Feinder
Posts: 6589
Joined: 9/4/2002 From: Land o' Lakes, FL Status: offline
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It doesn't show points for ENEMY damaged ships until the game is over, because a. The game doesn't know if the damaged ship is just going to sink tomorrow. b. And (more importantly) for FOW, you certainly wouldn't know -how- badly damaged the ship is at present. But if it did show VPs for damaged ships, you could concievably be able to know the amount of relative damage done to the that last carrier you bombed. Whereas, it does indicate your own damaged ship points (to you), because it can calculate this without a problem. It's -not- giving this information to the enemy. And if Saratoga get hit had, and it indicates that "damage ships" (due to Saratoga) is 200 vps; but tomorrow she does sink, you would see the vps in the damaged column disappear (assuming you have no other damaged ships), and then indicate the points in the "sunk" column. Your opponent however, would never see anyting in his damaged ships column; and wouldn't necessarily see anything in his "sunk" column for up to 60 days. If the scenario ends and Sara is not sunk however, you would have continued to see her points in your own damaged column, and your opponent would finally see the points for her in his damaged column (at end of scenario). Also FYI, it's -very- hard to sink a ship in port. The way you sink a ship is from Floatation Damage. System damage might reduce it to an immobile hulk, but a ship with 97 system damage and 0 floatation damage is -not- sunk. And when you bomb a port, you use bombs, not torps (PH initial attack is a special case, at least that is my understanding). Bombs do sys damage and start fires, but normally, the float damage is marginal. Fires -can- create float damage, so you do have that working for you, but... It's an uphill battle. Your bombs aren't doing much float damage to begin with. Still there is -some-. You get several hits, and start fires (more goodness), those fires might also add float damage (but again, not to the degree of a torpedo). However, your target is dispbanded in a port. That port (depending on the size), is -VERY- good at putting out fires and repairing float damage. In my opinion, most ports are TOO good at repairing float damage, but that's for another thread. So in all likelihood, the fire damage and float damage that you're causing each turn, is quite likely being wiped out by the port each turn, while the sys damage on your target is probably very high. -F-
< Message edited by Feinder -- 7/8/2004 8:50:28 AM >
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