BryanMelvin
Posts: 1555
Joined: 7/28/2000 From: Colorado, USA Status: offline
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Okay, after reading the complaints concerning the Polish ATR’s FC of three setting, I privately asked three volunteers to conduct test on this issue. The first set of test have been completed and I’ll list the results as follows: Test used the Campaign Generator set to begin September 1939 and end September 1939 and consist of 5 battles. True Troop cost / rarity set to on, reduced and limited ammo setting was used. Reduced squads set to – Off. The first rounds of test were played from the German side verses the AI Polish side. Test pending regarding playing with True Troop cost / rarity set to: Off. I need some more volunteers for this. PBEM test are pending and feel free to volunteer for this. Just let me know and send me an email at bryanm@matrixgames. Also, test from the Polish side verse the computer AI German side needs testing. If you like to volunteer for this, send me an email. Here are the results of the first round of test: German units used were a combined arms team consisting 1939 armor, Infantry, and mortars selected per likes of testers. True Troop cost / rarity set to on. On average, using Fred’s WAW editor to count, AI selected approximately 6 to 9 ATR’s per game or none at all. The initial findings were that the German’s ran rough shod over the Polish forces and the ATR’s had no detrimental impact on game play. Instead, the ATR’s only fired long range about 45 percent of the time. Most damage caused by ATR’s was against Armored cars and PZ I’s. Majority of the crews survived when hit from 12 to 5 hexes. Polish ATR Fire from ranges of zero to three hexes proved most deadly. Polish ATR fire out to Four to five hex range produced varied results regarding losses. Majority of Tank loses from Polish ATR fire, PZ II, Cech Tanks, and PZ IIIe’s were in the Zero to 4 hex ranges, unless Poles had height advantages. Approximate 45 percent of the ATR’s failed to Op fire at a two hex range and were easily destroyed after being spotted. When ATR’s did fire, units in over watch positions could fire “Z” key area fire and suppress the ATR teams, exposing them. Infantry units and scouts spotted ATR’s and used suppressing fire on these. Polish ATR teams proved brittle and can not take much suppression before routing. ATR’s and Polish units fire OP fire at max range, thus exposing positions and easily neutralized. This AI fire, at max range is in the mechanics of the game. These are results from the Human as German side one verses the Compter AI. For test to be complete, I still need volunteers to test from the Polish side verse the AI and any PBEM. I still need test result’s for True Troop cost / rarity set to off to be final. Just from these initial tests, it appears the FC setting of three has no negative empirical effect on game but this is not the final analysis as test are not complete. Please note, test volunteers wish to remain anonymous due a few negative attitudes displayed on forums. If you like to join this test, email me at bryanm@matrixgames for more detials.
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