RichardTheFirst
Posts: 466
Joined: 10/17/2001 From: Algés, Lisbon - Portugal Status: offline
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quote:
Originally posted by Khan7: Well, thank you for the instructions on how to drop 'chuters, personally I found it to be intuitive, but that should be very helpful, especially for people who play with C&C on (I don't).
I am planning to use this guys but never had an opportunity so far. Anyway I copied Major's instructions to a Word document for future use.
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But when it comes to airborne insertions, the question I'm dying to ask, and I'm sure others are too, is-- why the heck can I drop people on top of trees and whatnot? Shouldn't they die? I haven't tried it, but I've got a sinking feeling (no pun intended) that I could drop people in the water and they'd just get up and march on.
In Normandy there was a lot of airdrops in trees and low water. Sure there was a lot of casualties but you cannot expect 100% casualties in a squad. I know troops land suppressed but I'm not sure if there are some casualties in the squads.
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More serious is the fact that you can send gliders into the woods and not die. Troopers might survive such an ordeal, but the gliders would be toast for sure.
I don't know about you but if I remember correctly from some scenarios I played, all the gliders that landed in trees were destroyed. And some that landed in fields too.
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Also, shouldn't there be a small factor for random factors, such as chute malfunction, bad drop, bad landing, etc., that would cause a small to moderate number of casualties? And in the daylight, shouldn't ground fire be able to blow the paratroopers to bits as they float helplessly down?
Here I agree with you. It should be a very nice animation to see some soldiers killed during the drop. As said above I'm not sure the game makes some casualties in drops or not but that kind of animations I think it is too much for the engine. Maybe in Combat Leader
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Anyway, that's all I guess. I haven't played enough to make a firm comment, but it has seemed to me that the paratrooping option is a bit too powerful, perhaps. At any rate I can state for certain that paratroops in the game seem to be magically liberated of essentially all of their historic difficulties, except for a very mild and rather predictable slight off-target dropping pattern.
I don't know about that, I know the cost of the planes and gliders are a factor if you consider that unit is going to be used only once and maybe destroyed (gliders).
[ January 19, 2002: Message edited by: RichardTheFirst ]
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