esteban
Posts: 618
Joined: 7/21/2004 Status: offline
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Japan starts the game with a pretty huge surplus of heavy industry. They start with over 13000 heavy industry points in their control, and by my calculations, they only need about 8000 heavy industry per day to run their existing stock of shipyards, armament factories, vehicle factories, aircraft factories and engine factories flat out. However, the Japanese armaments industry is woefully underdeveloped. They produce something like 5-6 times as many manpower points than they can equip. So reserving a healthy chunk of that manpower for expansion of industry, they probably need to at least triple or quadruple their armaments production. Additionally, the Japanese naval shipyards start the game trying to produce more warships than they can make. These yards need to be expanded by at least 10% to cover the starting deficit, much less anything that is needed later in the war. Although there are not a lot of Japanese armored units, the Japanese vehicle industry needs to be expanded as well. It looks like by a factor of at least 50% to me, but that is a guesstimate at this time. A lot of Japanese division units have integral armored or reconnaisance units in them, that use tanks and other vehicles, but it is tough for me to see what the full ToE is for these divisions, so I can't calculate how much is needed to build them all out fully. All I can say so far is that the starting Japanese vehicle industry is significantly undersized. So, the Japanese war machine needs a lot of investment at the start. You can do this, but the expansion places your starting oil and resource stockpiles more quickly. So make sure to grab those lightly defended resource and oil targets in the NEI (Sorong, Amboina, Kendari, Borneo) and Northern Malaya/PI ASAP!!
< Message edited by esteban -- 7/26/2004 6:34:35 AM >
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