Khan7
Posts: 132
Joined: 7/27/2001 From: StL Status: offline
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How very true indeed, Paul and Alex, but I would really have to insist that in this case the AI's antics are a completely different order of magnitude. Also it would not seem that actual commanders could have been THAT wrong THAT much of the time, as extreme errors have a way of being corrected naturally. To be thorough, I will cite some actual examples.
Off the top of my head, I can cite two examples. In the British breakout at El Alamein, infantry led the charge, and tanks were not involved at all until late in the battle.
In Operation Cobra, the breakout from Normandy, infantry was used in the same way.
Plus, it would just seem that using infantry for the more dangerous tasks would be the logical, easier thing to do, as opposed to the other way around. Everyone had enormous masses of infantry, and realized their importance, so why would they not use them?
Now, what we're talking about here is not bad coordination, bad communication, bad timing, confusion.. we're talking about the tanks go in ALONE, and the infantry shows up lumbering along WAYY too late. I cannot recall a single instance that I have heard of in which an offensive on a heavily fortified, static line, was made with totally unsupported tanks. I'm sure it happened, but it would not seem as if it could have been the norm. In the game as it is, it is invariable, from what I've seen, and according to other players' testimonies.
However ill-advised much of WW2 tactical doctrine/training was throughout much of the war, I think a comparison of AI antics to actuality is truly a gross comparison, and kind of unnecessary given the mountain of justifications you guys have for not moving on this little issue.
However, it would also seem to me actually that this is a bit of an "easy" fix, relatively speaking, as it would just involve getting the tanks to slow a bit, or the infantry to speed a bit, and even a very messy job of it would greatly improve AI effectiveness. I suppose if you wanted to try and balance it well and implement adjustments for tactical doctrine etc., it would be quite a task, but I would point out that currently it is not balanced, and currently there is no simulation of tactical doctrine, so it's really safe and clean just to give a great boost to the AI's effectiveness, narrow-sighted job, see? I mean, the AI would still be playing a few cards short of a deck, which would fit your bad coordination/tactical doctrine thing, but at least it would have one more thing going for it. Seems to be a more healthy way of handling it than simply upping the AI buy points or stats or whatever.
Anyway, in case I didn't mention before, it's just feedback, pardon me if it appeared to be anything more.
Matt
[ January 05, 2002: Message edited by: Khan7 ]
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Khan7
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