Charles22
Posts: 912
Joined: 5/17/2000 From: Dallas, Texas, USA Status: offline
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Ed Cogburn: I agree, in general, that there are more tacticians than strategists, it's just that I wouldn't base it on something as unstable as comparing forum activity. Besides, strategists are probably so consumed with their games, that they can scarcely take to a forum as a tactician might (corny theory).
Oh Ed, I think you greatly underestimate RGW, greatly. From what I hear, it will incorporate one of the ALL IMPORTANT aspects of strategy, and that is there's a method whereby your forces are raised or reinforced partially by how quickly you take cities (did you take it quicker than historically?). Yes, there's even a historical tie-in. How much better does it get than that? I understand they're also getting some music from a couple of excellent sources. Oh, if you think it's merely a bunch of operational battles lined up, I wonder how the 2700 units they've spoke about, fits into an operational scheme? I hope I'm right about this and you're wrong, because I can't see them going through the trouble of comparing the rate you take cities, to the rate they were historically taken, and then tying that into your reinforcements and ability to raise new units if it's just a bunch of scenarios, 'lined up', so to speak.
You will note, the campaign states it's "176 turns", which to me, indicates a strategic game on option 52. Also, though the game is called operational, note that there aren't 176 scenarios for each week (unless you spend a fixed period on each of the 51 scenarios, and even so, 51 doesn't divide equally into 176, and it certainly sounds as though they're not creating more scenarios).
From what I've seen, they've never mentioned what form the 176 turns takes, and I hope it's because that's obvious, because there is a strategic game. On the other hand, ir does worry me a bit, because it seems as though Schwerpunkt has made linked scenarios before and I have to wonder where you got your idea that it is that way. I do recall some of their forum questions regarding option 52, and that was that they wanted to know what scale people wanted it done on. One option was for corps, while there were a couple of others, but it seems they decided on the 10 mile hex with 2700 units. To me, to call something a campaign and debate about whether to use the campaign on a corp level, and then never state that it's linked scenarios, seems quite indicative of a strategic game to me. I hope so. I hope what I've told you has been a pleasant surprise. I suppose something linked might not be too bad as long as it affects the strategic map as well, but anyway.
Here's a quote from the forum, and I'll also provide the specific page where the conversation comes up regarding what to do with option 52. You'll note the follwing quote says "2700 unit scenario", not 'scenarios' (though he may had mistyped).
quote:
Thanks to all for your comments. Based on your comments, and emails that I received, there seems to be a consensus. RGW should have a full 176 turn, 2700 unit scenario. I am pleased to hear this, as the game has been designed for that level (10 mile hex, division/brigade operations) and anything else at this stage of development would be a kludge (no relation to the 4th Army Feldmarschall Kluge). Monster games can be fun if you have the time.
I am also pleased to hear there is some interest in a corps-level game with fewer units that could be played more quickly. We Schwerpunkt will put that on our list of candidates for games in the future.
We have announced a slip in the release date to Computer Games Online. We are looking at a February-March 2001 release. However, it WILL have the 2700 unit Scenario 52. My apologies to the wargaming community, but I want this one to be right. We have hopes of making this a "classic".
Ron Dockal
Schwerpunkt
Here's the page: http://www.wargamer.com/ubb/Forum50/HTML/000001.html
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