Ron Saueracker
Posts: 12121
Joined: 1/28/2002 From: Ottawa, Canada OR Zakynthos Island, Greece Status: offline
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quote:
ORIGINAL: The Gnome quote:
ORIGINAL: Ron Saueracker I wonder if possible? 1) The IJ AI sending AP/AKs through Malacca Strait or other deadly zones. As soon as Tavoy or some other Indian Ocean base with a port is captured, the auto convoy routine starts sending lemmings. Perhaps if there could be some set of conditions which must be met before a base is included in auto convoy network, such as secure route (out of range of enemy bases-airzones of control- of a minimum size, within range of friendly air bases of a minimum size) Or, more simply, have the AI transport TFs react away from enemy bases (much like they did vs CVs in UV). 2) Non-crippled ships disbanding in ports close to enemy LBA. Hmmm...tough one. Perhaps removing the free occupancy intel we get when aircraft are based at airbases or when ships are disbanded in port would help in the short term. This intel should not be automatic. Perhaps also adding conditions for disbandment...minimum size of port, minimum CAP requirement, out of range of enemy LBA, and a combination of above conditions. That or just make ships in port invulnerable when playing vs AI to compensate for AI shortcomings. Any suggestions? Good questions Ron.... I gave a lot of thought to the ship problem during my time in UV. If I were coding the AI I would put a code value on every base (a number) the higher the number the less secure the base is. I would increment the security value based on the following: - Within range of enemy LBA adds 2 - Within range of enemy Bombers not including FB’s (for every 20 AC) - Within range of enemy torpedo bombers (for every 10 AC) - Within 2 turns sailing (at 20kts) of a major enemy port (Size 4+) adds 2. I would decrement the number for: - every 10 fighters present Let's take Shortland as an example. It has a Squadron of 30 A6M3's. It is in range of Lunga which has 24 F4F's, 24, P-38's, 27 B-25's and 30 B-26's. It is in range of Buna which has 20 F4U's, 16 TBM's and 30 SBD's Shortland is in range of enemy air. Adds 2 There are a total of 103 Bombers. Adds 103/20 = 5.150 There are a total of 16 torpedo bombers = 16/10 = 1.600 It is within 2 turns sailing of Lunga a size 4 port. Adds 2. It has 30 fighters stationed here. 30/10 = 3 So that gives Shortland the nice number of ( 2 + 5.150 + 1.600 + 2 ) – 3 = 7.75. Whenever the AI needs to make a decision based around Shortland it can use that number to aid the evaluation. With a very low number it could know to move out fighters for better use elsewhere. It could use the base as a supply hub or whatever. If the number becomes high, it could move shipping, reinforce with more air cover – or maybe even start an operation to remove the threat. ;) It could also be used to evaluate the safety of a given hex for determining TF paths. You can make a decision on what’s too high a number to feel safe, say 5 (or any number that works after evaluating results). Then you can make decision, like that port is too hot to dock at or it can reroute at transport TF. Theses are just some off the cuff ideas, and you can always adjust the numbers. For shipping you could add things like the presence of mines, or spotted enemy TF’s. Something like this would have a major impact on the speed of turn resolution but would be worth the tradeoff I think. I like how you think, big guy (Gnome crack)! I would also rather have longer turn execution for better gaming.
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Yammas from The Apo-Tiki Lounge. Future site of WITP AE benders! And then the s--t hit the fan
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