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HQ/PP shenanigans

 
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HQ/PP shenanigans - 7/7/2004 6:55:36 PM   
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turn2
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Joined: 6/30/2004
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Hello. I have recently begun to move some ABDA air units to Australia. (Note: ABDA is still controlled by ai – baby steps ). So, I have changed a few units to human control, then changed their HQ to Australia using the PP system. These units move to Australia fine but leave behind disabled aircraft which seem to revert back to ABDA. The next turn, as these disabled aircraft are repaired, I can’t move them to their parent unit without changing the HQ again (from ABDA to Australia for these partial units). This can continue every turn until all disabled aircraft have been fixed and moved to their parent unit.

I have also noticed that my parent air units in Australia have reverted back to ABDA at some point. (is that supposed to happen?) What I think may be happening is that once disabled aircraft are fixed, they try to automatically merge with their parent unit in Australia but when the ABDA partial unit is combined with the Australia parent unit, the Australia designation is changed back to ABDA.

I’m still a little foggy about the sequence of these changes from turn to turn so this may have been confusing. I will try to keep better notes and repost. Has anyone else experienced something like this?
Post #: 1
RE: HQ/PP shenanigans - 7/9/2004 7:58:13 AM   
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Alekks
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Posts: 43
Joined: 7/6/2004
From: Belton, Texas
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I'm seeing this as well.

In my game (Scn15) I changed a B-17 squadron to SWPac and relocated them to DEI first, and then to Townsville. There were three damaged aircraft left in DEI. After I had removed all I could realistically salvage from the PI, I changed that zone to AI control.

The B-17 squadron in Townsville was still listed as SWPac until the three damaged B-17s were flyable and joined with them. To get them there, I waited for the three to complete repairs at a Dutch base. They had been re-assigned to ADBA by the AI. I switched them to Human control, then paid the PP to switch them to SWPac and relocated them to Townsville where they merged with the rest of the squadron. The squadron info screen after the merger, showed the unit belonging to SWPac.

The next day, the entire squadron was still listed as Human control, but was back to ADBA instead of SWPac. I changed them back, but it was a hefty cost in PP to convert the entire squadron.

I am assuming this is a bug and will be addressed in a patch as it could get very expensive to continue to convert what is now a full strength B-17 squadron to a different command chain using PP. I was under the impression that a command chain change would be permanent unless you changed it to something else or maybe placed the zone under AI control. The Australian area has always been under Human control since the game started.

(in reply to turn2)
Post #: 2
RE: HQ/PP shenanigans - 7/15/2004 6:32:50 PM   
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DrewMatrix
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Me too!

I paid the PP cost to convert the 3rd FS and 6th FS (both originally ABDA) to SWPAC. I move them to a SWPAC base in Australia. The next turn they both revert to ABDA. I pay to convert them to SWPAC again (they are sitting on a SWPAC base) and they do flip back to ABDA when the turn runs. (The base and the two FS's are on Human, not computer control).

The real annoyance is that they _do_ convert and when converting burn up PPs, but then they just flip back wasting the PPs.

I can provide saved game files on request before and after the flip-flop.

(One of the criteria for an honest man is: When you bribe him does he stay bought. These ABDA FS's are not staying bought!)

Beezle

(in reply to Alekks)
Post #: 3
RE: HQ/PP shenanigans - 7/15/2004 6:39:12 PM   
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tiredoftryingnames
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Posts: 1919
Joined: 12/10/2001
From: Chesapeake, Virginia
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I'm at work so can't look at this at the moment. But off the top of my head when you change the unit to human and transfer it and the partial unit is created is it computer controlled? If so it may be changing the HQ back. Can you look at that?

(in reply to turn2)
Post #: 4
RE: HQ/PP shenanigans - 7/15/2004 6:43:12 PM   
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gdpsnake
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Posts: 786
Joined: 8/7/2000
From: Kempner, TX
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Mine worked just fine doing this although I noticed this:

The A/C changed and moved remained AUS BUT the remaining A/C (Those left behind as damaged reverted to ABDA)

However, I was able to fly those ABDA A/C as they repaired to the 'parent' Squadron and they reverted to AUS.
However, You can't fly the a/c elsewhere as AUS EXCEPT to the parent Squadron.

ALSO, if you leave MORE A/C behind than you tranfer, the computer treats the transfer as a sub-unit of the "parent" so when the parent (those left behind) reverts to ABDA, the sub unit in AUS reverts to ABDA. That's when you are screwed.

SO until a fix occurs - DON'T transfer a smaller part of a restricted HQ units or it will become th sub-unit and revert when the Parent reverts.

Does that make sense?

(in reply to DrewMatrix)
Post #: 5
RE: HQ/PP shenanigans - 7/15/2004 7:00:48 PM   
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PeteG662
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Suggest changing the area controls for both areas to HUMAN from the computer controlled ABDA and I don't think you will have this problem. I haven;t had any problems with reverting back to original command if disabled.

(in reply to gdpsnake)
Post #: 6
RE: HQ/PP shenanigans - 7/15/2004 10:05:59 PM   
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DrewMatrix
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Having just tested the "Unit changes from ABDA to SWPAC but then reverts next turn" thing:

I am in general playing the game with the Control Zones set to Computer Control in every region, then setting specific units and bases to Human control. In general, that has seemed a good way to play the Campaign Game in a reasonable time scale. I am playing the Whole War Campaign (the last one) that way. I have the Phillipines, the ABDA region and the SWPAC area all switched (unit by unit) back to Human control. I also have a few other things (the US CVs for example, and the West Coast US) set to human control. This seems to give me control over the main flow of supplies and new units, and is letting me try to evacuate the Phillipines and Java etc while inflicting maximum damage on the Japanese and I can get the game moving at a reasonable real-time pace.

If I play like that, the 3rd FS reverts. This is even though the base the FS is on, the FS itself, the SWPAC HQ and the ABDA HQ (and their bases) are all set to Human control.

The 3rd FS (as one example, the other ABDA Air Units are also doing this) does have subunits left behind. Those Subunits are switched to SWPAC and the subunits do NOT revert to ABDA (only the main unit).

If, however, I set the control zones on the entire map to Human control, the 3rd FS does NOT revert. However the turn after that, when I reset the Control Zones to Computer Control, but ABDA HQ, SWPAC HQ and the 3rd FS to human control, the 3rd FS reverts on that turn of Control Zone Computer Control.

So my guess is this has something to do with the area AI of the Control Zones.

As an aside I do like (other than this problem with the ABDA Squadrons) having the Control Zone set to Computer control. It lets me pick the units that seem important, and run those, but not have to keep an eye on other theaters (the Malaya action is in part in the same Control Zone as the ABDA action, so I am letting the computer run Malaya/Singapore while I am just across the Straits of Malacca running things over there). I can flip any _unit_ (or base) back and forth from Human to Computer and run what seems important to me.

Apparently the Computer is as anxious to grab units from me as I am anxious to grab units from the Computer AI <G>

Beezle

(in reply to PeteG662)
Post #: 7
RE: HQ/PP shenanigans - 7/15/2004 10:54:02 PM   
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DrewMatrix
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Joined: 7/15/2004
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Result of two more tests:

The 3rd FS is in the Southeast Computer Zone and the ABDA HQ in the South Zone.

If I set the Southeast Computer Zone to Human and the South to Computer, the FS reverts to ABDA ownership when the turn runs.
If I set the Southeast Computer Zone to Computer and the South to Human, the FS does NOT revert.

So it does not matter if the unit itself is in a Computer AI Control Zone. The unit is apparently reverting to ABDA either because the ABDA HQ is in a Computer AI Zone (note the HQ itself and the base it is at are Human controlled regardless of the setting of the Control Zone) or perhaps because the ABDA units are hard wired in some way to respond to the setting for the South Zone (where they "naturally belong").

Anyhow, the bad part of this is burning a lot of Political Points only to have the units revert, so watch out.

(in reply to DrewMatrix)
Post #: 8
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