Matrix Games Forums

Forums  Register  Login  Photo Gallery  Member List  Search  Calendars  FAQ 

My Profile  Inbox  Address Book  My Subscription  My Forums  Log Out

Bizarre Auto Convoy system..

 
View related threads: (in this forum | in all forums)

Logged in as: Guest
Users viewing this topic: none
  Printable Version
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Bizarre Auto Convoy system.. Page: [1]
Login
Message << Older Topic   Newer Topic >>
Bizarre Auto Convoy system.. - 7/16/2004 5:56:11 PM   
52nd Lowland


Posts: 244
Joined: 6/16/2004
Status: offline
So i set up the auto convoy sysetem and run through bases i want supplied.Everythings running ok until i click on an auto convoy task force set to go to Broome in Western Australia...Except its going via Pearl Harbour and will sail right through most of Japanese occupied DEI and Phillipines.D O H
Im tempted just to let it continue for its own stupidity

_____________________________

Post #: 1
RE: Bizarre Auto Convoy system.. - 7/16/2004 6:12:14 PM   
Bradley7735


Posts: 2073
Joined: 7/12/2004
Status: offline
You should turn off most of the bases in Australia. I only set the cities in the extreme south east of Australia on.

Also, watch the convoy over time. As it sails into enemy air space, it will try to move around it. But, Broome is just too close to all the action. I think that particular convoy could get hurt.

Sydney and Hobart are ok. Townsville and Darwin are bad in my opinion.

(in reply to 52nd Lowland)
Post #: 2
Page:   [1]
All Forums >> [Current Games From Matrix.] >> [World War II] >> War In The Pacific - Struggle Against Japan 1941 - 1945 >> Bizarre Auto Convoy system.. Page: [1]
Jump to:





New Messages No New Messages
Hot Topic w/ New Messages Hot Topic w/o New Messages
Locked w/ New Messages Locked w/o New Messages
 Post New Thread
 Reply to Message
 Post New Poll
 Submit Vote
 Delete My Own Post
 Delete My Own Thread
 Rate Posts


Forum Software © ASPPlayground.NET Advanced Edition 2.4.5 ANSI

1.313