Paulus Pak
Posts: 109
Joined: 1/23/2001 From: Warsaw, Poland Status: offline
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quote:
ORIGINAL: BryanMelvin [Ahh, now I can discuss this: Best to Check the SPWAW Manual page 190 for more details. Spwaw considers a units size, terrain , weather, speed of target, etc, and slope of hit. The flat level 0 ground is not all flat - spwaw engine calculates dips and rolls in the ground that can add too or subtract from a deflected shot. The game factors all these things in. Just shoot at these within 800 to 1000 yards and you'll brew'em up. I understand calculations quite well, I'm playing in SPWAW from version 4-something, earlier I was playing for a very long time in SP-1, SP-2 and SP-3. So I can say, that I'm an experienced player. And I know warfare history quite well. But when I'm shooting from 3 hexes (1 hex=50 meters, isn't it?), from Tiger I, at T-70, and all I got are ricochets and nothing more - than I'm sure, that something is wrong. But know problem is fixed, preferences got messed up...
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