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RE: Pilots on Strike - 7/15/2004 8:33:00 AM   
Thayne

 

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Another turn done.

This turn included 1 successful recon mission, and 1 successful bombing mission.

Well, 'successful' in the sense that they flew to the target, dropped some bombs, and came back. They still can't hit anything.

THEY ACTUALLY ATTACKED SOMETHING!

(And, yes, it was a target that was reconned in the previous turn).

< Message edited by Thayne -- 7/15/2004 6:33:31 AM >

(in reply to Drongo)
Post #: 31
RE: Pilots on Strike - 7/15/2004 8:42:20 AM   
Drongo

 

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All the problems with recon, strike, escort, etc. will normally have an explanation(s).

However, the no show for CAP over it's own airbase when attacked is very strange since you've stated several times that you have ample supply, aviation support, you appear to be operating from an airfield of size 3 or greater and the CAP fighters weren't off performing any other mission.

I'm running a few tests on my machine but in the meantime, keep reporting your results.

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Post #: 32
RE: Pilots on Strike - 7/15/2004 8:49:47 AM   
Thayne

 

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quote:

ORIGINAL: Drongo

All the problems with recon, strike, escort, etc. will normally have an explanation(s).

However, the no show for CAP over it's own airbase when attacked is very strange since you've stated several times that you have ample supply, aviation support, you appear to be operating from an airfield of size 3 or greater and the CAP fighters weren't off performing any other mission.

I'm running a few tests on my machine but in the meantime, keep reporting your results.



The enemy did not attack in a region where I had CAP in the last 2 turns, so I do not know if this has changed. I will report as soon as I have information.

(in reply to Drongo)
Post #: 33
RE: Pilots on Strike - 7/15/2004 1:08:34 PM   
Captain Cruft


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quote:

ORIGINAL: Drongo
However, the no show for CAP over it's own airbase when attacked is very strange since you've stated several times that you have ample supply, aviation support, you appear to be operating from an airfield of size 3 or greater and the CAP fighters weren't off performing any other mission.


I've just had a brainstorm. It's probably not relevant but sufficient runway damage will stop CAP flying ...

(in reply to Drongo)
Post #: 34
RE: Pilots on Strike - 7/16/2004 4:02:09 AM   
CommC

 

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I have 3 CVLs in two TFs where the cap won't fly. On one of the CVLs there are 28 planes, where capacity is 27. In the other TF, one CVL has 27 planes with capacity of 27, the other has 31 planes, with capacity of 27. This one may be over stocked. How do I get rid of these extra planes? They don't show up as part of the air groups, nor can they be selected for transfer.

Could this be why the CAP is not flying?

Thanks.

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Post #: 35
RE: Pilots on Strike - 7/16/2004 4:15:18 AM   
Drongo

 

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The CV that has 31 a/c will definitely not be able to conduct air ops. However, it should not be interfering with CAP operations from the other 2 CVs.

I really need a lot more info to help me understand your exact situation.

Which CV's are you using, are all the squadrons the original ones or did you transfer additional units, how many a/c are in reserve, etc.

Can you post a screen shot?

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Post #: 36
RE: Pilots on Strike - 7/16/2004 4:38:01 AM   
CommC

 

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OK, what is the quick and easiest way to take a screenshot?

The carrier screen shows the two airgroups, fighter and bomber with 19 and 8 planes respectively, then by the capacity line it shows a "27/31". No other planes or airgroups are listed.

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Post #: 37
RE: Pilots on Strike - 7/16/2004 4:57:51 AM   
Thayne

 

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I am afraid I have reached the point of giving up.

It has now been 17 days, and only the one combat mission I mentioned earlier has been reported. (None in the last 5 days). Recon missions seem to work, but I get nothing in the form of combat or CAP. The frustration level has reached unbearable levels.

Thayne

(in reply to CommC)
Post #: 38
RE: Pilots on Strike - 7/16/2004 5:18:17 AM   
ian77

 

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quote:

ORIGINAL: Grouchy

Groups of my decide to go on strike after attacking a ground target 1x. If I switch them to an AF attack they do as ordered. Switch them back to ground attacks and I get the finger again .



My problem was Jap fighters not flying LRCap to protect a supply TF in range, as ordered, but instead flying escort for LBs. This happened for 4 days running, despite numerous re ordering, and quiting and reloading.

I know this game has nearly everything, but surely not built in mis directed orders and /or insubordination as well!

(in reply to Grouchy)
Post #: 39
RE: Pilots on Strike - 7/16/2004 5:21:41 AM   
Drongo

 

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quote:

ORIGINAL: CommC

OK, what is the quick and easiest way to take a screenshot?

The carrier screen shows the two airgroups, fighter and bomber with 19 and 8 planes respectively, then by the capacity line it shows a "27/31". No other planes or airgroups are listed.


Depends on your PC set up but it should be:
press the Print Scrn key and then open up something like MS-Paint and you should be able to paste the screen in. Then remove any unneeded details from the image and save the file as a JPG (I think that's the format that Matrix accepts).

But before you try that and make a complete hash of it, can you post the details of which CVs (their names) and also list which air units you have on board each one.

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(in reply to CommC)
Post #: 40
RE: Pilots on Strike - 7/16/2004 5:36:08 AM   
CommC

 

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Ok, here is the CVE with 31 planes.




Attachment (1)

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Post #: 41
RE: Pilots on Strike - 7/16/2004 5:56:53 AM   
ian77

 

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quote:

ORIGINAL: CommC

Ok, here is the CVE with 31 planes.



Well, where the heck do those "4" planes come from?

Have you tried unloading your 2 squadrons onto the island airbase, and then back onto the CV one at a time to see if they started to operate, and to see if the 4 ghosts were still on board?

(in reply to CommC)
Post #: 42
RE: Pilots on Strike - 7/16/2004 6:02:50 AM   
Drongo

 

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quote:

ORIGINAL: Thayne

I am afraid I have reached the point of giving up.

It has now been 17 days, and only the one combat mission I mentioned earlier has been reported. (None in the last 5 days). Recon missions seem to work, but I get nothing in the form of combat or CAP. The frustration level has reached unbearable levels.

Thayne


I was wondering when you'd hit rock bottom.

What I want you to do is to find a saved game where the air units not flying is repeatable (ie try loading and running it 5 times in a row and the units that you are concerned about always refuse to fly).

Then I want you to write up a report on the problem to go in an email that covers:

- Your game and realism options (I'm assuming this is you vs Japanese AI?).
- A list of which air units you are concerned about and which bases they are on.
- A short summary of what you've tried to get them to fly (different missions, moving them, etc).

Feel like you're back in High School?

Once you got this altogether, send an email with the attached save game to:

sirkid@cfl.rr.com

Two important points:
1) The email heading should be "Please refer this email on to Drongo (From Thayne)".
2) To attach the correct save file to the email, check the number of the save slot you are using for the saved game (ie 003). When you go to attach the saved game, select from the SAVE directory under WITP (or whatever your game directory is called) and then attach the file witp999.pws (where 999 is the slot number of the save - ie witp003.pws = the saved game from slot 3).

< Message edited by Drongo -- 7/16/2004 4:00:14 AM >


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Post #: 43
RE: Pilots on Strike - 7/16/2004 6:41:28 AM   
HawaiiFive-O

 

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quote:

ORIGINAL: CommC

Ok, here is the CVE with 31 planes.



Should 31 fly? 27 * 115% = 31.05

If you are over 115%, she won't fly, but 31 should.

Check the squadron, any fatigue? Check the pilots, any missions flown? Keep in mind you don't get 'credit' for every CAP mission you fly.

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Post #: 44
RE: Pilots on Strike - 7/16/2004 7:06:56 AM   
Drongo

 

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quote:

ORIGINAL: HawaiiFive-O
Should 31 fly? 27 * 115% = 31.05

If you are over 115%, she won't fly, but 31 should.

Check the squadron, any fatigue? Check the pilots, any missions flown? Keep in mind you don't get 'credit' for every CAP mission you fly.


That's correct. I was thinking the old 110% rule still applied.

CommC,

I just tested out the Fanshaw Bay in the tutorial.

The extra a/c are coming from the FM-2 squadron going from 16 to 19 due to receiving replacements. 19 FM-2s + 12 TBMs = 31 a/c. The screen you posted (congratulations on your first screenie) will only show the ready a/c for each squadron. If you look at the actual squadron screen for the Avenger squadron, you should see that it has 8 ready and 4 in reserve (total of 12).

I ran a test under these circumstances and was able to perform all missions with the Fanshaw Bay's squadrons (including the FM-2s successfully performing CAP).

Something else other than a/c capacity overload is causing the result. Try posting a screenie of the FM-2 squadron screen on the turn you expected it to perform CAP. It might help pinpoint the problem.

< Message edited by Drongo -- 7/16/2004 5:18:23 AM >


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Post #: 45
RE: Pilots on Strike - 7/16/2004 7:16:30 AM   
HawaiiFive-O

 

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quote:

ORIGINAL: Drongo

That's correct. I was thinking the old 110% rule still applied.



It took a little bit for me to get it straight vs the 110% in UV too.

There is at least one carrier who's stock groups *are* over the limit. Check out CVL Belleau Wood in Scenario 6 (maybe 15 too, if 6 is just a copy of 15 pared down). 35 planes on a 30 capacity hull. She's over the 115% limit, and won't fly unless you somehow lose a plane. I normally offload the TBMs and strafe at 100 feet with the Hellcats until I lose one.

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Post #: 46
RE: Pilots on Strike - 7/16/2004 7:28:33 AM   
Drongo

 

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quote:

ORIGINAL: HawaiiFive-O
There is at least one carrier who's stock groups *are* over the limit. Check out CVL Belleau Wood in Scenario 6 (maybe 15 too, if 6 is just a copy of 15 pared down). 35 planes on a 30 capacity hull. She's over the 115% limit, and won't fly unless you somehow lose a plane. I normally offload the TBMs and strafe at 100 feet with the Hellcats until I lose one.


That's strange. When I checked scenario 6, the Belleau Wood only has 33 a/c total on board and should not receive any further replacements except for losses.

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Post #: 47
RE: Pilots on Strike - 7/16/2004 7:32:53 AM   
HawaiiFive-O

 

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quote:

ORIGINAL: Drongo

That's strange. When I checked scenario 6, the Belleau Wood only has 33 a/c total on board and should not receive any further replacements except for losses.



Hmm... maybe I got a defective copy.

If I look in the database editor, scenario 6, #1795 VF-24 = 26 planes assigned to Belleau Wood, 1796 VT-24 = 9 planes assigned to Belleau Wood. 35 planes, and she won't fly.

Am I looking in the wrong place? I've played this scenario many times, I'm sure those squadrons don't fly unless I do something about it.

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Post #: 48
RE: Pilots on Strike - 7/16/2004 7:34:14 AM   
HawaiiFive-O

 

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FWIW, I just checked Scenario 15, and the Belleau is fine in that one. Must be just an error in Scenario 6.

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Post #: 49
RE: Pilots on Strike - 7/16/2004 7:34:53 AM   
ian77

 

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quote:

ORIGINAL: Drongo


That's strange. When I checked scenario 6, the Belleau Wood only has 33 a/c total on board and should not receive any further replacements except for losses.


There are 35 in my scenario 6, 26 hellcats and 9 avengers.

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Post #: 50
RE: Pilots on Strike - 7/16/2004 7:37:59 AM   
HawaiiFive-O

 

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Since I was curious, I went and checked out a few more scenarios.

She's heavy in 6, 7, 10, and 11. Fine in the others.

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Post #: 51
RE: Pilots on Strike - 7/16/2004 7:44:38 AM   
Drongo

 

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Well, you guys have got problems then.

I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.

I had a look in the other scenarios mentioned and the a/c capacity not overloaded (always 24 fighters and 9 torp a/c).

You'll just have to wait.

< Message edited by Drongo -- 7/16/2004 5:42:16 AM >


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Post #: 52
RE: Pilots on Strike - 7/16/2004 7:50:42 AM   
ian77

 

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quote:

ORIGINAL: Drongo

Well, you guys have got problems then.

I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.



I have version 1.10, and the 1.10c patch, is there a more upto date patch available?

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Post #: 53
RE: Pilots on Strike - 7/16/2004 7:53:35 AM   
HawaiiFive-O

 

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quote:

ORIGINAL: Drongo

Well, you guys have got problems then.

I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.

I had a look in the other scenarios mentioned and the a/c capacity not overloaded (always 24 fighters and 9 torp a/c).

You'll just have to wait.


No worries, this thought had occurred to me, you being a beta and all. I posted the problem with the Belleau in the OOB thread, I'm happy that perhaps I had some small part in improving the game.

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Post #: 54
RE: Pilots on Strike - 7/16/2004 8:06:28 AM   
Drongo

 

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quote:

ORIGINAL: ian77

quote:

ORIGINAL: Drongo

Well, you guys have got problems then.

I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.



I have version 1.10, and the 1.10c patch, is there a more upto date patch available?


Not yet.

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Post #: 55
RE: Pilots on Strike - 7/16/2004 8:07:50 AM   
Drongo

 

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quote:

ORIGINAL: HawaiiFive-O
No worries, this thought had occurred to me, you being a beta and all. I posted the problem with the Belleau in the OOB thread, I'm happy that perhaps I had some small part in improving the game.


The virtual cheque is in the mail.

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Post #: 56
RE: Pilots on Strike - 7/16/2004 8:08:32 AM   
ian77

 

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quote:

ORIGINAL: Drongo

quote:

ORIGINAL: ian77

quote:

ORIGINAL: Drongo

Well, you guys have got problems then.

I'm using the latest scenario files for the patch. It may be they spotted this "overload situation" and corrected it.



I have version 1.10, and the 1.10c patch, is there a more upto date patch available?


Not yet.


So how come your scenarios have the correct a/c numbers?

(in reply to Drongo)
Post #: 57
RE: Pilots on Strike - 7/16/2004 8:17:46 AM   
Jack Shelak


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quote:

ORIGINAL: ian77


So how come your scenarios have the correct a/c numbers?


He must be beta testing the patch. I just checked the patch download site, and there is nothing there yet.

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Post #: 58
RE: Pilots on Strike - 7/16/2004 8:20:21 AM   
HawaiiFive-O

 

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Yes, he's a beta, so it stands to reason he's looking at a beta patch.

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Post #: 59
RE: Pilots on Strike - 7/16/2004 8:23:38 AM   
ian77

 

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Well, I suppose if the betas are using/testing the scenarios patch, we may have the real thing sooner rather than later!

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Post #: 60
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