
Please fix the "automatic convoys" being on (there is no OFF switch) in the non-production/small scenarios, in the FIRST patch.

Bug not a wish

< Message edited by Kid -- 7/20/2004 1:50:32 AM >


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Post #: 24
RE: wish list for patch - 7/6/2004 5:50:36 PM   
Grouchy


Posts: 1117
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From: Nuenen, Noord-Brabant, Nederland
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When using troop transport by air, the same aircraft are picking up the troops and bringing them back. And you just transported them to another base a turn earlier.

Hope to see some changes in the AI/order routine/settings after they are done with transporting a unit.

Bug not a wish

< Message edited by Kid -- 7/20/2004 1:50:44 AM >


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Post #: 25
RE: wish list for patch - 7/6/2004 7:03:26 PM   
dwesolick


Posts: 593
Joined: 6/24/2002
From: Colorado
Status: offline
quote:

ORIGINAL: Germ29

Would there be a way to had who sank what on the sunk ship screen. By squadron or ship. It would be nice to see which sub sank the most ships or which sqd sank the most. They already tell you where and what type of weapon. Do you think it would be too hard to implement. Maybe MR. Frag would know....would be cool

thanks


I like this idea. It would be nice if, in the same way fighter squadrons show number of "kills", each sub could show number of "sunk"...or at least number of ships "hit".

_____________________________

"The Navy has a moth-eaten tradition that the captain who loses his ship is disgraced. What do they have all those ships for, if not to hurl them at the enemy?" --Douglas MacArthur

(in reply to Germ29)
Post #: 26
RE: wish list for patch - 7/6/2004 7:23:22 PM   
The Gnome


Posts: 1233
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From: Philadelphia, PA
Status: offline
Automatic Convoys:
- Bases need to request supply sooner. Maybe raise the default levels a tad?
- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.

added to list

Is something like setting a supply head possible? For land masses with several bases connected to one another - like west coast US - we could specify one base as the supply head. Each base would then ship off any excess fuel/supply to the selected base.

added to list

< Message edited by Kid -- 7/20/2004 1:52:58 AM >

(in reply to dwesolick)
Post #: 27
RE: wish list for patch - 7/6/2004 7:58:19 PM   
Paulchen

 

Posts: 46
Joined: 4/13/2001
From: Schneverdingen,germany
Status: offline
Divisions or sub-units can attached to an army, the same for air-units.

Because, i lost the overview.

??????

< Message edited by Kid -- 7/20/2004 1:53:25 AM >


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veni, vedi, vici

(in reply to The Gnome)
Post #: 28
RE: wish list for patch - 7/6/2004 8:01:23 PM   
ltfightr


Posts: 537
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From: Little Rock AR
Status: offline
I 2nd this not
quote:

- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.

I 2nd this proposal.

I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.

added to list

< Message edited by Kid -- 7/20/2004 1:55:22 AM >


_____________________________


(in reply to Paulchen)
Post #: 29
RE: wish list for patch - 7/6/2004 10:05:02 PM   
Aelbric

 

Posts: 54
Joined: 6/29/2004
From: Michigan
Status: offline
quote:

ORIGINAL: ltfightr

I 2nd this not
quote:

- Let me set supply/fuel target levels for a base. I'd like to set Pearl and Brisbane to 250,000/250,000 and let the auto-convoys do the work.

I 2nd this proposal.

I also want to be able to have a hot key that will cycle through the taskforces on the map without having to select each one.


Wow, a pair of great ideas.

I'm also gonna throw my support behind two I had seen earlier: (1) PgUp/PgDown in the various lists in the game and (2) Give an overlay option for hex coordinates. Much easier to plan if you don't have to approximate or mouse-over the hexes to determine destinations.

_____________________________

Semper Paratus

(in reply to ltfightr)
Post #: 30
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