mavraam
Posts: 436
Joined: 5/11/2004 Status: offline
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quote:
ORIGINAL: AmiralLaurent Bring engineers units with vehicles, like Seabees and EAB, and bring some tens of thousand of supplies (and also fuel). Engineers with enough supplies will repair the base, and then expand it (rebuilding forts, for example). As for the 15000 Japanese remaining in the jungle, in UV they will be destroyed in two days of attacks... but not in WITP. Except if you have a huge numerical superiority, wait at least some days and pound them with artillery, planes and why not warships. They may launch shock counter-attacks, that are the best way for you to kill scores of them. Once they stop attacking, they are probably worn out and you can attack them once your units are in a good state (low disruption and fatigue). I have found that it is a good idea to have a reserve force for garnison duties, that will replace the troops used for assault and destroy the remains of the Japanese garnison. Really fresh troops will be far more efficient. Can transports unload when the port is 100% damaged? I have a replenish TF close by with lots of fuel and supplies, if I change it to a transport, can it unload there? @rogueusmc: I seem to be having trouble finding the 'Load booze and whores' button on the task force screen!
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